Merge branch 'china/dev' of http://60.1.1.230/gaoxin/JL_Client into china/dev
commit
fb7bdbbe29
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@ -13681,7 +13681,7 @@ MonoBehaviour:
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m_Calls: []
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m_TypeName: UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI,
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Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
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m_Sprite: {fileID: 21300000, guid: d44413cd520156b4f874b77dd529bf22, type: 3}
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m_Sprite: {fileID: 21300000, guid: f62be2bcbda7be34890c96bcd9f9797d, type: 3}
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m_Type: 0
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m_PreserveAspect: 0
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m_FillCenter: 1
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@ -657,6 +657,7 @@ function this.CreatActivity()
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if not activityTabs[k] then
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activityTabs[k] = {}
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activityTabs[k].go = newObjToParent(this.activityTabPrefab,this.RightUp)
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activityTabs[k].go.gameObject.name = "tab"..v.Id
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activityTabs[k].img = Util.GetGameObject(activityTabs[k].go, "icon"):GetComponent("Image")
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activityTabs[k].timeImg = Util.GetGameObject(activityTabs[k].go, "Image_1")
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activityTabs[k].timeText = Util.GetGameObject(activityTabs[k].timeImg, "time"):GetComponent("Text")
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@ -174,8 +174,8 @@ function this.SetEquipData(index,data,equipConfigData,itemConfigData)
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this.equipPanel[index].qualityText.text= GetStringByEquipQua(equipConfigData.Quality,GetQuaStringByEquipQua(equipConfigData.Quality))
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this.equipPanel[index].curEquipName.text=GetStringByEquipQua(equipConfigData.Quality,GetLanguageStrById(equipConfigData.Name))
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this.equipPanel[index].curEquipFrame.sprite = Util.LoadSprite(curEquipData.frame)
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this.equipPanel[index].curEquipIcon.sprite = Util.LoadSprite(curEquipData.icon)
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this.equipPanel[index].curEquipFrame.sprite = Util.LoadSprite(GetQuantityImageByquality(equipConfigData.Quality))
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this.equipPanel[index].curEquipIcon.sprite = Util.LoadSprite(GetResourcePath(itemConfigData.ResourceID))
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this.equipPanel[index].curEquipTypeText.text=string.format(Language[11555],GetEquipPosStrByEquipPosNum(equipConfigData.Position))
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local strPos=""
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if equipConfigData.ProfessionLimit==0 then
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