【跳过战斗优化】主线战斗中的BOSS关卡,改为不允许跳过 3
parent
1c6789c0cf
commit
f7ee7f5642
Binary file not shown.
After Width: | Height: | Size: 1.1 KiB |
|
@ -0,0 +1,88 @@
|
|||
fileFormatVersion: 2
|
||||
guid: c9c7888b453f05742a2da788f4f7066c
|
||||
TextureImporter:
|
||||
fileIDToRecycleName: {}
|
||||
externalObjects: {}
|
||||
serializedVersion: 9
|
||||
mipmaps:
|
||||
mipMapMode: 0
|
||||
enableMipMap: 0
|
||||
sRGBTexture: 1
|
||||
linearTexture: 0
|
||||
fadeOut: 0
|
||||
borderMipMap: 0
|
||||
mipMapsPreserveCoverage: 0
|
||||
alphaTestReferenceValue: 0.5
|
||||
mipMapFadeDistanceStart: 1
|
||||
mipMapFadeDistanceEnd: 3
|
||||
bumpmap:
|
||||
convertToNormalMap: 0
|
||||
externalNormalMap: 0
|
||||
heightScale: 0.25
|
||||
normalMapFilter: 0
|
||||
isReadable: 0
|
||||
streamingMipmaps: 0
|
||||
streamingMipmapsPriority: 0
|
||||
grayScaleToAlpha: 0
|
||||
generateCubemap: 6
|
||||
cubemapConvolution: 0
|
||||
seamlessCubemap: 0
|
||||
textureFormat: 1
|
||||
maxTextureSize: 2048
|
||||
textureSettings:
|
||||
serializedVersion: 2
|
||||
filterMode: 2
|
||||
aniso: -1
|
||||
mipBias: -100
|
||||
wrapU: 1
|
||||
wrapV: 1
|
||||
wrapW: 1
|
||||
nPOTScale: 0
|
||||
lightmap: 0
|
||||
compressionQuality: 50
|
||||
spriteMode: 1
|
||||
spriteExtrude: 1
|
||||
spriteMeshType: 1
|
||||
alignment: 0
|
||||
spritePivot: {x: 0.5, y: 0.5}
|
||||
spritePixelsToUnits: 100
|
||||
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
|
||||
spriteGenerateFallbackPhysicsShape: 1
|
||||
alphaUsage: 1
|
||||
alphaIsTransparency: 1
|
||||
spriteTessellationDetail: -1
|
||||
textureType: 8
|
||||
textureShape: 1
|
||||
singleChannelComponent: 0
|
||||
maxTextureSizeSet: 0
|
||||
compressionQualitySet: 0
|
||||
textureFormatSet: 0
|
||||
platformSettings:
|
||||
- serializedVersion: 2
|
||||
buildTarget: Android
|
||||
maxTextureSize: 2048
|
||||
resizeAlgorithm: 0
|
||||
textureFormat: 65
|
||||
textureCompression: 1
|
||||
compressionQuality: 50
|
||||
crunchedCompression: 0
|
||||
allowsAlphaSplitting: 0
|
||||
overridden: 1
|
||||
androidETC2FallbackOverride: 0
|
||||
spriteSheet:
|
||||
serializedVersion: 2
|
||||
sprites: []
|
||||
outline: []
|
||||
physicsShape: []
|
||||
bones: []
|
||||
spriteID: ac7cb9c113653824f82e6704a7e64ef4
|
||||
vertices: []
|
||||
indices:
|
||||
edges: []
|
||||
weights: []
|
||||
spritePackingTag: BattleAtlas
|
||||
pSDRemoveMatte: 0
|
||||
pSDShowRemoveMatteOption: 0
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
File diff suppressed because it is too large
Load Diff
|
@ -59,6 +59,7 @@ function this:InitComponent()
|
|||
this.BtnTimeScale = Util.GetGameObject(this.DownRoot, "option/BtnTimeScale")
|
||||
this.BtnExit = Util.GetGameObject(this.DownRoot, "option/BtnExit")
|
||||
this.ButtonLock = Util.GetGameObject(this.DownRoot, "option/Button/lock")
|
||||
this.LevelBossLock = Util.GetGameObject(this.DownRoot, "option/Button/LevelBossLock")
|
||||
this.BtnGM = Util.GetGameObject(this.DownRoot, "option/Button")
|
||||
this.submit = Util.GetGameObject(this.DownRoot, "bg")
|
||||
|
||||
|
@ -120,13 +121,12 @@ function this:BindEvent()
|
|||
end)
|
||||
|
||||
Util.AddClick(this.ButtonLock, function ()
|
||||
if not IsUnLockBattlePass then
|
||||
PopupTipPanel.ShowTip(Language[12237])
|
||||
elseif fightType == BATTLE_TYPE.STORY_FIGHT and FightPointPassManager.GetCurOpenFightIdIsBoss() then--关卡特殊判断 首领阶段不能跳过按钮 置灰 提示 首领关卡不允许跳过!
|
||||
PopupTipPanel.ShowTip("首领关卡不允许跳过!")
|
||||
end
|
||||
PopupTipPanel.ShowTip(Language[12237])
|
||||
end)
|
||||
|
||||
Util.AddClick(this.LevelBossLock, function ()
|
||||
PopupTipPanel.ShowTip("首领关卡不允许跳过!")
|
||||
end)
|
||||
|
||||
local pauseTime = 31
|
||||
Util.AddClick(this.BtnExit, function ()
|
||||
if not BattleManager.IsUnlockBattlePass() then
|
||||
|
@ -412,8 +412,9 @@ function this.InitOption()
|
|||
Util.GetGameObject(this.BtnGM, "lock"):SetActive(not IsUnLockBattlePass)
|
||||
this.BtnGM:GetComponent("Button").interactable = IsUnLockBattlePass
|
||||
end
|
||||
if fightType == BATTLE_TYPE.STORY_FIGHT then--关卡特殊判断 首领阶段不能跳过按钮 置灰 提示 首领关卡不允许跳过!
|
||||
Util.GetGameObject(this.BtnGM, "lock"):SetActive(FightPointPassManager.GetCurOpenFightIdIsBoss())
|
||||
this.LevelBossLock:SetActive(false)
|
||||
if fightType == BATTLE_TYPE.STORY_FIGHT and (IsUnLockBattlePass or AppConst.isOpenGM) then--关卡特殊判断 首领阶段不能跳过按钮 置灰 提示 首领关卡不允许跳过!
|
||||
this.LevelBossLock:SetActive(FightPointPassManager.GetCurOpenFightIdIsBoss())
|
||||
end
|
||||
|
||||
|
||||
|
|
Loading…
Reference in New Issue