预设搭配lua修正
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5dfa2f07d1
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@ -325,7 +325,7 @@ Language = {
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[10324] = GetLanguageStrById("副本每周二,四,六,七开启"),
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[10325] = GetLanguageStrById("驭灵副本"),
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[10326] = GetLanguageStrById("仙灵副本"),
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[10327] = GetLanguageStrById("神将副本"),
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[10327] = GetLanguageStrById("礼物副本"),
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[10328] = GetLanguageStrById("法宝副本"),
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[10329] = GetLanguageStrById("魂印副本"),
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[10330] = GetLanguageStrById("<color=#D2D2D0>简单</color>"),
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@ -15,11 +15,11 @@ local maxForce = 0
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--顶部背景图
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local titleBg = {
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--金币
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[1] = { bg = "z_zhaohuan_banner_01", titleImg = Language[10325], titleTip = GetLanguageStrById(specialConfig[41].Value), pos = Vector3.New(257.08, 658.37, 0) },
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[1] = { bg = "z_zhaohuan_banner_01", titleImg = Language[10327], titleTip = GetLanguageStrById(specialConfig[41].Value), pos = Vector3.New(257.08, 658.37, 0) },
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--经验
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[2] = { bg = "r_richang_banner_4", titleImg = Language[10326], titleTip = GetLanguageStrById(specialConfig[42].Value), pos = Vector3.New(257.08, 651.24, 0) },
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[2] = { bg = "r_richang_banner_4", titleImg = Language[10325], titleTip = GetLanguageStrById(specialConfig[42].Value), pos = Vector3.New(257.08, 651.24, 0) },
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--神将
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[3] = { bg = "r_richang_banner_3_zh", titleImg = Language[10327], titleTip = GetLanguageStrById(specialConfig[43].Value), pos = Vector3.New(257.08, 658.37, 0) },
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[3] = { bg = "z_zhaohuan_banner_03", titleImg = Language[10326], titleTip = GetLanguageStrById(specialConfig[43].Value), pos = Vector3.New(257.08, 658.37, 0) },
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--法宝
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[4] = { bg = "r_richang_banner_2_zh", titleImg = Language[10328], titleTip = GetLanguageStrById(specialConfig[44].Value), pos = Vector3.New(257.08, 651.24, 0) },
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--魂印
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@ -48,8 +48,9 @@ local maxFreeTime = 0
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--Tab
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local TabBox = require("Modules/Common/TabBox")
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local _TabData = {
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[1] = { default = "chall_tab_btn1", select = "chall_tab_btn1", lock = "chall_tab_btn1", name = Language[10309], type = FUNCTION_OPEN_TYPE.DAILYCHALLENGE_COIN },
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[2] = { default = "chall_tab_btn2", select = "chall_tab_btn2", lock = "chall_tab_btn2", name = Language[10310], type = FUNCTION_OPEN_TYPE.DAILYCHALLENGE_EXP },
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[1] = { default = "c_mp_00051_t1", select = "c_mp_00051_t1", lock = "c_mp_00051_t1", name = Language[10327], type = FUNCTION_OPEN_TYPE.DAILYCHALLENGE_COIN },
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[2] = { default = "c_negw_00009_t1", select = "c_negw_00009_t1", lock = "c_negw_00009_t1", name = Language[10309], type = FUNCTION_OPEN_TYPE.DAILYCHALLENGE_EXP },
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[3] = { default = "c_ttjz_00041_s1_t1", select = "c_ttjz_00041_s1_t1", lock = "c_ttjz_00041_s1_t1", name = Language[10310], type = FUNCTION_OPEN_TYPE.DAILYCHALLENGE_HERODEBRIS },
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}
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function DailyCarbonPanel:InitComponent()
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@ -43,7 +43,7 @@ function GodsWayTowerPanel:InitComponent()
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local rootHight = this.grid.transform.rect.height
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local width = this.grid.transform.rect.width
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this.scrollView = SubUIManager.Open(SubUIConfig.ScrollCycleView, this.grid.transform,
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this.pre, nil, Vector2.New(width, rootHight), 1, 1, Vector2.New(0, -15))
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this.pre, nil, Vector2.New(width, rootHight), 1, 1, Vector2.New(0, 0))
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this.scrollView.moveTween.MomentumAmount = 1
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this.scrollView.moveTween.Strength = 2
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-- 挂机奖励
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@ -56,8 +56,8 @@ function GodsWayTowerPanel:InitComponent()
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this.buyMoppingTimes = Util.GetGameObject(self.gameObject, "InfoRoot/bottomLayout/buyMoppingTimes"):GetComponent(
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"Text")
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this.addBtn = Util.GetGameObject(self.gameObject, "InfoRoot/bottomLayout/addBtn")
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this.btnRank = Util.GetGameObject(self.gameObject, "InfoRoot/btnRank")
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this.btnFormation = Util.GetGameObject(self.gameObject, "InfoRoot/btnFormation")
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this.btnRank = Util.GetGameObject(self.gameObject, "InfoRoot/btnRankImg/btnRank")
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this.btnFormation = Util.GetGameObject(self.gameObject, "InfoRoot/btnFormationBg/btnFormation")
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this.btnHelpFightObj = Util.GetGameObject(self.gameObject, "InfoRoot/btnHelpFightBg")
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this.btnHelpFight = Util.GetGameObject(self.gameObject, "InfoRoot/btnHelpFightBg/btnHelpFight")
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Util.GetGameObject(self.gameObject, "InfoRoot/btnHelpFightBg/btnHelpFightText"):GetComponent("Text").text = Language
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@ -433,7 +433,7 @@ function this.SingleItemDataShow(_go, _itemData)
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redPoint:SetActive(isHave == false and curNum > #allUpIds)
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this.equipPreList[_go].gameObject:SetActive(true)
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this.equipPreList[_go].transform:SetAsFirstSibling()
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this.equipPreList[_go]:ResetNameColor(Color.New(178 / 255, 85 / 255, 55 / 255, 1))
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this.equipPreList[_go]:ResetNameColor(Color.New(255 / 255, 255 / 255, 255 / 255, 1))
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--if itemConfig[_itemData.id].ItemType == ItemType.Equip then
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this.equipPreList[_go]:OnOpen(false, { _itemData.id, _itemData.num }, 1.1, true, false, false, this.sortingOrder + 1,
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_itemData.idDyn)
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