添加cmdbuffer的使用,优化RenderTexture渲染消耗,未开启使用,为以后优化做准备

dev_chengFeng
gaoxin 2020-09-05 12:30:00 +08:00
parent 92a8b93b50
commit fb6a6c9da5
37 changed files with 861 additions and 1239 deletions

View File

@ -156,6 +156,14 @@ public class App : UnitySingleton<App>
}
}
public static RoleRenderManager RRenderMgr
{
get
{
return RoleRenderManager.Instance;
}
}
//public static ShareSDKManager ShareSDKMgr {
// get {
// return ShareSDKManager.Instance;

View File

@ -2,6 +2,7 @@
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Rendering;
using GameCore;
#if UNITY_EDITOR
using UnityEditor;
[CustomEditor(typeof(RoleRenderManager))]
@ -16,16 +17,21 @@ public class RoleRenderManagerEditor : Editor
{
EditorUtility.DisplayDialog("错误", "请先配置UI Cam", "OK");
}
if (man.roleCam == null)
//if (man.roleCam == null)
//{
// EditorUtility.DisplayDialog("错误", "请先配置Role Cam", "OK");
//}
if ( man.uiCam != null )
{
EditorUtility.DisplayDialog("错误", "请先配置Role Cam", "OK");
}
if ( man.uiCam != null && man.roleCam != null)
{
man.Init(man.uiCam, man.roleCam);
man.Init(man.uiCam);
man.UpdateCMD();
}
}
if (GUILayout.Button("update"))
{
var man = (target as RoleRenderManager);
man.UpdateCMD();
}
base.OnInspectorGUI();
}
}
@ -33,16 +39,29 @@ public class RoleRenderManagerEditor : Editor
#endif
public class RoleRenderManager : MonoBehaviour
public class RoleRenderManager : UnitySingleton<RoleRenderManager>
{
public Camera uiCam;
public Camera roleCam;
public CameraEvent camEvent = CameraEvent.BeforeForwardAlpha;
public int width = 400;
public int height = 800;
public MeshRenderer[] roleRenderer;
public int width = 640;
public int height = 960;
public MeshRenderer[] roleRenderer = new MeshRenderer[6];
public GameObject root;
CommandBuffer cmd;
static Material[] TargetMaterial = new Material[6];
//{
// (App.ResMgr.LoadAsset<Material>("R0") as Material),
// (App.ResMgr.LoadAsset<Material>("R1") as Material),
// (App.ResMgr.LoadAsset<Material>("R2") as Material),
// (App.ResMgr.LoadAsset<Material>("R3") as Material),
// (App.ResMgr.LoadAsset<Material>("R4") as Material),
// (App.ResMgr.LoadAsset<Material>("R5") as Material),
//};
static readonly int[] RoleRTId = new int[] {
Shader.PropertyToID("_RoleTex0_RT"),
Shader.PropertyToID("_RoleTex1_RT"),
@ -65,9 +84,16 @@ public class RoleRenderManager : MonoBehaviour
/// </summary>
/// <param name="uiCam"></param>
/// <param name="roleCam"></param>
public void Init(Camera uiCam, Camera roleCam)
public void Init(Camera uiCam)
{
this.roleCam = roleCam;
if(root == null)
{
var prefab = App.ResMgr.LoadAsset("CardRendererRoot2");
root = GameObject.Instantiate(prefab) as GameObject;
root.transform.parent = this.transform;
App.ResMgr.UnLoadAsset("CardRendererRoot2");
}
this.roleCam = root.GetComponentInChildren<Camera>();
if( roleCam != null && roleCam.enabled ){
roleCam.enabled = false;
}
@ -77,6 +103,13 @@ public class RoleRenderManager : MonoBehaviour
cmd = new CommandBuffer();
uiCam.AddCommandBuffer(camEvent, cmd);
}
for(int i = 0; i < 6; i++)
{
Debug.Log("加载材质:");
Material m = App.ResMgr.LoadAsset("R" + i) as Material;
Debug.Log("目标材质:" + m.name);
TargetMaterial[i] = m;
}
}
/// <summary>
@ -106,6 +139,50 @@ public class RoleRenderManager : MonoBehaviour
}
// 设置要渲染的立绘
public Material SetCardRender(int pos, GameObject renderLive)
{
ClearRender(pos);
int index = pos - 1;
this.roleRenderer[index] = renderLive.GetComponent<MeshRenderer>();
// 刷新一遍显示
this.UpdateCMD();
// 返回设置的render所使用的material
return TargetMaterial[index];
}
public Material GetCardRender(int pos)
{
int index = pos - 1;
if (TargetMaterial[index] != null)
{
return TargetMaterial[index];
}
return null;
}
public void ClearRender(int pos)
{
int index = pos - 1;
if (this.roleRenderer[index] != null)
{
this.roleRenderer[index] = null;
}
}
public void ClearAllRender()
{
for(int index = 0; index < 6; index++)
{
if (this.roleRenderer[index] != null)
{
this.roleRenderer[index] = null;
}
}
}
// Start is called before the first frame update
void OnEnable()
{

