添加cmdbuffer的使用,优化RenderTexture渲染消耗,未开启使用,为以后优化做准备
parent
92a8b93b50
commit
fb6a6c9da5
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@ -156,6 +156,14 @@ public class App : UnitySingleton<App>
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}
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}
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public static RoleRenderManager RRenderMgr
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{
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get
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{
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return RoleRenderManager.Instance;
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}
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}
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//public static ShareSDKManager ShareSDKMgr {
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// get {
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// return ShareSDKManager.Instance;
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@ -2,6 +2,7 @@
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.Rendering;
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using GameCore;
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#if UNITY_EDITOR
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using UnityEditor;
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[CustomEditor(typeof(RoleRenderManager))]
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@ -16,16 +17,21 @@ public class RoleRenderManagerEditor : Editor
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{
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EditorUtility.DisplayDialog("错误", "请先配置UI Cam", "OK");
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}
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if (man.roleCam == null)
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//if (man.roleCam == null)
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//{
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// EditorUtility.DisplayDialog("错误", "请先配置Role Cam", "OK");
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//}
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if ( man.uiCam != null )
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{
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EditorUtility.DisplayDialog("错误", "请先配置Role Cam", "OK");
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}
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if ( man.uiCam != null && man.roleCam != null)
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{
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man.Init(man.uiCam, man.roleCam);
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man.Init(man.uiCam);
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man.UpdateCMD();
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}
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}
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if (GUILayout.Button("update"))
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{
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var man = (target as RoleRenderManager);
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man.UpdateCMD();
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}
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base.OnInspectorGUI();
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}
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}
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@ -33,16 +39,29 @@ public class RoleRenderManagerEditor : Editor
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#endif
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public class RoleRenderManager : MonoBehaviour
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public class RoleRenderManager : UnitySingleton<RoleRenderManager>
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{
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public Camera uiCam;
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public Camera roleCam;
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public CameraEvent camEvent = CameraEvent.BeforeForwardAlpha;
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public int width = 400;
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public int height = 800;
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public MeshRenderer[] roleRenderer;
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public int width = 640;
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public int height = 960;
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public MeshRenderer[] roleRenderer = new MeshRenderer[6];
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public GameObject root;
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CommandBuffer cmd;
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static Material[] TargetMaterial = new Material[6];
