修行星星修改提交
parent
057ec06b4c
commit
f8b43c4c30
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@ -3005,6 +3005,7 @@ GameObject:
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- component: {fileID: 2553759180244413173}
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- component: {fileID: 5559974153339085360}
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- component: {fileID: 8594897013185962644}
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- component: {fileID: 4439679039454687099}
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m_Layer: 0
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m_Name: Scroll
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m_TagString: Untagged
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@ -3076,6 +3077,14 @@ MonoBehaviour:
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m_Calls: []
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m_TypeName: UnityEngine.UI.ScrollRect+ScrollRectEvent, UnityEngine.UI, Version=1.0.0.0,
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Culture=neutral, PublicKeyToken=null
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--- !u!222 &4439679039454687099
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CanvasRenderer:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 3853548438243551823}
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m_CullTransparentMesh: 0
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--- !u!1 &3886299620309998347
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GameObject:
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m_ObjectHideFlags: 0
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@ -4168,6 +4177,7 @@ GameObject:
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m_Component:
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- component: {fileID: 944098213738272631}
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- component: {fileID: 5438584371727106758}
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- component: {fileID: 2618497146617067296}
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m_Layer: 5
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m_Name: star
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m_TagString: Untagged
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@ -4202,6 +4212,29 @@ CanvasRenderer:
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 5681427206251380380}
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m_CullTransparentMesh: 0
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--- !u!114 &2618497146617067296
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 5681427206251380380}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: -405508275, guid: f70555f144d8491a825f0804e09c671c, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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m_Padding:
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m_Left: 0
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m_Right: 0
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m_Top: 0
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m_Bottom: 0
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m_ChildAlignment: 6
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m_Spacing: 0
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m_ChildForceExpandWidth: 0
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m_ChildForceExpandHeight: 0
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m_ChildControlWidth: 0
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m_ChildControlHeight: 0
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--- !u!1 &5719908235039403081
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GameObject:
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m_ObjectHideFlags: 0
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@ -4648,6 +4681,8 @@ GameObject:
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serializedVersion: 6
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m_Component:
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- component: {fileID: 4908055247632876805}
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- component: {fileID: 2567286864525828672}
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- component: {fileID: 7336073635758433815}
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m_Layer: 5
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m_Name: GameObject
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m_TagString: Untagged
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@ -4681,6 +4716,43 @@ RectTransform:
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m_AnchoredPosition: {x: 0, y: 0}
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m_SizeDelta: {x: 0, y: 0}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!222 &2567286864525828672
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CanvasRenderer:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 6139901755147080176}
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m_CullTransparentMesh: 0
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--- !u!114 &7336073635758433815
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 6139901755147080176}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: -765806418, guid: f70555f144d8491a825f0804e09c671c, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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m_Material: {fileID: 2100000, guid: 9f6415c5993d0154eba0d2d3bd1ffe93, type: 2}
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m_Color: {r: 1, g: 1, b: 1, a: 1}
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m_RaycastTarget: 1
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m_OnCullStateChanged:
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m_PersistentCalls:
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m_Calls: []
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m_TypeName: UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI,
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Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
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m_Sprite: {fileID: 0}
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m_Type: 0
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m_PreserveAspect: 0
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m_FillCenter: 1
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m_FillMethod: 4
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m_FillAmount: 1
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m_FillClockwise: 1
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m_FillOrigin: 0
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m_UseSpriteMesh: 0
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--- !u!1 &6278859579252585660
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GameObject:
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m_ObjectHideFlags: 0
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@ -117,7 +117,7 @@ function this:ShowSingleData(go,heroData,index)
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end
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local star,starType = heroData.GetStar(1)
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SetHeroStars(self.spLoader, starGrid, star,starType)
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Util.SetParticleSortLayer(starGrid,this.sortingOrder + 1)
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Util.SetParticleSortLayer(starGrid,sortingOrder + 1)
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Util.AddOnceClick(go, function()
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for i = 1, #self.maskList do
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self.maskList[i]:SetActive(false)
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