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@ -9,7 +9,7 @@ Material:
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m_ShaderKeywords: _ROLEID_R0
m_ShaderKeywords: _IsMask _ROLEID_R0
m_LightmapFlags: 4
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@ -43,6 +43,14 @@ Material:
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m_Scale: {x: 1, y: 1}
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@ -64,6 +72,7 @@ Material:
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- _IsMask: 1
- _Metallic: 0
- _Mode: 0
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@ -9,7 +9,7 @@ Material:
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m_Name: R1
m_Shader: {fileID: 4800000, guid: e17c6d628ad4c3242bc4d47254f5851f, type: 3}
m_ShaderKeywords: _ROLEID_R1
m_ShaderKeywords: _IsMask _ROLEID_R1
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@ -43,6 +43,14 @@ Material:
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m_Scale: {x: 1, y: 1}
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- _MetallicGlossMap:
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m_Scale: {x: 1, y: 1}
@ -64,6 +72,7 @@ Material:
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- _IsMask: 1
- _Metallic: 0
- _Mode: 0
- _OcclusionStrength: 1

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@ -9,7 +9,7 @@ Material:
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m_Name: R2
m_Shader: {fileID: 4800000, guid: e17c6d628ad4c3242bc4d47254f5851f, type: 3}
m_ShaderKeywords: _ROLEID_R2
m_ShaderKeywords: _IsMask _ROLEID_R2
m_LightmapFlags: 4
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
@ -43,6 +43,14 @@ Material:
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m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _Mask2:
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m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MetallicGlossMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
@ -64,6 +72,7 @@ Material:
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- _Glossiness: 0.5
- _GlossyReflections: 1
- _IsMask: 1
- _Metallic: 0
- _Mode: 0
- _OcclusionStrength: 1

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@ -9,7 +9,7 @@ Material:
m_PrefabAsset: {fileID: 0}
m_Name: R3
m_Shader: {fileID: 4800000, guid: e17c6d628ad4c3242bc4d47254f5851f, type: 3}
m_ShaderKeywords: _ROLEID_R3
m_ShaderKeywords: _IsMask _ROLEID_R3
m_LightmapFlags: 4
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
@ -43,6 +43,14 @@ Material:
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m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
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m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
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m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
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m_Scale: {x: 1, y: 1}
@ -64,6 +72,7 @@ Material:
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- _Glossiness: 0.5
- _GlossyReflections: 1
- _IsMask: 1
- _Metallic: 0
- _Mode: 0
- _OcclusionStrength: 1

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@ -9,7 +9,7 @@ Material:
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m_ShaderKeywords: _IsMask _ROLEID_R4
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@ -43,6 +43,14 @@ Material:
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m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
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m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
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m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
@ -64,6 +72,7 @@ Material:
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- _Glossiness: 0.5
- _GlossyReflections: 1
- _IsMask: 1
- _Metallic: 0
- _Mode: 0
- _OcclusionStrength: 1

