注释神魂
parent
242daceb46
commit
f9b6c39b44
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@ -15,49 +15,50 @@ function this.InitializeTableData()
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if not this.GodSoulTableData[v.Id] then
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this.GodSoulTableData[v.Id] = {}
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end
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if not v.Soul then
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else
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for i = 1,#v.Soul do
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if not this.GodSoulTableData[v.Id][v.Soul[i][1]] then
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this.GodSoulTableData[v.Id][v.Soul[i][1]] = {}
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for j = 1,#v.SoulSkill do
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if v.Soul[i][1] == v.SoulSkill[j][1] then
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this.GodSoulTableData[v.Id][v.Soul[i][1]].skill = GetSkillConfigDesc(passiveSkillConfig[v.SoulSkill[j][2]])
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break
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end
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end
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end
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local data = {}
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data.index = v.Soul[i][2]
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data.num = 1 --v.Soul[i][4]
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local config = heroRankupGroup[v.Soul[i][3]]
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if config.Issame == 1 then
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data.id = v.Id
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data.property = 0
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data.profession = 0
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elseif config.IsId > 0 then
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data.id = config.IsId
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data.property = 0
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data.profession = 0
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else
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data.id = 0
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if config.IsSameClan == 1 then
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data.property = v.PropertyName
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else
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data.property = 0
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end
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if config.IsSameJob == 1 then
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data.profession = v.Profession
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else
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data.profession = 0
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end
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end
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data.star = config.StarLimit
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for j = 1,v.Soul[i][4] do
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table.insert(this.GodSoulTableData[v.Id][v.Soul[i][1]],data)
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end
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end
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end
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--屏蔽了神魂功能,这段代码先注释掉 2021/01/12
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-- if not v.Soul then
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-- else
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-- for i = 1,#v.Soul do
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-- if not this.GodSoulTableData[v.Id][v.Soul[i][1]] then
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-- this.GodSoulTableData[v.Id][v.Soul[i][1]] = {}
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-- for j = 1,#v.SoulSkill do
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-- if v.Soul[i][1] == v.SoulSkill[j][1] then
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-- this.GodSoulTableData[v.Id][v.Soul[i][1]].skill = GetSkillConfigDesc(passiveSkillConfig[v.SoulSkill[j][2]])
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-- break
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-- end
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-- end
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-- end
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-- local data = {}
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-- data.index = v.Soul[i][2]
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-- data.num = 1 --v.Soul[i][4]
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-- local config = heroRankupGroup[v.Soul[i][3]]
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-- if config.Issame == 1 then
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-- data.id = v.Id
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-- data.property = 0
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-- data.profession = 0
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-- elseif config.IsId > 0 then
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-- data.id = config.IsId
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-- data.property = 0
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-- data.profession = 0
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-- else
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-- data.id = 0
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-- if config.IsSameClan == 1 then
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-- data.property = v.PropertyName
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-- else
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-- data.property = 0
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-- end
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-- if config.IsSameJob == 1 then
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-- data.profession = v.Profession
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-- else
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-- data.profession = 0
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-- end
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-- end
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-- data.star = config.StarLimit
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-- for j = 1,v.Soul[i][4] do
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-- table.insert(this.GodSoulTableData[v.Id][v.Soul[i][1]],data)
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-- end
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-- end
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-- end
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end
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end
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