diff --git a/Assets/ManagedResources/~Lua/Modules/Equip/EquipManager.lua b/Assets/ManagedResources/~Lua/Modules/Equip/EquipManager.lua index e7c06c81d9..b5d985e666 100644 --- a/Assets/ManagedResources/~Lua/Modules/Equip/EquipManager.lua +++ b/Assets/ManagedResources/~Lua/Modules/Equip/EquipManager.lua @@ -81,8 +81,6 @@ function this.GetLimitStarEquipNum(star) end end end - LogRed("4, bag "..allNum) - -- 身上穿的 local allHeroDatas = HeroManager.GetAllHeroList() for _, hero in pairs(allHeroDatas) do @@ -95,8 +93,6 @@ function this.GetLimitStarEquipNum(star) end end end - LogRed("4, wear "..allNum) - return allNum end diff --git a/Assets/ManagedResources/~Lua/Modules/Fight/FightPointPassManager.lua b/Assets/ManagedResources/~Lua/Modules/Fight/FightPointPassManager.lua index f1c60c8ea2..764941c52b 100644 --- a/Assets/ManagedResources/~Lua/Modules/Fight/FightPointPassManager.lua +++ b/Assets/ManagedResources/~Lua/Modules/Fight/FightPointPassManager.lua @@ -329,10 +329,7 @@ function this.CheckFightOpenRule(fightId) end elseif rule[1] == 4 then -- 指定星级(运算星级)装备数量(初始可用) - LogRed("4, rule[2]"..rule[2]) - LogRed("4, rule[3]"..rule[3]) local num = EquipManager.GetLimitStarEquipNum(rule[2]) - LogRed("4, 当前:"..num) if num < rule[3] then local equipStarConfig = ConfigManager.GetConfigData(ConfigName.EquipStarsConfig, rule[2]) states[index] = false