Merge branch 'china/dev-c' of http://60.1.1.230/gaoxin/JL_Client into china/dev-c

dev_chengFeng
jiaoyangna 2021-06-03 14:31:30 +08:00
commit fba66fae7e
41 changed files with 1115 additions and 173 deletions

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compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 1
androidETC2FallbackOverride: 0
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serializedVersion: 2
sprites: []
outline: []
physicsShape: []
bones: []
spriteID: f737118b3f796504a8ed730f4892cd1c
vertices: []
indices:
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weights: []
spritePackingTag: MainAtlas
pSDRemoveMatte: 0
pSDShowRemoveMatteOption: 0
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fileFormatVersion: 2
guid: 637c659eac5782d4badf0d5399a7f660
TextureImporter:
fileIDToRecycleName: {}
externalObjects: {}
serializedVersion: 9
mipmaps:
mipMapMode: 0
enableMipMap: 0
sRGBTexture: 1
linearTexture: 0
fadeOut: 0
borderMipMap: 0
mipMapsPreserveCoverage: 0
alphaTestReferenceValue: 0.5
mipMapFadeDistanceStart: 1
mipMapFadeDistanceEnd: 3
bumpmap:
convertToNormalMap: 0
externalNormalMap: 0
heightScale: 0.25
normalMapFilter: 0
isReadable: 0
streamingMipmaps: 0
streamingMipmapsPriority: 0
grayScaleToAlpha: 0
generateCubemap: 6
cubemapConvolution: 0
seamlessCubemap: 0
textureFormat: 1
maxTextureSize: 2048
textureSettings:
serializedVersion: 2
filterMode: 2
aniso: -1
mipBias: -100
wrapU: 1
wrapV: 1
wrapW: 1
nPOTScale: 0
lightmap: 0
compressionQuality: 50
spriteMode: 1
spriteExtrude: 1
spriteMeshType: 1
alignment: 0
spritePivot: {x: 0.5, y: 0.5}
spritePixelsToUnits: 100
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
spriteGenerateFallbackPhysicsShape: 1
alphaUsage: 1
alphaIsTransparency: 1
spriteTessellationDetail: -1
textureType: 8
textureShape: 1
singleChannelComponent: 0
maxTextureSizeSet: 0
compressionQualitySet: 0
textureFormatSet: 0
platformSettings:
- serializedVersion: 2
buildTarget: Android
maxTextureSize: 2048
resizeAlgorithm: 0
textureFormat: 65
textureCompression: 1
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 1
androidETC2FallbackOverride: 0
- serializedVersion: 2
buildTarget: iPhone
maxTextureSize: 2048
resizeAlgorithm: 0
textureFormat: 56
textureCompression: 1
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 1
androidETC2FallbackOverride: 0
spriteSheet:
serializedVersion: 2
sprites: []
outline: []
physicsShape: []
bones: []
spriteID: d035737abf53a91499e52dcfcdd634b3
vertices: []
indices:
edges: []
weights: []
spritePackingTag: MainAtlas
pSDRemoveMatte: 0
pSDShowRemoveMatteOption: 0
userData:
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View File

@ -57,5 +57,3 @@ MonoBehaviour:
compressType: 1
- asset: {fileID: 102900000, guid: ddfa1c1ffb0ca1e4db51985fcba257e4, type: 3}
compressType: 1
- asset: {fileID: 102900000, guid: 3b6575c2eea8cfe418e6ba16cddf2d9f, type: 3}
compressType: 1

