Merge branch 'china/dev' of http://60.1.1.230/gaoxin/JL_Client into china/dev
commit
f929826eba
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@ -41,6 +41,7 @@ function HongMengUnLoadPanel:BindEvent()
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HarmonyManager:RemoveGongMingList(select)
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self:ClosePanel()
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HarmonyManager.WarPowerChangeNotify(select)
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HeroPropManager.SetHeroDirty(self.heroDid)
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end)
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end)
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Util.AddClick(this.BtnNo, function()
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@ -64,6 +65,7 @@ function HongMengUnLoadPanel:OnOpen(equipSId)
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--LogGreen("打开面板")
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local data = HarmonyManager:GetUnLoadData()
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self.heroDid = data
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local temp_hero = HeroManager.GetSingleHeroData(data)
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dataAdditon = HarmonyManager:GetAdditions()
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@ -781,7 +781,16 @@ local jumpDic = {
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UIManager.ClosePanel(UIName.GeneralRankRewardPanel)
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end
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QiJieShiLianManager.CheckQiJieJump(FUNCTION_OPEN_TYPE.QIJIESHILIAN,3,function ()
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local qiejieConfig = ConfigManager.GetConfig(ConfigName.QijieStage)
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NetManager.SevenWorldInfoRequest(0,function (msg)
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QiJieShiLianManager.IsLock = false
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if qiejieConfig[msg.id] then
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UIManager.OpenPanel(UIName.QiJieShiLianPanel)
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else
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LogError("七界试炼不存在该ID:"..tostring(msg.id))
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PopupTipPanel.ShowTip("无法进入,请联系客服!")
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end
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end)
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end)
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end,
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[JumpType.linglongBaojing] = function(data)
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@ -43,8 +43,6 @@ function RoleChooseListPanel:InitComponent()
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--this:InitData()
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end
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--绑定事件(用于子类重写)
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function RoleChooseListPanel:BindEvent()
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@ -54,16 +52,12 @@ function RoleChooseListPanel:BindEvent()
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end)
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Util.AddClick(this.btnYes, function()
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if TempData ==nil then
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-- body
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PopupTipPanel.ShowTip(Language[12218])
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return
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end
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HarmonyManager:SetChooseId(TempData.dynamicId)
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HarmonyManager.SetOldPowerNum(TempData.dynamicId)
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if self.flag then --判断是否是鸿蒙使者 如果是 那就不懈装备
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-- body
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local data = {}
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data.gridId = HarmonyManager.GongMingBox
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data.heroId = TempData.dynamicId
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@ -73,9 +67,9 @@ function RoleChooseListPanel:BindEvent()
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Game.GlobalEvent:DispatchEvent(GameEvent.HongMeng.UpHongMengEnvoy,data)
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--UIManager.OpenPanel(UIName.GongMingResultPanel,self.flag)
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HarmonyManager.WarPowerChangeNotify(TempData.dynamicId)
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HeroPropManager.SetHeroDirty(TempData.dynamicId)
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end)
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else
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HarmonyManager:SetGongMingList(TempData.dynamicId)
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if HarmonyManager.equipCount == 24 then
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--LogGreen("脱装备")
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@ -85,26 +79,16 @@ function RoleChooseListPanel:BindEvent()
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end
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end
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NetManager.SendGongMingBox(TempData.dynamicId,HarmonyManager.GongMingBox,1,function (msg)
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-- body
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Game.GlobalEvent:DispatchEvent(GameEvent.HongMeng.ChooseData,TempData)
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UIManager.OpenPanel(UIName.GongMingResultPanel,self.flag)
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HarmonyManager.WarPowerChangeNotify(TempData.dynamicId)
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HeroPropManager.SetHeroDirty(TempData.dynamicId)
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end)
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end
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self:ClosePanel()
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--
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end)
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Util.AddClick(this.btnAutoSelect, function()
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end)
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end
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--添加事件监听(用于子类重写)
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function RoleChooseListPanel:AddListener()
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@ -124,10 +108,7 @@ function RoleChooseListPanel:OnOpen(flag)
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TempData = nil
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--SelectHero = nil
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local list = HarmonyManager.ChooseDataList
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if #list > 0 then
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-- body
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this.Empty:SetActive(false)
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table.sort(list, function(a, b)
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if a.star == b.star then
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@ -152,19 +133,14 @@ function RoleChooseListPanel:OnOpen(flag)
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end
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self.ScrollView.gameObject:SetActive(true)
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self.ScrollView:SetData(list,function (index, go)
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this.OnShowSingleCardData(go, list[index],index)--
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end)
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else
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list={}
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self.ScrollView.gameObject:SetActive(false)
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this.Empty:SetActive(true)
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end
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end
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function this.OnShowSingleCardData(go,heroData,index)--isSelect 1选择 2 没选择
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@ -173,8 +149,6 @@ function this.OnShowSingleCardData(go,heroData,index)--isSelect 1选择 2 没
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-- body
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choosed:SetActive(false)
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end
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if curSelectHeroList[heroData.dynamicId] then
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curSelectHeroList[heroData.dynamicId]=heroData
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choosed:SetActive(true)
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@ -198,15 +172,8 @@ function this.OnShowSingleCardData(go,heroData,index)--isSelect 1选择 2 没
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local GongMingMask = Util.GetGameObject(go.transform, "GongMingMask")
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GongMingMask:SetActive(false)--最后检测是否共鸣
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Util.AddOnceClick(cardBtn, function()
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if SelectHero then
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--if SelectHero.activeSelf then
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-- body
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SelectHero:SetActive(false)
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--end
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--SelectHero = nil
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end
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TempData = heroData
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SelectHero = choosed
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@ -232,13 +199,11 @@ end
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function RoleChooseListPanel:OnClose()
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--destroy(SelectHero)
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SelectHero = nil
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end
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--界面销毁时调用(用于子类重写)
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function RoleChooseListPanel:OnDestroy()
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this.spLoader:Destroy()
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this.ScrollView = nil
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end
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@ -600,6 +600,7 @@ function this.ShowHeroEquip()
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end
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local allAddProVal
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--计算面板属性
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local WarPower = 0
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if isUpZhen then
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WarPower = HeroPowerManager.GetHeroPower(curHeroData.dynamicId, FormationTypeDef.FORMATION_NORMAL)
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else
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