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//{
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// (App.ResMgr.LoadAsset<Material>("R0") as Material),
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// (App.ResMgr.LoadAsset<Material>("R1") as Material),
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// (App.ResMgr.LoadAsset<Material>("R2") as Material),
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// (App.ResMgr.LoadAsset<Material>("R3") as Material),
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// (App.ResMgr.LoadAsset<Material>("R4") as Material),
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// (App.ResMgr.LoadAsset<Material>("R5") as Material),
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//};
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static readonly int[] RoleRTId = new int[] {
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Shader.PropertyToID("_RoleTex0_RT"),
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Shader.PropertyToID("_RoleTex1_RT"),
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@ -65,9 +84,16 @@ public class RoleRenderManager : MonoBehaviour
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/// </summary>
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/// <param name="uiCam"></param>
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/// <param name="roleCam"></param>
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public void Init(Camera uiCam, Camera roleCam)
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public void Init(Camera uiCam)
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{
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this.roleCam = roleCam;
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if(root == null)
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{
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var prefab = App.ResMgr.LoadAsset("CardRendererRoot2");
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root = GameObject.Instantiate(prefab) as GameObject;
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root.transform.parent = this.transform;
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App.ResMgr.UnLoadAsset("CardRendererRoot2");
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}
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this.roleCam = root.GetComponentInChildren<Camera>();
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if( roleCam != null && roleCam.enabled ){
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roleCam.enabled = false;
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}
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@ -77,6 +103,13 @@ public class RoleRenderManager : MonoBehaviour
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cmd = new CommandBuffer();
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uiCam.AddCommandBuffer(camEvent, cmd);
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}
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for(int i = 0; i < 6; i++)
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{
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Debug.Log("加载材质:");
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Material m = App.ResMgr.LoadAsset("R" + i) as Material;
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Debug.Log("目标材质:" + m.name);
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TargetMaterial[i] = m;
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}
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}
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/// <summary>
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@ -106,6 +139,50 @@ public class RoleRenderManager : MonoBehaviour
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}
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// 设置要渲染的立绘
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public Material SetCardRender(int pos, GameObject renderLive)
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{
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ClearRender(pos);
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int index = pos - 1;
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this.roleRenderer[index] = renderLive.GetComponent<MeshRenderer>();
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// 刷新一遍显示
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this.UpdateCMD();
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// 返回设置的render所使用的material
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return TargetMaterial[index];
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}
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public Material GetCardRender(int pos)
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{
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int index = pos - 1;
