【魂印添加新手引导】
parent
bf040e7544
commit
f86c0122bc
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@ -85,6 +85,7 @@ function this:Init(gameObject, tabData, defaultSelect)
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for index = 1, #self.TabData do
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local newTab = newObjToParent(tab, box)
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newTab:SetActive(true)
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newTab.gameObject.name = "tab"..index
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self.TabList[index] = newTab
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-- 检测tab是否可用
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local isLock = false
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@ -498,6 +498,7 @@ function this:UpdateHeroInfoData()
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this:OnPageTabChange(_CurPageIndex)
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local EquipSignUnlock = ConfigManager.GetConfigData(ConfigName.GameSetting,1).EquipSignUnlock
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local EquipSignUnlockTwo = ConfigManager.GetConfigData(ConfigName.GlobalSystemConfig,87).OpenRules[2]
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if teamHero[curHeroData.dynamicId] then
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isUpZhen = true
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this.equipBtnRedPoint:SetActive(#HeroManager.GetHeroIsUpEquip(curHeroData.dynamicId) > 0)
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@ -523,10 +524,12 @@ function this:UpdateHeroInfoData()
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end
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end
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--魂印按钮逻辑
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-- print(EquipSignUnlockTwo,"@@@@@@@@@@@@@@")
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if curHeroData.heroConfig.RankupConsumeMaterial then
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this.soulPrintBtn:SetActive(PlayerManager.level>=EquipSignUnlock[1][2] and (#curHeroData.heroConfig.RankupConsumeMaterial + curHeroData.heroConfig.Star) >= EquipSignUnlock[2][2])
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this.soulPrintBtn:SetActive(PlayerManager.level>=EquipSignUnlockTwo and (#curHeroData.heroConfig.RankupConsumeMaterial + curHeroData.heroConfig.Star) >= EquipSignUnlock[2][2])
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else
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this.soulPrintBtn:SetActive(PlayerManager.level>=EquipSignUnlock[1][2] and curHeroData.heroConfig.Star >= EquipSignUnlock[2][2])
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this.soulPrintBtn:SetActive(PlayerManager.level>=EquipSignUnlockTwo and curHeroData.heroConfig.Star >= EquipSignUnlock[2][2])
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end
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this:SetDragView()
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