View File

@ -1872,7 +1872,7 @@ VideoPlayer:
m_AspectRatio: 2
m_DataSource: 0
m_PlaybackSpeed: 1
m_AudioOutputMode: 2
m_AudioOutputMode: 0
m_TargetAudioSources:
- {fileID: 0}
m_DirectAudioVolumes:
@ -6490,7 +6490,7 @@ ParticleSystem:
--- !u!199 &8490762427165167817
ParticleSystemRenderer:
serializedVersion: 6
m_ObjectHideFlags: 0
m_ObjectHideFlags: 2
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
@ -11323,7 +11323,7 @@ ParticleSystem:
--- !u!199 &8490762427297531630
ParticleSystemRenderer:
serializedVersion: 6
m_ObjectHideFlags: 0
m_ObjectHideFlags: 2
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
@ -16820,7 +16820,7 @@ ParticleSystem:
--- !u!199 &8490762427821104763
ParticleSystemRenderer:
serializedVersion: 6
m_ObjectHideFlags: 0
m_ObjectHideFlags: 2
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
@ -21804,7 +21804,7 @@ ParticleSystem:
--- !u!199 &8490762428035569255
ParticleSystemRenderer:
serializedVersion: 6
m_ObjectHideFlags: 0
m_ObjectHideFlags: 2
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
@ -26595,7 +26595,7 @@ ParticleSystem:
--- !u!199 &8490762428074860618
ParticleSystemRenderer:
serializedVersion: 6
m_ObjectHideFlags: 0
m_ObjectHideFlags: 2
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
@ -31534,7 +31534,7 @@ ParticleSystem:
--- !u!199 &8490762428351855326
ParticleSystemRenderer:
serializedVersion: 6
m_ObjectHideFlags: 0
m_ObjectHideFlags: 2
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
@ -36361,7 +36361,7 @@ ParticleSystem:
--- !u!199 &8490762428588085446
ParticleSystemRenderer:
serializedVersion: 6
m_ObjectHideFlags: 0
m_ObjectHideFlags: 2
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
@ -41223,7 +41223,7 @@ ParticleSystem:
--- !u!199 &8490762428872251531
ParticleSystemRenderer:
serializedVersion: 6
m_ObjectHideFlags: 0
m_ObjectHideFlags: 2
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
@ -46336,7 +46336,7 @@ ParticleSystem:
--- !u!199 &8490762429003853987
ParticleSystemRenderer:
serializedVersion: 6
m_ObjectHideFlags: 0
m_ObjectHideFlags: 2
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}

View File

@ -1,8 +0,0 @@
fileFormatVersion: 2
guid: 3b6575c2eea8cfe418e6ba16cddf2d9f
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

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@ -1,8 +0,0 @@
fileFormatVersion: 2
guid: d070fbf9a38fa7843b79f0499b298d99
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -1,39 +0,0 @@
fileFormatVersion: 2
guid: bc6a8b55358ba6a43ba3a9256dbc9d41
VideoClipImporter:
externalObjects: {}
serializedVersion: 2
useLegacyImporter: 0
quality: 0.5
isColorLinear: 0
frameRange: 0
startFrame: -1
endFrame: -1
colorSpace: 0
deinterlace: 0
encodeAlpha: 0
flipVertical: 0
flipHorizontal: 0
importAudio: 1
targetSettings:
0:
enableTranscoding: 1
codec: 0
resizeFormat: 0
aspectRatio: 0
customWidth: 1080
customHeight: 1920
bitrateMode: 0
spatialQuality: 0
7:
enableTranscoding: 1
codec: 0
resizeFormat: 0
aspectRatio: 0
customWidth: 1080
customHeight: 1920
bitrateMode: 0
spatialQuality: 0
userData:
assetBundleName:
assetBundleVariant:

View File

@ -883,6 +883,8 @@ RedPointType = {
QinglongSerectTreasureTrail = 10008,
XiaoYaoYouRedPoint=10009,
--显示祈愿
TimeLimitWish = 10010,
--灵兽
PokemonMainCity = 790,--灵兽主界面
Pokemon_UpLv = 791,--灵兽升级

View File

@ -31,6 +31,12 @@ function PackageManager.GetLoginPanelBg()
return this.config.LoginPanelBg
end
end
-- 获取登录Logo
function PackageManager.GetLoginPanelLogo()
if this.config then
return this.config.LoginLogo
end
end
-- 获取充值计费点字段
function PackageManager.GetCustomEventField()
if this.config then
@ -46,18 +52,23 @@ function PackageManager.GetLoadingList()
end
function PackageManager.SetVideo(obj,Image)
Image:SetActive(false)
if this.config.VideoName then
local video = obj:GetComponent("VideoPlayer")
Log("加载视频:"..tostring(this.config.VideoName))
if ServerConfigManager.IsSettingActive(ServerConfigManager.SettingConfig.IS_PLAY_LOGIN_VIDEO) then
video.url = ServerConfigManager.GetVersionInfo("resUrl") .. AppConst.PlatformPath .."/"..tostring(this.config.VideoName) ..".mp4"
-- video.clip = resMgr:LoadAsset(this.config.VideoName)
video:Play()
Log("加载视频:"..tostring(this.config.VideoName))
resMgr:PreLoadAssetAsync(this.config.VideoName, function()
if UIManager.IsOpen(UIName.LoginPanel) then
local video = obj:GetComponent("VideoPlayer")
-- video.url = ServerConfigManager.GetVersionInfo("resUrl") .. AppConst.PlatformPath .."/"..tostring(this.config.VideoName) ..".mp4"
-- video.clip = resMgr:LoadAsset(this.config.VideoName)
video.url = AppConst.PersistentDataPath .."/"..tostring(this.config.VideoName)
video:Play()
Image:SetActive(true)
end
end)
end
Image:SetActive(true)
else
LogError("包名:"..tostring(this.config.PackageName).."登录视频为空!")
Image:SetActive(false)
end
end

