【魂印添加新手引导】

dev_chengFeng
guowei 2021-01-20 17:26:31 +08:00 committed by DESKTOP-98AVA47\Administrator
parent bf040e7544
commit f86c0122bc
2 changed files with 6 additions and 2 deletions

View File

@ -85,6 +85,7 @@ function this:Init(gameObject, tabData, defaultSelect)
for index = 1, #self.TabData do
local newTab = newObjToParent(tab, box)
newTab:SetActive(true)
newTab.gameObject.name = "tab"..index
self.TabList[index] = newTab
-- 检测tab是否可用
local isLock = false

View File

@ -498,6 +498,7 @@ function this:UpdateHeroInfoData()
this:OnPageTabChange(_CurPageIndex)
local EquipSignUnlock = ConfigManager.GetConfigData(ConfigName.GameSetting,1).EquipSignUnlock
local EquipSignUnlockTwo = ConfigManager.GetConfigData(ConfigName.GlobalSystemConfig,87).OpenRules[2]
if teamHero[curHeroData.dynamicId] then
isUpZhen = true
this.equipBtnRedPoint:SetActive(#HeroManager.GetHeroIsUpEquip(curHeroData.dynamicId) > 0)
@ -523,10 +524,12 @@ function this:UpdateHeroInfoData()
end
end
--魂印按钮逻辑
-- print(EquipSignUnlockTwo,"@@@@@@@@@@@@@@")
if curHeroData.heroConfig.RankupConsumeMaterial then
this.soulPrintBtn:SetActive(PlayerManager.level>=EquipSignUnlock[1][2] and (#curHeroData.heroConfig.RankupConsumeMaterial + curHeroData.heroConfig.Star) >= EquipSignUnlock[2][2])
this.soulPrintBtn:SetActive(PlayerManager.level>=EquipSignUnlockTwo and (#curHeroData.heroConfig.RankupConsumeMaterial + curHeroData.heroConfig.Star) >= EquipSignUnlock[2][2])
else
this.soulPrintBtn:SetActive(PlayerManager.level>=EquipSignUnlock[1][2] and curHeroData.heroConfig.Star >= EquipSignUnlock[2][2])
this.soulPrintBtn:SetActive(PlayerManager.level>=EquipSignUnlockTwo and curHeroData.heroConfig.Star >= EquipSignUnlock[2][2])
end
this:SetDragView()