百宝商会修改提交

dev_chengFeng
jiaoyangna 2021-05-28 18:53:54 +08:00
parent e63200f4a2
commit fb8db45fda
25 changed files with 2800 additions and 103 deletions

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@ -18,7 +18,7 @@ function TreasureStorePopup:InitComponent()
this.scroll=Util.GetGameObject(this.panel,"Scroll")
this.scrollPre=Util.GetGameObject(this.scroll,"Pre")
this.scrollView=SubUIManager.Open(SubUIConfig.ScrollCycleView,this.scroll.transform,this.scrollPre, nil,
Vector2.New(this.scroll.transform.rect.width,this.scroll.transform.rect.height),1,1,Vector2.New(0,10))
Vector2.New(this.scroll.transform.rect.width,this.scroll.transform.rect.height),2,1,Vector2.New(10,0))
this.scrollView.gameObject:GetComponent("RectTransform").anchoredPosition= Vector2.New(0,0)
this.scrollView.gameObject:GetComponent("RectTransform").anchorMin = Vector2.New(0.5, 0.5)
this.scrollView.gameObject:GetComponent("RectTransform").anchorMax = Vector2.New(0.5, 0.5)
@ -138,26 +138,51 @@ function this:SetScrollPre(root,data)
local iRoot=Util.GetGameObject(root,"ItemRoot")
local buyBtn=Util.GetGameObject(root,"BuyBtn")
local buyNum=Util.GetGameObject(root,"BuyBtn/BuyNum"):GetComponent("Text")
local tip=Util.GetGameObject(root,"Tip"):GetComponent("Text")
title.text = GetLanguageStrById(data.Name)
local tip=Util.GetGameObject(root,"TipDi/Tip"):GetComponent("Text")
--ocal item = Util.GetGameObject(iRoot,"Tip"):GetComponent("Text")
local itemList = {}
for i = 1,iRoot.transform.childCount do
itemList[i] = {}
itemList[i].go = Util.GetGameObject(iRoot,"item"..i)
itemList[i].icon = Util.GetGameObject(itemList[i].go,"icon"):GetComponent("Image")
itemList[i].Name = Util.GetGameObject(itemList[i].go,"Name"):GetComponent("Text")
end
local config = ConfigManager.GetConfigData(ConfigName.RechargeCommodityConfig,data.Id)
--title.text = GetLanguageStrById(data.Name)
LogGreen("data.Id:"..data.Id)
LogGreen("config.Rebate:"..config.Rebate)
LogGreen("config.Price:"..config.Price)
title.text = string.format("价值%s现仅需%s",MoneyUtil.GetMoneyUnitNameWithMoney(config.Rebate),MoneyUtil.GetMoneyUnitNameWithMoney(config.Price))
local rewardArray = data.RewardShow
if not itemsGrid then
itemsGrid = {}
end
--滚动条复用重设itemview
if not itemsGrid[root] then
itemsGrid[root] = {}
end
for i = 1, #itemsGrid[root] do
itemsGrid[root][i].gameObject:SetActive(false)
end
for i = 1, #rewardArray do
if not itemsGrid[root][i] then
itemsGrid[root][i] = SubUIManager.Open(SubUIConfig.ItemView, iRoot.transform)
-- --滚动条复用重设itemview
-- if not itemsGrid[root] then
-- itemsGrid[root] = {}
-- end
-- for i = 1, #itemsGrid[root] do
-- itemsGrid[root][i].gameObject:SetActive(false)
-- end
-- for i = 1, #rewardArray do
-- if not itemsGrid[root][i] then
-- itemsGrid[root][i] = SubUIManager.Open(SubUIConfig.ItemView, iRoot.transform)
-- end
-- itemsGrid[root][i]:OnOpen(false, {rewardArray[i][1],rewardArray[i][2]}, 0.7)
-- itemsGrid[root][i].gameObject:SetActive(true)
-- end
for i = 1 , math.max(#rewardArray,#itemList) do
if not rewardArray[i] then
itemList[i].go.gameObject:SetActive(false)
elseif not itemList[i] then
break
else
itemList[i].go.gameObject:SetActive(true)
itemList[i].icon.sprite = Util.LoadSprite(GetSpriteNameByItemId(rewardArray[i][1]))
itemList[i].Name.text = ConfigManager.GetConfigData(ConfigName.ItemConfig, rewardArray[i][1]).Name .."×" .. rewardArray[i][2]
end
itemsGrid[root][i]:OnOpen(false, {rewardArray[i][1],rewardArray[i][2]}, 0.7)
itemsGrid[root][i].gameObject:SetActive(true)
end
local boughtNum = OperatingManager.GetGoodsBuyTime(GoodsTypeDef.DirectPurchaseGift, data.Id) or 0