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if (TargetMaterial[index] != null)
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{
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return TargetMaterial[index];
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}
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return null;
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}
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public void ClearRender(int pos)
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{
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int index = pos - 1;
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if (this.roleRenderer[index] != null)
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{
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this.roleRenderer[index] = null;
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}
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}
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public void ClearAllRender()
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{
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for(int index = 0; index < 6; index++)
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{
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if (this.roleRenderer[index] != null)
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{
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this.roleRenderer[index] = null;
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}
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}
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}
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// Start is called before the first frame update
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void OnEnable()
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{
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@ -0,0 +1,106 @@
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%YAML 1.1
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%TAG !u! tag:unity3d.com,2011:
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m_Component:
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- component: {fileID: 7454029167690305102}
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m_Layer: 0
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m_Name: CardRendererRoot2
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--- !u!20 &7454029167958850531
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Camera:
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m_LensShift: {x: 0, y: 0}
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m_GateFitMode: 2
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m_FocalLength: 50
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m_NormalizedViewPortRect:
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serializedVersion: 2
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y: 0
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width: 1
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height: 1
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near clip plane: 0
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far clip plane: 100
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field of view: 60
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orthographic: 1
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orthographic size: 20
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m_Depth: -1
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m_CullingMask:
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@ -9,7 +9,7 @@ Material:
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@ -43,6 +43,14 @@ Material:
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m_Texture: {fileID: 2800000, guid: f955d34cb89f9ab40a5a6272b82e5be6, type: 3}
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m_Scale: {x: 1, y: 1}
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- _MetallicGlossMap:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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@ -64,6 +72,7 @@ Material:
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@ -9,7 +9,7 @@ Material:
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m_PrefabAsset: {fileID: 0}
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@ -43,6 +43,14 @@ Material:
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m_Scale: {x: 1, y: 1}
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@ -64,6 +72,7 @@ Material:
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@ -9,7 +9,7 @@ Material:
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@ -43,6 +43,14 @@ Material:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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@ -64,6 +72,7 @@ Material:
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- _GlossMapScale: 1
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- _Glossiness: 0.5