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@ -9,7 +9,7 @@ Material:
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m_Name: R5
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m_ShaderKeywords: _ROLEID_R5
m_ShaderKeywords: _IsMask _ROLEID_R5
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@ -43,6 +43,14 @@ Material:
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m_Offset: {x: 0, y: 0}
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m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
@ -64,6 +72,7 @@ Material:
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- _Glossiness: 0.5
- _GlossyReflections: 1
- _IsMask: 1
- _Metallic: 0
- _Mode: 0
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@ -16,6 +16,11 @@ Shader "UI/RoleImage"
_ColorMask ("Color Mask", Float) = 15
[Toggle(_IsMask)] _IsMask("_IsMask", Int) = 1
_Mask("Base (RGB)", 2D) = "white" {}
_Mask2("Base2 (RGB)", 2D) = "white" {}
[Toggle(UNITY_UI_ALPHACLIP)] _UseUIAlphaClip ("Use Alpha Clip", Float) = 0
}
@ -45,7 +50,6 @@ Shader "UI/RoleImage"
ZTest [unity_GUIZTestMode]
Blend SrcAlpha OneMinusSrcAlpha
ColorMask [_ColorMask]
Pass
{
Name "Default"
@ -74,6 +78,7 @@ Shader "UI/RoleImage"
fixed4 color : COLOR;
float2 texcoord : TEXCOORD0;
float4 worldPosition : TEXCOORD1;
float2 uv : TEXCOORD2;
UNITY_VERTEX_OUTPUT_STEREO
};
@ -96,6 +101,10 @@ Shader "UI/RoleImage"
float4 _ClipRect;
float4 _MainTex_ST;
int _IsMask;
sampler2D _Mask;
sampler2D _Mask2;
v2f vert(appdata_t v)
{
v2f OUT;
@ -104,6 +113,8 @@ Shader "UI/RoleImage"
OUT.worldPosition = v.vertex;
OUT.vertex = UnityObjectToClipPos(OUT.worldPosition);
OUT.uv = TRANSFORM_TEX(v.texcoord, _MainTex);
OUT.texcoord = v.texcoord;
OUT.color = v.color * _Color;
@ -134,6 +145,18 @@ Shader "UI/RoleImage"
clip (color.a - 0.001);
#endif
if (_IsMask == 1) {
half4 mask = tex2D(_Mask, IN.uv);
color.a *= mask.a;
}
else {
half4 mask = tex2D(_Mask2, IN.uv);
color.a *= mask.a;
}
return color;
}
ENDCG

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@ -17,6 +17,7 @@ resMgr = App.ResMgr
networkMgr = App.NetWorkMgr
gameMgr = App.GameMgr
speakMgr = App.SpeakMgr
RRenderMgr = App.RRenderMgr
--shareSDKMgr = App.ShareSDKMgr
SDKMgr = App.SDKMgr
VersionManager=App.VersionMgr

