主题活动提交

dev_chengFeng
jiaoyangna 2021-05-07 18:05:09 +08:00
parent 25cfb730b6
commit fb51497d38
1 changed files with 7 additions and 3 deletions

View File

@ -218,9 +218,13 @@ function this.SingleDataShow(pre,value)
local activityRewardGo = pre
activityRewardGo:SetActive(true)
local sConFigData = value
local state = sConFigData.state
local titleText = Util.GetGameObject(activityRewardGo, "title"):GetComponent("Text")
titleText.text = sConFigData.title.."("..(sConFigData.progress > sConFigData.value and sConFigData.value or sConFigData.progress) .."/"..sConFigData.value..")"
if state == 2 or state == 1 then
titleText.text = sConFigData.title.."(".. sConFigData.value .."/"..sConFigData.value..")"
else
titleText.text = sConFigData.title.."(".. (sConFigData.progress > sConFigData.value and sConFigData.value or sConFigData.progress).."/"..sConFigData.value..")"
end
local missionText = Util.GetGameObject(activityRewardGo, "mission"):GetComponent("Text")
missionText.text = sConFigData.content
local timeText = Util.GetGameObject(activityRewardGo, "btn/Text")
@ -236,7 +240,7 @@ function this.SingleDataShow(pre,value)
local lingquButton = Util.GetGameObject(activityRewardGo.gameObject, "btn")
--0-未完成,1-完成未领取 2-已领取
local state = sConFigData.state
timeText:SetActive(state == 0)
local red = Util.GetGameObject(lingquButton.gameObject, "redPoint")