训练修改
parent
fe14155802
commit
f9ce476401
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@ -10,7 +10,8 @@ local parent
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local sortingOrder=0
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local data=nil
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local Obj=nil
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local endCostNum=0
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local pro=0
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function TrainBuildLvUpPanel:InitComponent()
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this.spLoader = SpriteLoader.New()
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--当前两个名字
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@ -48,7 +49,7 @@ function TrainBuildLvUpPanel:BindEvent()
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Util.AddClick(this.fastDoneBtn, function()
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-- local priviId = PrivilegeManager.GetPrivilegeRemainValue()
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TrainBuildManager.ResumeCost(data.dataSingle,string.split(costOneSec,"#"),function (num)
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MsgPanel.ShowTwo(string.format("是否花费%s妖晶立即升级?",num),function() end,function()
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MsgPanel.ShowTwo(string.format("是否花费%s妖晶立即升级?",endCostNum),function() end,function()
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NetManager.TrainingArchitectureUpRequest(data.dataMain.Id,2,function ()
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--特效
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Obj.effect2:SetActive(true)
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@ -127,16 +128,49 @@ function TrainBuildLvUpPanel:OnShow()
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end
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this.fastDoneIcon.sprite = this.spLoader:LoadSprite(GetSpriteNameByItemId(tonumber(str[1])))
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LogError("curData.Time===================="..curData.Time)
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this.fastDoneNum.text = math.ceil(curData.Time/60)*tonumber(str[2])
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--LogError("curData.Time===================="..curData.Time)
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LogError("curdata.endTime==="..data.endTime.." curData endtime-curtime==="..data.endTime - GetTimeStamp())
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local leftTime=0
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if data.endTime>0 then
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leftTime=data.endTime - GetTimeStamp()
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else
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leftTime=curData.Time
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end
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pro=tonumber(str[2])
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endCostNum=math.ceil(leftTime/60)*pro
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this.fastDoneNum.text = endCostNum
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this.doneNum.text = string.format("耗时:%s",this:CulculateTime(curData.Time))
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if data.endTime>0 then
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this:SetTime(leftTime)
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end
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ForceRebuildLayout(this.gain.transform)
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ForceRebuildLayout(this.Obtain.transform)
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ForceRebuildLayout(this.Cost.transform)
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ForceRebuildLayout(this.Content.transform)
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end
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function TrainBuildLvUpPanel:SetTime(_num)
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if self.timer then
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self.timer:Stop()
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self.timer = nil
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end
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local aaa=_num
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self.timer = Timer.New(function ()
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aaa=aaa-1
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--LogError("lefttime================"..leftTime2.." data.endTime=="..data.endTime)
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endCostNum=math.ceil(aaa/60)*pro
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this.fastDoneNum.text = endCostNum
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end, 1, -1, true)
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self.timer:Start()
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end
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function TrainBuildLvUpPanel:CulculateTime(time)
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if time < 60 then
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return time.."秒"
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@ -156,6 +190,10 @@ end
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function TrainBuildLvUpPanel:OnDestroy()
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this.spLoader:Destroy()
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if self.timer then
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self.timer:Stop()
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self.timer = nil
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end
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end
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return TrainBuildLvUpPanel
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