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@ -0,0 +1,67 @@
RoleRenderManager = {}
local this = RoleRenderManager
function this.Init()
RRenderMgr:Init(UIManager.camera)
this.root = RRenderMgr.root.transform
this.indexFlag = 0
this.liveList = {}
this.usingList = {}
this.materialList = {}
end
function this.SetRenderLive(pos, liveName, scaleV3, posV3, isReuse, onClear)
this.indexFlag = pos --this.indexFlag + 1
-- 回收老资源
local liveData = this.liveList[this.indexFlag]
if liveData then
local liveName = liveData.name
local liveNode = liveData.node
poolManager:UnLoadLive(liveName, liveNode)
this.liveList[this.indexFlag] = nil
RRenderMgr:ClearRender(pos)
end
-- 创建新资源
local liveNode = poolManager:LoadLive(liveName, this.root, scaleV3, posV3 + Vector3(0, -120, 0), onClear)
this.liveList[this.indexFlag] = {
name = liveName,
node = liveNode
}
this.materialList[this.indexFlag] = RRenderMgr:SetCardRender(pos, liveNode)
--
LogGreen(this.materialList[this.indexFlag].name)
return this.materialList[this.indexFlag], this.liveList[this.indexFlag].node, this.indexFlag
end
-- 判断是否存在
function this.CheckIsExist(liveName)
for index, data in ipairs(this.liveList) do
if data.name == liveName then
return index
end
end
end
-- 获取渲染的立绘
function this.GetRenderMaterial(pos)
if not this.materialList[pos] then
this.materialList[pos] = RRenderMgr:GetCardRender(pos)
end
return this.materialList[pos]
end
--
function this.Dispose()
for _, data in pairs(this.liveList) do
local liveName = data.name
local liveNode = data.node
poolManager:UnLoadLive(liveName, liveNode)
end
this.indexFlag = 0
this.liveList = {}
this.usingList = {}
this.materialList = {}
RRenderMgr:ClearAllRender()
end

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@ -72,7 +72,7 @@ function UIManager.Initialize()
this.InitCommonPanels()
UpdateBeat:Add(update, this)
RoleRenderManager.Init()
-- RoleRenderManager.Init()
end
function UIManager.InitCommonPanels()
@ -158,7 +158,7 @@ function UIManager.Adapter()
local f = (w-1080) / 2
UIManager.Offset.Left = f
UIManager.Offset.Right = f
local rectTransform = this.uiNode.gameObject:GetComponent("RectTransform")
rectTransform.offsetMin = Vector2.New(rectTransform.offsetMin.x + f, rectTransform.offsetMin.y)
rectTransform.offsetMax = Vector2.New(rectTransform.offsetMax.x - f, rectTransform.offsetMax.y)

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@ -231,6 +231,7 @@ public static class CustomSettings
_GT(typeof(ResourcesManager)),
_GT(typeof(SceneController)),
_GT(typeof(SpeakManager)),
_GT(typeof(RoleRenderManager)),
_GT(typeof(SDK.SDKManager)),
_GT(typeof(SDK.SDKPayArgs)),
_GT(typeof(SDK.SDKSubmitExtraDataArgs)),

View File

@ -27,6 +27,7 @@ public class AppWrap
L.RegVar("ImageDownloadMgr", get_ImageDownloadMgr, null);
L.RegVar("SpeakMgr", get_SpeakMgr, null);
L.RegVar("SDKMgr", get_SDKMgr, null);
L.RegVar("RRenderMgr", get_RRenderMgr, null);
L.RegVar("VersionMgr", get_VersionMgr, null);
L.EndClass();
}
@ -313,6 +314,20 @@ public class AppWrap
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_RRenderMgr(IntPtr L)
{
try
{
ToLua.Push(L, App.RRenderMgr);
return 1;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_VersionMgr(IntPtr L)
{

View File

@ -0,0 +1,48 @@
//this source code was auto-generated by tolua#, do not modify it
using System;
using LuaInterface;
public class GameCore_UnitySingleton_RoleRenderManagerWrap
{
public static void Register(LuaState L)
{
L.BeginClass(typeof(GameCore.UnitySingleton<RoleRenderManager>), typeof(UnityEngine.MonoBehaviour), "UnitySingleton_RoleRenderManager");
L.RegFunction("__eq", op_Equality);
L.RegFunction("__tostring", ToLua.op_ToString);
L.RegVar("Instance", get_Instance, null);
L.EndClass();
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int op_Equality(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 2);
UnityEngine.Object arg0 = (UnityEngine.Object)ToLua.ToObject(L, 1);
UnityEngine.Object arg1 = (UnityEngine.Object)ToLua.ToObject(L, 2);
bool o = arg0 == arg1;
LuaDLL.lua_pushboolean(L, o);
return 1;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_Instance(IntPtr L)
{
try
{
ToLua.Push(L, GameCore.UnitySingleton<RoleRenderManager>.Instance);
return 1;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
}