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@ -9,7 +9,7 @@ Material:
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@ -43,6 +43,14 @@ Material:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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@ -64,6 +72,7 @@ Material:
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- _GlossMapScale: 1
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- _Glossiness: 0.5
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@ -9,7 +9,7 @@ Material:
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m_PrefabAsset: {fileID: 0}
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m_Name: R4
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m_Shader: {fileID: 4800000, guid: e17c6d628ad4c3242bc4d47254f5851f, type: 3}
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m_ShaderKeywords: _IsMask _ROLEID_R4
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@ -43,6 +43,14 @@ Material:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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m_Texture: {fileID: 2800000, guid: 6a859f7dd8b4bd64eadc80e8f7a76e96, type: 3}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _Mask2:
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m_Texture: {fileID: 2800000, guid: f955d34cb89f9ab40a5a6272b82e5be6, type: 3}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _MetallicGlossMap:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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@ -64,6 +72,7 @@ Material:
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- _GlossMapScale: 1
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- _Glossiness: 0.5
|
||||
- _GlossyReflections: 1
|
||||
- _IsMask: 1
|
||||
- _Metallic: 0
|
||||
- _Mode: 0
|
||||
- _OcclusionStrength: 1
|
||||
|
|
@ -9,7 +9,7 @@ Material:
|
|||
m_PrefabAsset: {fileID: 0}
|
||||
m_Name: R5
|
||||
m_Shader: {fileID: 4800000, guid: e17c6d628ad4c3242bc4d47254f5851f, type: 3}
|
||||
m_ShaderKeywords: _ROLEID_R5
|
||||
m_ShaderKeywords: _IsMask _ROLEID_R5
|
||||
m_LightmapFlags: 4
|
||||
m_EnableInstancingVariants: 0
|
||||
m_DoubleSidedGI: 0
|
||||
|
|
@ -43,6 +43,14 @@ Material:
|
|||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _Mask:
|
||||
m_Texture: {fileID: 2800000, guid: 6a859f7dd8b4bd64eadc80e8f7a76e96, type: 3}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _Mask2:
|
||||
m_Texture: {fileID: 2800000, guid: f955d34cb89f9ab40a5a6272b82e5be6, type: 3}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _MetallicGlossMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
|
|
@ -64,6 +72,7 @@ Material:
|
|||
- _GlossMapScale: 1
|
||||
- _Glossiness: 0.5
|
||||
- _GlossyReflections: 1
|
||||
- _IsMask: 1
|
||||
- _Metallic: 0
|
||||
- _Mode: 0
|
||||
- _OcclusionStrength: 1
|
||||
|
|
@ -16,6 +16,11 @@ Shader "UI/RoleImage"
|
|||
|
||||
_ColorMask ("Color Mask", Float) = 15
|
||||
|
||||
|
||||
[Toggle(_IsMask)] _IsMask("_IsMask", Int) = 1
|
||||
_Mask("Base (RGB)", 2D) = "white" {}
|
||||
_Mask2("Base2 (RGB)", 2D) = "white" {}
|
||||
|
||||
[Toggle(UNITY_UI_ALPHACLIP)] _UseUIAlphaClip ("Use Alpha Clip", Float) = 0
|
||||
}
|
||||
|
||||
|
|
@ -45,7 +50,6 @@ Shader "UI/RoleImage"
|
|||
ZTest [unity_GUIZTestMode]
|
||||
Blend SrcAlpha OneMinusSrcAlpha
|
||||
ColorMask [_ColorMask]
|
||||
|
||||
Pass
|
||||
{
|
||||
Name "Default"
|
||||
|
|
@ -74,6 +78,7 @@ Shader "UI/RoleImage"
|
|||
fixed4 color : COLOR;
|
||||
float2 texcoord : TEXCOORD0;
|
||||
float4 worldPosition : TEXCOORD1;
|
||||
float2 uv : TEXCOORD2;
|
||||
UNITY_VERTEX_OUTPUT_STEREO
|
||||
};
|
||||
|
||||
|
|
@ -96,6 +101,10 @@ Shader "UI/RoleImage"
|
|||
float4 _ClipRect;
|
||||
float4 _MainTex_ST;
|
||||
|
||||
int _IsMask;
|
||||
sampler2D _Mask;
|
||||
sampler2D _Mask2;
|
||||
|
||||
v2f vert(appdata_t v)
|
||||
{
|
||||
v2f OUT;
|
||||
|
|
@ -104,6 +113,8 @@ Shader "UI/RoleImage"
|
|||
OUT.worldPosition = v.vertex;
|
||||
OUT.vertex = UnityObjectToClipPos(OUT.worldPosition);
|
||||
|
||||
OUT.uv = TRANSFORM_TEX(v.texcoord, _MainTex);
|
||||
|
||||
OUT.texcoord = v.texcoord;
|
||||
|
||||
OUT.color = v.color * _Color;
|
||||
|
|
@ -134,6 +145,18 @@ Shader "UI/RoleImage"
|
|||
clip (color.a - 0.001);
|
||||
#endif
|
||||
|
||||
|
||||
if (_IsMask == 1) {
|
||||
half4 mask = tex2D(_Mask, IN.uv);
|
||||
color.a *= mask.a;
|
||||
}
|
||||
else {
|
||||
half4 mask = tex2D(_Mask2, IN.uv);
|
||||
color.a *= mask.a;
|
||||
}
|
||||
|
||||
|
||||
|
||||
return color;
|
||||
}
|
||||
ENDCG
|
||||
|
|
@ -17,6 +17,7 @@ resMgr = App.ResMgr
|
|||
networkMgr = App.NetWorkMgr
|
||||
gameMgr = App.GameMgr
|
||||
speakMgr = App.SpeakMgr
|
||||
RRenderMgr = App.RRenderMgr
|
||||
--shareSDKMgr = App.ShareSDKMgr
|
||||
SDKMgr = App.SDKMgr
|
||||
VersionManager=App.VersionMgr
|
||||
|
|
|
|||
|
|
@ -0,0 +1,67 @@
|
|||
RoleRenderManager = {}
|
||||
local this = RoleRenderManager
|
||||
|
||||
|
||||
function this.Init()
|
||||
