From fb0aec52e6febbb5ff3cf5bb6f65d6029da00e9d Mon Sep 17 00:00:00 2001 From: jiaoyangna <3046463818@qq.com> Date: Tue, 12 Oct 2021 10:05:10 +0800 Subject: [PATCH] =?UTF-8?q?=E5=A5=BD=E6=84=9F=E5=BA=A6=E4=BC=98=E5=8C=96?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- .../Prefabs/UI/Likability/LikeAbilityPanel.prefab | 2 +- .../~Lua/Modules/Likability/LikeAbilityPanel.lua | 6 ++++-- 2 files changed, 5 insertions(+), 3 deletions(-) diff --git a/Assets/ManagedResources/Prefabs/UI/Likability/LikeAbilityPanel.prefab b/Assets/ManagedResources/Prefabs/UI/Likability/LikeAbilityPanel.prefab index b3d2850a61..ff444cc63d 100644 --- a/Assets/ManagedResources/Prefabs/UI/Likability/LikeAbilityPanel.prefab +++ b/Assets/ManagedResources/Prefabs/UI/Likability/LikeAbilityPanel.prefab @@ -5562,7 +5562,7 @@ RectTransform: m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_AnchorMin: {x: 0.5, y: 0.5} m_AnchorMax: {x: 0.5, y: 0.5} - m_AnchoredPosition: {x: -21.92, y: 22.78} + m_AnchoredPosition: {x: -21.92, y: 8} m_SizeDelta: {x: 0, y: 0} m_Pivot: {x: 0.5, y: 1} --- !u!114 &5086809663402702269 diff --git a/Assets/ManagedResources/~Lua/Modules/Likability/LikeAbilityPanel.lua b/Assets/ManagedResources/~Lua/Modules/Likability/LikeAbilityPanel.lua index 5e7d490255..35172eb257 100644 --- a/Assets/ManagedResources/~Lua/Modules/Likability/LikeAbilityPanel.lua +++ b/Assets/ManagedResources/~Lua/Modules/Likability/LikeAbilityPanel.lua @@ -119,8 +119,10 @@ function LikeAbilityPanel:UpdateTopLayoutPanel() end function LikeAbilityPanel:UpDataProList(lv) - local pro1 = LikabilityManager.GetViewProData(1,-1,lv,"总好感度属性:","","全体%s 全体%s","",nil) - local pro2 = LikabilityManager.GetViewProData(1,lv,lv,"当前等级加成:","","属性:%s %s","特权:%s",nil) + -- local pro1 = LikabilityManager.GetViewProData(1,-1,lv,"总好感度属性:","","全体%s 全体%s","特权:%s",nil) + -- local pro2 = LikabilityManager.GetViewProData(1,lv,lv,"当前等级加成:","","属性:%s %s","特权:%s",nil) + local pro1 = LikabilityManager.GetViewProData(1,-1,lv,"好感度属性总加成:","","全体%s 全体%s","",nil) + local pro2 = LikabilityManager.GetViewProData(1,-1,lv,"好感度特权总加成:","","","%s",nil) for i = 1,#self.proList do self.proList[i].go.gameObject:SetActive(false) end