View File

@ -50,9 +50,9 @@ local UpdateBtnGMFunc = {
if not BattleManager.IsUnlockBattlePass() then
return SKIP_STATE.LOCK, Language[12237]
end
if FightPointPassManager.GetCurOpenFightIdIsBoss() then
return SKIP_STATE.NOUSE, "首领关卡无法跳过!"
end
-- if FightPointPassManager.GetCurOpenFightIdIsBoss() then
-- return SKIP_STATE.NOUSE, "首领关卡无法跳过!"
-- end
return SKIP_STATE.UNLOCK
end,
}

View File

@ -291,7 +291,7 @@ function TimeLimitUpHero:Recruit(actId,type,itemId)
if msg.drop.Hero[1] then
UIManager.OpenPanel(UIName.SingleRecruitPanel, msg.drop.Hero[1],actId,1,{RecruitType.PrayerSingle,RecruitType.PrayerTen},oneFunc2)
end
CheckRedPointStatus(RedPointType.TimeLimited)
CheckRedPointStatus(RedPointType.TimeLimitWish)
end,self.freeTimesId)
end

View File

@ -64,8 +64,16 @@ function this:InitComponent()
this.versionText.text = Language[11136]..LoginRoot_Version
this.logo = Util.GetGameObject(this.gameObject, "logo")
this.logo:GetComponent("Image"):SetNativeSize()
this.logo = Util.GetGameObject(this.gameObject, "logo"):GetComponent("Image")
local logoStr = PackageManager.GetLoginPanelLogo()
if logoStr then
this.logo.gameObject:SetActive(true)
this.logo.sprite = this.spLoader:LoadSprite(logoStr)
this.logo:SetNativeSize()
else
this.logo.gameObject:SetActive(false)
end
-- BindLightFlash(Util.GetGameObject(this.logo, "saoguang"), this.logo)
this.healthTip = Util.GetGameObject(this.gameObject, "healthTip")

View File

@ -58,7 +58,7 @@ function MainPlayerView.New(isSelf, root, rect, pos,_NpvData,sortingOrder)
else
Util.GetGameObject(instance.leader, "name").transform.localPosition = Vector3.New(0,176.1,0)
end
instance.NpcGO = PlayerLiveView:New(instance.roleRootTran,2, PlayerLiveViewData,sortingOrder)
instance.NpcGO = PlayerLiveView:New(instance.roleRootTran,2, PlayerLiveViewData,sortingOrder,NPCPosType.maincity)
end
-- instance.NpcGO = PlayerLiveView:New(instance.roleRootTran,1, nil)
--instance.NpcGO:SetNameHeight(3)

View File

@ -769,6 +769,28 @@ function this.GetTimeLimitRedPointStatus()
end
end
--检测心愿抽卡活动红点
function this.GetWishDrawRedPointStatus()
local activityId = ActivityGiftManager.IsActivityTypeOpen(ActivityTypeDef.LimitUpHero)
if not activityId then
return false
end
local wish=ConfigManager.TryGetConfigData(ConfigName.WishActivitySetting,1)
if not wish then
return false
end
local freeTimesId=wish.FreeTimes
local freeTime= 0
if freeTimesId>0 then
freeTime= PrivilegeManager.GetPrivilegeRemainValue(freeTimesId)
RecruitManager.freeUseTimeList[freeTimesId]=freeTime
return freeTime and freeTime >= 1
end
end
function this.GetQiankunBoxRedPointStatus()
local lotterySetting=ConfigManager.GetConfig(ConfigName.LotterySetting)
local activityId = ActivityGiftManager.IsActivityTypeOpen(ActivityTypeDef.QianKunBox)