RRenderMgr:Init(UIManager.camera)
|
||||
this.root = RRenderMgr.root.transform
|
||||
this.indexFlag = 0
|
||||
this.liveList = {}
|
||||
this.usingList = {}
|
||||
this.materialList = {}
|
||||
end
|
||||
|
||||
function this.SetRenderLive(pos, liveName, scaleV3, posV3, isReuse, onClear)
|
||||
this.indexFlag = pos --this.indexFlag + 1
|
||||
-- 回收老资源
|
||||
local liveData = this.liveList[this.indexFlag]
|
||||
if liveData then
|
||||
local liveName = liveData.name
|
||||
local liveNode = liveData.node
|
||||
poolManager:UnLoadLive(liveName, liveNode)
|
||||
this.liveList[this.indexFlag] = nil
|
||||
RRenderMgr:ClearRender(pos)
|
||||
end
|
||||
|
||||
-- 创建新资源
|
||||
local liveNode = poolManager:LoadLive(liveName, this.root, scaleV3, posV3 + Vector3(0, -120, 0), onClear)
|
||||
this.liveList[this.indexFlag] = {
|
||||
name = liveName,
|
||||
node = liveNode
|
||||
}
|
||||
this.materialList[this.indexFlag] = RRenderMgr:SetCardRender(pos, liveNode)
|
||||
--
|
||||
LogGreen(this.materialList[this.indexFlag].name)
|
||||
return this.materialList[this.indexFlag], this.liveList[this.indexFlag].node, this.indexFlag
|
||||
end
|
||||
|
||||
-- 判断是否存在
|
||||
function this.CheckIsExist(liveName)
|
||||
for index, data in ipairs(this.liveList) do
|
||||
if data.name == liveName then
|
||||
return index
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- 获取渲染的立绘
|
||||
function this.GetRenderMaterial(pos)
|
||||
if not this.materialList[pos] then
|
||||
this.materialList[pos] = RRenderMgr:GetCardRender(pos)
|
||||
end
|
||||
return this.materialList[pos]
|
||||
end
|
||||
|
||||
--
|
||||
function this.Dispose()
|
||||
for _, data in pairs(this.liveList) do
|
||||
local liveName = data.name
|
||||
local liveNode = data.node
|
||||
poolManager:UnLoadLive(liveName, liveNode)
|
||||
end
|
||||
this.indexFlag = 0
|
||||
this.liveList = {}
|
||||
this.usingList = {}
|
||||
this.materialList = {}
|
||||
RRenderMgr:ClearAllRender()
|
||||
end
|
||||
|
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@ -1,5 +1,5 @@
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fileFormatVersion: 2
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DefaultImporter:
|
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externalObjects: {}
|
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userData:
|
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|
|
@ -72,7 +72,7 @@ function UIManager.Initialize()
|
|||
this.InitCommonPanels()
|
||||
UpdateBeat:Add(update, this)
|
||||
|
||||
RoleRenderManager.Init()
|
||||
-- RoleRenderManager.Init()
|
||||
end
|
||||
|
||||
function UIManager.InitCommonPanels()
|
||||
|
|
@ -158,7 +158,7 @@ function UIManager.Adapter()
|
|||
local f = (w-1080) / 2
|
||||
UIManager.Offset.Left = f
|
||||
UIManager.Offset.Right = f
|
||||
|
||||
|
||||
local rectTransform = this.uiNode.gameObject:GetComponent("RectTransform")
|
||||
rectTransform.offsetMin = Vector2.New(rectTransform.offsetMin.x + f, rectTransform.offsetMin.y)
|
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rectTransform.offsetMax = Vector2.New(rectTransform.offsetMax.x - f, rectTransform.offsetMax.y)
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Camera:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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orthographic: 1
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orthographic size: 20
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m_TargetTexture: {fileID: 0}
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m_TargetDisplay: 0
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m_ForceIntoRT: 0
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m_OcclusionCulling: 0
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m_StereoSeparation: 0.022
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fileFormatVersion: 2
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guid: 7837c691d2e64ca47a1788febafde801
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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|
@ -231,6 +231,7 @@ public static class CustomSettings
|
|||
_GT(typeof(ResourcesManager)),
|
||||
_GT(typeof(SceneController)),
|
||||
_GT(typeof(SpeakManager)),
|
||||
_GT(typeof(RoleRenderManager)),
|
||||
_GT(typeof(SDK.SDKManager)),
|
||||
_GT(typeof(SDK.SDKPayArgs)),
|
||||
_GT(typeof(SDK.SDKSubmitExtraDataArgs)),
|
||||
|
|
|
|||
|
|
@ -27,6 +27,7 @@ public class AppWrap
|
|||
L.RegVar("ImageDownloadMgr", get_ImageDownloadMgr, null);
|
||||
L.RegVar("SpeakMgr", get_SpeakMgr, null);
|
||||
L.RegVar("SDKMgr", get_SDKMgr, null);
|
||||
L.RegVar("RRenderMgr", get_RRenderMgr, null);
|
||||
L.RegVar("VersionMgr", get_VersionMgr, null);
|
||||
L.EndClass();
|
||||
}
|
||||
|
|
@ -313,6 +314,20 @@ public class AppWrap
|
|||
}
|
||||
}
|
||||
|
||||
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
||||
static int get_RRenderMgr(IntPtr L)
|
||||
{
|
||||
try
|
||||
{
|
||||
ToLua.Push(L, App.RRenderMgr);
|
