diff --git a/Assets/ManagedResources/Prefabs/UI/Likability/LikeAbilityPanel.prefab b/Assets/ManagedResources/Prefabs/UI/Likability/LikeAbilityPanel.prefab
index b3d2850a61..ff444cc63d 100644
--- a/Assets/ManagedResources/Prefabs/UI/Likability/LikeAbilityPanel.prefab
+++ b/Assets/ManagedResources/Prefabs/UI/Likability/LikeAbilityPanel.prefab
@@ -5562,7 +5562,7 @@ RectTransform:
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0.5, y: 0.5}
m_AnchorMax: {x: 0.5, y: 0.5}
- m_AnchoredPosition: {x: -21.92, y: 22.78}
+ m_AnchoredPosition: {x: -21.92, y: 8}
m_SizeDelta: {x: 0, y: 0}
m_Pivot: {x: 0.5, y: 1}
--- !u!114 &5086809663402702269
diff --git a/Assets/ManagedResources/~Lua/Modules/Likability/LikeAbilityPanel.lua b/Assets/ManagedResources/~Lua/Modules/Likability/LikeAbilityPanel.lua
index 5e7d490255..35172eb257 100644
--- a/Assets/ManagedResources/~Lua/Modules/Likability/LikeAbilityPanel.lua
+++ b/Assets/ManagedResources/~Lua/Modules/Likability/LikeAbilityPanel.lua
@@ -119,8 +119,10 @@ function LikeAbilityPanel:UpdateTopLayoutPanel()
end
function LikeAbilityPanel:UpDataProList(lv)
- local pro1 = LikabilityManager.GetViewProData(1,-1,lv,"总好感度属性:","","全体%s 全体%s","",nil)
- local pro2 = LikabilityManager.GetViewProData(1,lv,lv,"当前等级加成:","","属性:%s %s","特权:%s",nil)
+ -- local pro1 = LikabilityManager.GetViewProData(1,-1,lv,"总好感度属性:","","全体%s 全体%s","特权:%s",nil)
+ -- local pro2 = LikabilityManager.GetViewProData(1,lv,lv,"当前等级加成:","","属性:%s %s","特权:%s",nil)
+ local pro1 = LikabilityManager.GetViewProData(1,-1,lv,"好感度属性总加成:","","全体%s 全体%s","",nil)
+ local pro2 = LikabilityManager.GetViewProData(1,-1,lv,"好感度特权总加成:","","","%s",nil)
for i = 1,#self.proList do
self.proList[i].go.gameObject:SetActive(false)
end