View File

@ -0,0 +1,11 @@
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View File

@ -18,6 +18,7 @@ public static class LuaBinder
AnimationCurveContainerWrap.Register(L);
AppWrap.Register(L);
SocketClientWrap.Register(L);
RoleRenderManagerWrap.Register(L);
AndroidDeviceInfoWrap.Register(L);
NotchScreenUtilWrap.Register(L);
UITweenSpringWrap.Register(L);
@ -45,6 +46,7 @@ public static class LuaBinder
GameCore_Singleton_GameLogic_ResourcesManagerWrap.Register(L);
GameCore_Singleton_GameLogic_SceneControllerWrap.Register(L);
GameCore_UnitySingleton_GameLogic_SpeakManagerWrap.Register(L);
GameCore_UnitySingleton_RoleRenderManagerWrap.Register(L);
GameCore_UnitySingleton_SDK_SDKManagerWrap.Register(L);
GameCore_UnitySingleton_GameLogic_ImageDownloadManagerWrap.Register(L);
GameCore_Singleton_GameLogic_VersionManagerWrap.Register(L);

View File

@ -0,0 +1,415 @@
//this source code was auto-generated by tolua#, do not modify it
using System;
using LuaInterface;
public class RoleRenderManagerWrap
{
public static void Register(LuaState L)
{
L.BeginClass(typeof(RoleRenderManager), typeof(GameCore.UnitySingleton<RoleRenderManager>));
L.RegFunction("Init", Init);
L.RegFunction("UpdateCMD", UpdateCMD);
L.RegFunction("SetCardRender", SetCardRender);
L.RegFunction("GetCardRender", GetCardRender);
L.RegFunction("ClearRender", ClearRender);
L.RegFunction("ClearAllRender", ClearAllRender);
L.RegFunction("__eq", op_Equality);
L.RegFunction("__tostring", ToLua.op_ToString);
L.RegVar("uiCam", get_uiCam, set_uiCam);
L.RegVar("roleCam", get_roleCam, set_roleCam);
L.RegVar("camEvent", get_camEvent, set_camEvent);
L.RegVar("width", get_width, set_width);
L.RegVar("height", get_height, set_height);
L.RegVar("roleRenderer", get_roleRenderer, set_roleRenderer);
L.RegVar("root", get_root, set_root);
L.EndClass();
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int Init(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 2);
RoleRenderManager obj = (RoleRenderManager)ToLua.CheckObject<RoleRenderManager>(L, 1);
UnityEngine.Camera arg0 = (UnityEngine.Camera)ToLua.CheckObject(L, 2, typeof(UnityEngine.Camera));
obj.Init(arg0);
return 0;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int UpdateCMD(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 1);
RoleRenderManager obj = (RoleRenderManager)ToLua.CheckObject<RoleRenderManager>(L, 1);
obj.UpdateCMD();
return 0;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int SetCardRender(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 3);
RoleRenderManager obj = (RoleRenderManager)ToLua.CheckObject<RoleRenderManager>(L, 1);
int arg0 = (int)LuaDLL.luaL_checknumber(L, 2);
UnityEngine.GameObject arg1 = (UnityEngine.GameObject)ToLua.CheckObject(L, 3, typeof(UnityEngine.GameObject));
UnityEngine.Material o = obj.SetCardRender(arg0, arg1);
ToLua.Push(L, o);
return 1;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int GetCardRender(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 2);
RoleRenderManager obj = (RoleRenderManager)ToLua.CheckObject<RoleRenderManager>(L, 1);
int arg0 = (int)LuaDLL.luaL_checknumber(L, 2);
UnityEngine.Material o = obj.GetCardRender(arg0);
ToLua.Push(L, o);
return 1;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int ClearRender(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 2);
RoleRenderManager obj = (RoleRenderManager)ToLua.CheckObject<RoleRenderManager>(L, 1);
int arg0 = (int)LuaDLL.luaL_checknumber(L, 2);
obj.ClearRender(arg0);
return 0;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int ClearAllRender(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 1);
RoleRenderManager obj = (RoleRenderManager)ToLua.CheckObject<RoleRenderManager>(L, 1);
obj.ClearAllRender();
return 0;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int op_Equality(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 2);
UnityEngine.Object arg0 = (UnityEngine.Object)ToLua.ToObject(L, 1);
UnityEngine.Object arg1 = (UnityEngine.Object)ToLua.ToObject(L, 2);
bool o = arg0 == arg1;
LuaDLL.lua_pushboolean(L, o);
return 1;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_uiCam(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
RoleRenderManager obj = (RoleRenderManager)o;
UnityEngine.Camera ret = obj.uiCam;