||||
return 1;
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
return LuaDLL.toluaL_exception(L, e);
|
||||
}
|
||||
}
|
||||
|
||||
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
||||
static int get_VersionMgr(IntPtr L)
|
||||
{
|
||||
|
|
|
|||
|
|
@ -0,0 +1,48 @@
|
|||
//this source code was auto-generated by tolua#, do not modify it
|
||||
using System;
|
||||
using LuaInterface;
|
||||
|
||||
public class GameCore_UnitySingleton_RoleRenderManagerWrap
|
||||
{
|
||||
public static void Register(LuaState L)
|
||||
{
|
||||
L.BeginClass(typeof(GameCore.UnitySingleton<RoleRenderManager>), typeof(UnityEngine.MonoBehaviour), "UnitySingleton_RoleRenderManager");
|
||||
L.RegFunction("__eq", op_Equality);
|
||||
L.RegFunction("__tostring", ToLua.op_ToString);
|
||||
L.RegVar("Instance", get_Instance, null);
|
||||
L.EndClass();
|
||||
}
|
||||
|
||||
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
||||
static int op_Equality(IntPtr L)
|
||||
{
|
||||
try
|
||||
{
|
||||
ToLua.CheckArgsCount(L, 2);
|
||||
UnityEngine.Object arg0 = (UnityEngine.Object)ToLua.ToObject(L, 1);
|
||||
UnityEngine.Object arg1 = (UnityEngine.Object)ToLua.ToObject(L, 2);
|
||||
bool o = arg0 == arg1;
|
||||
LuaDLL.lua_pushboolean(L, o);
|
||||
return 1;
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
return LuaDLL.toluaL_exception(L, e);
|
||||
}
|
||||
}
|
||||
|
||||
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
||||
static int get_Instance(IntPtr L)
|
||||
{
|
||||
try
|
||||
{
|
||||
ToLua.Push(L, GameCore.UnitySingleton<RoleRenderManager>.Instance);
|
||||
return 1;
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
return LuaDLL.toluaL_exception(L, e);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 0b6523931517c9b4c86d8145f413864f
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
|
|
@ -18,6 +18,7 @@ public static class LuaBinder
|
|||
AnimationCurveContainerWrap.Register(L);
|
||||
AppWrap.Register(L);
|
||||
SocketClientWrap.Register(L);
|
||||
RoleRenderManagerWrap.Register(L);
|
||||
AndroidDeviceInfoWrap.Register(L);
|
||||
NotchScreenUtilWrap.Register(L);
|
||||
UITweenSpringWrap.Register(L);
|
||||
|
|
@ -45,6 +46,7 @@ public static class LuaBinder
|
|||
GameCore_Singleton_GameLogic_ResourcesManagerWrap.Register(L);
|
||||
GameCore_Singleton_GameLogic_SceneControllerWrap.Register(L);
|
||||
GameCore_UnitySingleton_GameLogic_SpeakManagerWrap.Register(L);
|
||||
GameCore_UnitySingleton_RoleRenderManagerWrap.Register(L);
|
||||
GameCore_UnitySingleton_SDK_SDKManagerWrap.Register(L);
|
||||
GameCore_UnitySingleton_GameLogic_ImageDownloadManagerWrap.Register(L);
|
||||
GameCore_Singleton_GameLogic_VersionManagerWrap.Register(L);
|
||||
|
|
|
|||
|
|
@ -0,0 +1,415 @@
|
|||
//this source code was auto-generated by tolua#, do not modify it
|
||||
using System;
|
||||
using LuaInterface;
|
||||
|
||||
public class RoleRenderManagerWrap
|
||||
{
|
||||
public static void Register(LuaState L)
|
||||
{
|
||||
L.BeginClass(typeof(RoleRenderManager), typeof(GameCore.UnitySingleton<RoleRenderManager>));
|
||||
L.RegFunction("Init", Init);
|
||||
L.RegFunction("UpdateCMD", UpdateCMD);
|
||||
L.RegFunction("SetCardRender", SetCardRender);
|
||||
L.RegFunction("GetCardRender", GetCardRender);
|
||||
L.RegFunction("ClearRender", ClearRender);
|
||||
L.RegFunction("ClearAllRender", ClearAllRender);
|
||||
L.RegFunction("__eq", op_Equality);
|
||||
L.RegFunction("__tostring", ToLua.op_ToString);
|
||||
L.RegVar("uiCam", get_uiCam, set_uiCam);
|
||||
L.RegVar("roleCam", get_roleCam, set_roleCam);
|
||||
L.RegVar("camEvent", get_camEvent, set_camEvent);
|
||||
L.RegVar("width", get_width, set_width);
|
||||
L.RegVar("height", get_height, set_height);
|
||||
L.RegVar("roleRenderer", get_roleRenderer, set_roleRenderer);
|
||||
L.RegVar("root", get_root, set_root);
|
||||
L.EndClass();
|
||||
}
|
||||
|
||||
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
||||
static int Init(IntPtr L)
|
||||
{
|
||||
try
|
||||
{
|
||||
ToLua.CheckArgsCount(L, 2);
|
||||
RoleRenderManager obj = (RoleRenderManager)ToLua.CheckObject<RoleRenderManager>(L, 1);
|
||||
UnityEngine.Camera arg0 = (UnityEngine.Camera)ToLua.CheckObject(L, 2, typeof(UnityEngine.Camera));
|
||||
obj.Init(arg0);
|
||||
return 0;
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
return LuaDLL.toluaL_exception(L, e);
|
||||
}
|
||||
}
|
||||
|
||||
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
||||
static int UpdateCMD(IntPtr L)
|
||||
{
|
||||
try
|
||||
{
|
||||
ToLua.CheckArgsCount(L, 1);
|
||||
RoleRenderManager obj = (RoleRenderManager)ToLua.CheckObject<RoleRenderManager>(L, 1);
|
||||
obj.UpdateCMD();
|
||||
return 0;
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
return LuaDLL.toluaL_exception(L, e);
|
||||
}
|
||||
}
|
||||
|
||||
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
||||
static int SetCardRender(IntPtr L)
|
||||
{
|
||||
try
|
||||
{
|
||||
ToLua.CheckArgsCount(L, 3);
