[战斗表现]========足下阴影显示修改

dev_chengFeng
wangzhenxing 2021-11-22 15:18:44 +08:00
parent 9abd87c14b
commit f980485ce2
2 changed files with 15 additions and 14 deletions

View File

@ -43967,7 +43967,7 @@ GameObject:
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
m_IsActive: 0
--- !u!224 &7144930083889366428
RectTransform:
m_ObjectHideFlags: 0
@ -80170,7 +80170,7 @@ GameObject:
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
m_IsActive: 0
--- !u!224 &3173719562454643619
RectTransform:
m_ObjectHideFlags: 0
@ -104108,7 +104108,7 @@ GameObject:
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
m_IsActive: 0
--- !u!224 &9139396969791315054
RectTransform:
m_ObjectHideFlags: 0
@ -168462,7 +168462,7 @@ GameObject:
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
m_IsActive: 0
--- !u!224 &6960185033272747284
RectTransform:
m_ObjectHideFlags: 0
@ -168689,7 +168689,7 @@ GameObject:
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
m_IsActive: 0
--- !u!224 &-8409425785127076249
RectTransform:
m_ObjectHideFlags: 0
@ -179918,7 +179918,7 @@ GameObject:
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
m_IsActive: 0
--- !u!224 &176820800635632652
RectTransform:
m_ObjectHideFlags: 0
@ -180289,7 +180289,7 @@ GameObject:
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
m_IsActive: 0
--- !u!224 &5298674135033318747
RectTransform:
m_ObjectHideFlags: 0
@ -185869,7 +185869,7 @@ GameObject:
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
m_IsActive: 0
--- !u!224 &8339478454819500014
RectTransform:
m_ObjectHideFlags: 0
@ -186017,7 +186017,7 @@ GameObject:
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
m_IsActive: 0
--- !u!224 &1691281247155542861
RectTransform:
m_ObjectHideFlags: 0
@ -191580,7 +191580,7 @@ GameObject:
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
m_IsActive: 0
--- !u!224 &3217903925305295122
RectTransform:
m_ObjectHideFlags: 0
@ -226877,7 +226877,7 @@ GameObject:
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
m_IsActive: 0
--- !u!224 &2578355701318810613
RectTransform:
m_ObjectHideFlags: 0
@ -237006,7 +237006,7 @@ GameObject:
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
m_IsActive: 0
--- !u!224 &4060928337411048415
RectTransform:
m_ObjectHideFlags: 0

View File

@ -92,7 +92,9 @@ function PlayerView:onCreate(go, role, position, root)
-- zs:SetActive(true)
-- zs:GetComponent("Image").sprite = self.spLoader:LoadSprite(zsName)
-- end
-- 阴影
self.shadow = Util.GetGameObject(self.RootPanel.PlayerPanel, "live_"..position.."/shadow")
self.shadow:SetActive(true)
self.RoleLiveGO = poolManager:LoadLive(self.livePath, go.transform.parent, Vector3.one, Vector3.zero)
self.RoleLiveGOGraphic = self.RoleLiveGO:GetComponent("SkeletonGraphic")
self.RoleLiveGOTran = self.RoleLiveGO:GetComponent("RectTransform")
@ -394,7 +396,6 @@ end
function PlayerView:OnSkillPlay()
if not self.GameObject then
LogError("111111111")
return
end
self.lvHpObj:SetActive(false)