diff --git a/Assets/ManagedResources/~Lua/Modules/ActivityGift/ActivityGiftManager.lua b/Assets/ManagedResources/~Lua/Modules/ActivityGift/ActivityGiftManager.lua index b38447796b..52864336c6 100644 --- a/Assets/ManagedResources/~Lua/Modules/ActivityGift/ActivityGiftManager.lua +++ b/Assets/ManagedResources/~Lua/Modules/ActivityGift/ActivityGiftManager.lua @@ -777,7 +777,6 @@ function this.CutUpLineUpdateOnLineData(msg) end end - ---关卡通关豪礼相关--- --根据当前关数 获取最近下一关卡橙色角色 function this.GetNextHeroInfo() @@ -790,7 +789,10 @@ function this.GetNextHeroInfo() --活动表处于开始结束索引之间的全部数据 for i = startIndex, endIndex do - table.insert(allData,ConfigManager.GetConfigData(ConfigName.ActivityRewardConfig,i)) + local reward = ConfigManager.TryGetConfigData(ConfigName.ActivityRewardConfig,i) + if reward then + table.insert(allData, reward) + end end --输出ActivityRewardConfig里下一关的索引 @@ -805,7 +807,10 @@ function this.GetNextHeroInfo() --剩余数据 local residueData={} for i = index, endIndex do - table.insert(residueData,ConfigManager.GetConfigData(ConfigName.ActivityRewardConfig,i)) + local reward = ConfigManager.TryGetConfigData(ConfigName.ActivityRewardConfig,i) + if reward then + table.insert(residueData, reward) + end end --剩余数据中将立绘数据存入