diff --git a/Assets/ManagedResources/~Lua/Modules/Map/TrialMiniGame/Logic/Game_17.lua b/Assets/ManagedResources/~Lua/Modules/Map/TrialMiniGame/Logic/Game_17.lua index 0bd2fe2ae1..51635d2077 100644 --- a/Assets/ManagedResources/~Lua/Modules/Map/TrialMiniGame/Logic/Game_17.lua +++ b/Assets/ManagedResources/~Lua/Modules/Map/TrialMiniGame/Logic/Game_17.lua @@ -114,7 +114,7 @@ function this.tableTurnEffect(speed,itemId) local redNext = Util.GetGameObject(this.itemsList[index+1],"Red") redNext:SetActive(true) -- 音效 - SoundManager.PlaySound(SoundConfig.Sound_zd) + SoundManager.PlaySound(SoundConfig.Sound_zp) index = index + 1 --检测最后的奖励 if itemId and id == this.TrialGameConfig[this.list[index]].RewardID and num == this.TrialGameConfig[this.list[index]].Max then