|
||||
RoleRenderManager obj = (RoleRenderManager)ToLua.CheckObject<RoleRenderManager>(L, 1);
|
||||
int arg0 = (int)LuaDLL.luaL_checknumber(L, 2);
|
||||
UnityEngine.GameObject arg1 = (UnityEngine.GameObject)ToLua.CheckObject(L, 3, typeof(UnityEngine.GameObject));
|
||||
UnityEngine.Material o = obj.SetCardRender(arg0, arg1);
|
||||
ToLua.Push(L, o);
|
||||
return 1;
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
return LuaDLL.toluaL_exception(L, e);
|
||||
}
|
||||
}
|
||||
|
||||
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
||||
static int GetCardRender(IntPtr L)
|
||||
{
|
||||
try
|
||||
{
|
||||
ToLua.CheckArgsCount(L, 2);
|
||||
RoleRenderManager obj = (RoleRenderManager)ToLua.CheckObject<RoleRenderManager>(L, 1);
|
||||
int arg0 = (int)LuaDLL.luaL_checknumber(L, 2);
|
||||
UnityEngine.Material o = obj.GetCardRender(arg0);
|
||||
ToLua.Push(L, o);
|
||||
return 1;
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
return LuaDLL.toluaL_exception(L, e);
|
||||
}
|
||||
}
|
||||
|
||||
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
||||
static int ClearRender(IntPtr L)
|
||||
{
|
||||
try
|
||||
{
|
||||
ToLua.CheckArgsCount(L, 2);
|
||||
RoleRenderManager obj = (RoleRenderManager)ToLua.CheckObject<RoleRenderManager>(L, 1);
|
||||
int arg0 = (int)LuaDLL.luaL_checknumber(L, 2);
|
||||
obj.ClearRender(arg0);
|
||||
return 0;
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
return LuaDLL.toluaL_exception(L, e);
|
||||
}
|
||||
}
|
||||
|
||||
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
||||
static int ClearAllRender(IntPtr L)
|
||||
{
|
||||
try
|
||||
{
|
||||
ToLua.CheckArgsCount(L, 1);
|
||||
RoleRenderManager obj = (RoleRenderManager)ToLua.CheckObject<RoleRenderManager>(L, 1);
|
||||
obj.ClearAllRender();
|
||||
return 0;
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
return LuaDLL.toluaL_exception(L, e);
|
||||
}
|
||||
}
|
||||
|
||||
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
||||
static int op_Equality(IntPtr L)
|
||||
{
|
||||
try
|
||||
{
|
||||
ToLua.CheckArgsCount(L, 2);
|
||||
UnityEngine.Object arg0 = (UnityEngine.Object)ToLua.ToObject(L, 1);
|
||||
UnityEngine.Object arg1 = (UnityEngine.Object)ToLua.ToObject(L, 2);
|
||||
bool o = arg0 == arg1;
|
||||
LuaDLL.lua_pushboolean(L, o);
|
||||
return 1;
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
return LuaDLL.toluaL_exception(L, e);
|
||||
}
|
||||
}
|
||||
|
||||
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
||||
static int get_uiCam(IntPtr L)
|
||||
{
|
||||
object o = null;
|
||||
|
||||
try
|
||||
{
|
||||
o = ToLua.ToObject(L, 1);
|
||||
RoleRenderManager obj = (RoleRenderManager)o;
|
||||
UnityEngine.Camera ret = obj.uiCam;
|
||||
ToLua.PushSealed(L, ret);
|
||||
return 1;
|
||||
}
|
||||
catch(Exception e)
|
||||
{
|
||||
return LuaDLL.toluaL_exception(L, e, o, "attempt to index uiCam on a nil value");
|
||||
}
|
||||
}
|
||||
|
||||
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
||||
static int get_roleCam(IntPtr L)
|
||||
{
|
||||
object o = null;
|
||||
|
||||
try
|
||||
{
|
||||
o = ToLua.ToObject(L, 1);
|
||||
RoleRenderManager obj = (RoleRenderManager)o;
|
||||
UnityEngine.Camera ret = obj.roleCam;
|
||||
ToLua.PushSealed(L, ret);
|
||||
return 1;
|
||||
}
|
||||
catch(Exception e)
|
||||
{
|
||||
return LuaDLL.toluaL_exception(L, e, o, "attempt to index roleCam on a nil value");
|
||||
}
|
||||
}
|
||||
|
||||
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
||||
static int get_camEvent(IntPtr L)
|
||||
{
|
||||
object o = null;
|
||||
|
||||
try
|
||||
{
|
||||
o = ToLua.ToObject(L, 1);
|
||||
RoleRenderManager obj = (RoleRenderManager)o;
|
||||
UnityEngine.Rendering.CameraEvent ret = obj.camEvent;
|
||||
ToLua.Push(L, ret);
|
||||
return 1;
|
||||
}
|
||||
catch(Exception e)
|
||||
{
|
||||
return LuaDLL.toluaL_exception(L, e, o, "attempt to index camEvent on a nil value");
|
||||
}
|
||||
}
|
||||
|
||||
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
||||
static int get_width(IntPtr L)
|
||||
{
|
||||
object o = null;
|
||||
|
||||
try
|
||||
{
|
||||
o = ToLua.ToObject(L, 1);
|
||||
RoleRenderManager obj = (RoleRenderManager)o;
|
||||
int ret = obj.width;
|
||||
LuaDLL.lua_pushinteger(L, ret);
|
||||
return 1;
|
||||
}
|
||||
catch(Exception e)
|
||||
{
|
||||
return LuaDLL.toluaL_exception(L, e, o, "attempt to index width on a nil value");
|
||||
}
|
||||
}
|
||||
|
||||
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
||||
static int get_height(IntPtr L)
|
||||
{
|
||||
object o = null;
|
||||
|
||||
try
|
||||
{
|
||||
o = ToLua.ToObject(L, 1);
|
||||
RoleRenderManager obj = (RoleRenderManager)o;
|
||||
int ret = obj.height;
|
||||
LuaDLL.lua_pushinteger(L, ret);
|
||||
return 1;
|
||||
}
|
||||
catch(Exception e)
|
||||
{
|
||||
return LuaDLL.toluaL_exception(L, e, o, "attempt to index height on a nil value");
|
||||
}
|
||||
}
|
||||
|
||||
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