ToLua.PushSealed(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index uiCam on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_roleCam(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
RoleRenderManager obj = (RoleRenderManager)o;
UnityEngine.Camera ret = obj.roleCam;
ToLua.PushSealed(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index roleCam on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_camEvent(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
RoleRenderManager obj = (RoleRenderManager)o;
UnityEngine.Rendering.CameraEvent ret = obj.camEvent;
ToLua.Push(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index camEvent on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_width(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
RoleRenderManager obj = (RoleRenderManager)o;
int ret = obj.width;
LuaDLL.lua_pushinteger(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index width on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_height(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
RoleRenderManager obj = (RoleRenderManager)o;
int ret = obj.height;
LuaDLL.lua_pushinteger(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index height on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_roleRenderer(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
RoleRenderManager obj = (RoleRenderManager)o;
UnityEngine.MeshRenderer[] ret = obj.roleRenderer;
ToLua.Push(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index roleRenderer on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_root(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
RoleRenderManager obj = (RoleRenderManager)o;
UnityEngine.GameObject ret = obj.root;
ToLua.PushSealed(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index root on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int set_uiCam(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
RoleRenderManager obj = (RoleRenderManager)o;
UnityEngine.Camera arg0 = (UnityEngine.Camera)ToLua.CheckObject(L, 2, typeof(UnityEngine.Camera));
obj.uiCam = arg0;
return 0;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index uiCam on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int set_roleCam(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
RoleRenderManager obj = (RoleRenderManager)o;
UnityEngine.Camera arg0 = (UnityEngine.Camera)ToLua.CheckObject(L, 2, typeof(UnityEngine.Camera));
obj.roleCam = arg0;
return 0;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index roleCam on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int set_camEvent(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
RoleRenderManager obj = (RoleRenderManager)o;
UnityEngine.Rendering.CameraEvent arg0 = (UnityEngine.Rendering.CameraEvent)ToLua.CheckObject(L, 2, typeof(UnityEngine.Rendering.CameraEvent));
obj.camEvent = arg0;
return 0;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index camEvent on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int set_width(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
RoleRenderManager obj = (RoleRenderManager)o;
int arg0 = (int)LuaDLL.luaL_checknumber(L, 2);
obj.width = arg0;
return 0;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index width on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int set_height(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
RoleRenderManager obj = (RoleRenderManager)o;
int arg0 = (int)LuaDLL.luaL_checknumber(L, 2);
obj.height = arg0;
return 0;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index height on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int set_roleRenderer(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
RoleRenderManager obj = (RoleRenderManager)o;
UnityEngine.MeshRenderer[] arg0 = ToLua.CheckObjectArray<UnityEngine.MeshRenderer>(L, 2);
obj.roleRenderer = arg0;
return 0;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index roleRenderer on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int set_root(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
RoleRenderManager obj = (RoleRenderManager)o;
UnityEngine.GameObject arg0 = (UnityEngine.GameObject)ToLua.CheckObject(L, 2, typeof(UnityEngine.GameObject));
obj.root = arg0;
return 0;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index root on a nil value");
}
}
}

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