||||
static int get_roleRenderer(IntPtr L)
|
||||
{
|
||||
object o = null;
|
||||
|
||||
try
|
||||
{
|
||||
o = ToLua.ToObject(L, 1);
|
||||
RoleRenderManager obj = (RoleRenderManager)o;
|
||||
UnityEngine.MeshRenderer[] ret = obj.roleRenderer;
|
||||
ToLua.Push(L, ret);
|
||||
return 1;
|
||||
}
|
||||
catch(Exception e)
|
||||
{
|
||||
return LuaDLL.toluaL_exception(L, e, o, "attempt to index roleRenderer on a nil value");
|
||||
}
|
||||
}
|
||||
|
||||
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
||||
static int get_root(IntPtr L)
|
||||
{
|
||||
object o = null;
|
||||
|
||||
try
|
||||
{
|
||||
o = ToLua.ToObject(L, 1);
|
||||
RoleRenderManager obj = (RoleRenderManager)o;
|
||||
UnityEngine.GameObject ret = obj.root;
|
||||
ToLua.PushSealed(L, ret);
|
||||
return 1;
|
||||
}
|
||||
catch(Exception e)
|
||||
{
|
||||
return LuaDLL.toluaL_exception(L, e, o, "attempt to index root on a nil value");
|
||||
}
|
||||
}
|
||||
|
||||
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
||||
static int set_uiCam(IntPtr L)
|
||||
{
|
||||
object o = null;
|
||||
|
||||
try
|
||||
{
|
||||
o = ToLua.ToObject(L, 1);
|
||||
RoleRenderManager obj = (RoleRenderManager)o;
|
||||
UnityEngine.Camera arg0 = (UnityEngine.Camera)ToLua.CheckObject(L, 2, typeof(UnityEngine.Camera));
|
||||
obj.uiCam = arg0;
|
||||
return 0;
|
||||
}
|
||||
catch(Exception e)
|
||||
{
|
||||
return LuaDLL.toluaL_exception(L, e, o, "attempt to index uiCam on a nil value");
|
||||
}
|
||||
}
|
||||
|
||||
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
||||
static int set_roleCam(IntPtr L)
|
||||
{
|
||||
object o = null;
|
||||
|
||||
try
|
||||
{
|
||||
o = ToLua.ToObject(L, 1);
|
||||
RoleRenderManager obj = (RoleRenderManager)o;
|
||||
UnityEngine.Camera arg0 = (UnityEngine.Camera)ToLua.CheckObject(L, 2, typeof(UnityEngine.Camera));
|
||||
obj.roleCam = arg0;
|
||||
return 0;
|
||||
}
|
||||
catch(Exception e)
|
||||
{
|
||||
return LuaDLL.toluaL_exception(L, e, o, "attempt to index roleCam on a nil value");
|
||||
}
|
||||
}
|
||||
|
||||
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
||||
static int set_camEvent(IntPtr L)
|
||||
{
|
||||
object o = null;
|
||||
|
||||
try
|
||||
{
|
||||
o = ToLua.ToObject(L, 1);
|
||||
RoleRenderManager obj = (RoleRenderManager)o;
|
||||
UnityEngine.Rendering.CameraEvent arg0 = (UnityEngine.Rendering.CameraEvent)ToLua.CheckObject(L, 2, typeof(UnityEngine.Rendering.CameraEvent));
|
||||
obj.camEvent = arg0;
|
||||
return 0;
|
||||
}
|
||||
catch(Exception e)
|
||||
{
|
||||
return LuaDLL.toluaL_exception(L, e, o, "attempt to index camEvent on a nil value");
|
||||
}
|
||||
}
|
||||
|
||||
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
||||
static int set_width(IntPtr L)
|
||||
{
|
||||
object o = null;
|
||||
|
||||
try
|
||||
{
|
||||
o = ToLua.ToObject(L, 1);
|
||||
RoleRenderManager obj = (RoleRenderManager)o;
|
||||
int arg0 = (int)LuaDLL.luaL_checknumber(L, 2);
|
||||
obj.width = arg0;
|
||||
return 0;
|
||||
}
|
||||
catch(Exception e)
|
||||
{
|
||||
return LuaDLL.toluaL_exception(L, e, o, "attempt to index width on a nil value");
|
||||
}
|
||||
}
|
||||
|
||||
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
||||
static int set_height(IntPtr L)
|
||||
{
|
||||
object o = null;
|
||||
|
||||
try
|
||||
{
|
||||
o = ToLua.ToObject(L, 1);
|
||||
RoleRenderManager obj = (RoleRenderManager)o;
|
||||
int arg0 = (int)LuaDLL.luaL_checknumber(L, 2);
|
||||
obj.height = arg0;
|
||||
return 0;
|
||||
}
|
||||
catch(Exception e)
|
||||
{
|
||||
return LuaDLL.toluaL_exception(L, e, o, "attempt to index height on a nil value");
|
||||
}
|
||||
}
|
||||
|
||||
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
||||
static int set_roleRenderer(IntPtr L)
|
||||
{
|
||||
object o = null;
|
||||
|
||||
try
|
||||
{
|
||||
o = ToLua.ToObject(L, 1);
|
||||
RoleRenderManager obj = (RoleRenderManager)o;
|
||||
UnityEngine.MeshRenderer[] arg0 = ToLua.CheckObjectArray<UnityEngine.MeshRenderer>(L, 2);
|
||||
obj.roleRenderer = arg0;
|
||||
return 0;
|
||||
}
|
||||
catch(Exception e)
|
||||
{
|
||||
return LuaDLL.toluaL_exception(L, e, o, "attempt to index roleRenderer on a nil value");
|
||||
}
|
||||
}
|
||||
|
||||
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
||||
static int set_root(IntPtr L)
|
||||
{
|
||||
object o = null;
|
||||
|
||||
try
|
||||
{
|
||||
o = ToLua.ToObject(L, 1);
|
||||
RoleRenderManager obj = (RoleRenderManager)o;
|
||||
UnityEngine.GameObject arg0 = (UnityEngine.GameObject)ToLua.CheckObject(L, 2, typeof(UnityEngine.GameObject));
|
||||
obj.root = arg0;
|
||||
return 0;
|
||||
}
|
||||
catch(Exception e)
|
||||
{
|
||||
return LuaDLL.toluaL_exception(L, e, o, "attempt to index root on a nil value");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
|
||||
guid: d602b5e1b70f7cb4eae6c1e2aa16cf52
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
Loading…
Reference in New Issue