View File

@ -197,6 +197,7 @@ function this.InitRedPointAllRelate()
--主题活动
RPData:SetParent(RedPointType.TimeLimited, RedPointType.DynamicActivity)
RPData:SetParent(RedPointType.TimeLimitWish, RedPointType.DynamicActivity)
RPData:SetParent(RedPointType.QianKunBox, RedPointType.DynamicActivity)
RPData:SetParent(RedPointType.DynamicActTask, RedPointType.DynamicActivity)
RPData:SetParent(RedPointType.DynamicActRecharge, RedPointType.DynamicActivity)
@ -466,6 +467,7 @@ function this.RegisterRedCheckFunc()
RPData:AddCheckFunc(RedPointType.Expedition_Treasure,TreasureOfHeavenManger.RedPoint)
--主题活动
RPData:AddCheckFunc(RedPointType.TimeLimited,OperatingManager.GetTimeLimitRedPointStatus)
RPData:AddCheckFunc(RedPointType.TimeLimitWish,OperatingManager.GetWishDrawRedPointStatus)
RPData:AddCheckFunc(RedPointType.QianKunBox,OperatingManager.GetQiankunBoxRedPointStatus)
RPData:AddCheckFunc(RedPointType.DynamicActTask, OperatingManager.CheckDynamicActTaskRed)
RPData:AddCheckFunc(RedPointType.DynamicActRecharge, OperatingManager.CheckLeiJiChongZhiRedData)

View File

@ -48,6 +48,7 @@ function this.RecruitRequest(recruitType, func, privilegeId,_itemId,_itemNum)
this.freeUseTimeList[privilegeId] = PrivilegeManager.GetPrivilegeRemainValue(privilegeId)
-- CheckRedPointStatus(RedPointType.Recruit_Red)
CheckRedPointStatus(RedPointType.TimeLimited)
CheckRedPointStatus(RedPointType.TimeLimitWish)
CheckRedPointStatus(RedPointType.QianKunBox)
CheckRedPointStatus(RedPointType.Pokemon_Recruit)
end
@ -71,6 +72,7 @@ function this.RefreshFreeTime()
-- CheckRedPointStatus(RedPointType.Recruit_Red)
CheckRedPointStatus(RedPointType.Recruit_Normal)
CheckRedPointStatus(RedPointType.TimeLimited)
CheckRedPointStatus(RedPointType.TimeLimitWish)
CheckRedPointStatus(RedPointType.QianKunBox)
end
Game.GlobalEvent:DispatchEvent(GameEvent.Recruit.OnRecruitRefreshData)

View File

@ -4,6 +4,9 @@ using UnityEngine;
using UnityEngine.Events;
using LuaInterface;
using GameCore;
using System.IO;
using ResUpdate;
namespace GameLogic {
/// <summary>
/// 资源管理器
@ -100,6 +103,34 @@ namespace GameLogic {
});
}
public void PreLoadAssetAsync(string assetName, LuaFunction luaFunc)
{
Debug.Log("预加载资源:" + assetName);
if (File.Exists(AppConst.PersistentDataPath + assetName) && PlayerPrefs.GetInt(assetName + "_IsPreLoad", 0) == 1)
{
Debug.Log("预加载资源已存在");
if (luaFunc != null)
{
luaFunc.Call(true);
}
}else
{
string downLoadURL = VersionManager.Instance.GetVersionInfo("resUrl") + AppConst.PlatformPath + "/";
Debug.Log("预加载资源路径:"+downLoadURL);
ResourceDownloadManager.Instance.StartDownload(assetName, downLoadURL, "", (string name, DownLoadProgress dp) => {
Debug.LogFormat("预加载资源进度:{0}/{1}", dp.Size, dp.TotalSize);
}, (string name, bool isOk) =>
{
Debug.Log("预加载资源完成:" + isOk);
PlayerPrefs.SetInt(assetName + "_IsPreLoad", 1);
if (luaFunc != null)
{
luaFunc.Call(isOk);
}
});
}
}
/// <summary>
/// 卸载资源
/// </summary>

View File

@ -26,6 +26,7 @@ public class GameStart : MonoBehaviour
if (Application.isEditor)
{
StartCoroutine(StartGame());
//playSplash();
}
else
{
@ -48,7 +49,7 @@ public class GameStart : MonoBehaviour
void playSplash()
{
bool isShowSplash = false;
bool isShowSplash = true;
if (isShowSplash)
{
string path = AppConst.PersistentDataPath + "lz4/splashpanel.unity3d";
@ -63,7 +64,7 @@ public class GameStart : MonoBehaviour
Image image2 = gameObj2.transform.Find("Canvas/image2").GetComponent<Image>();
image2.DOFade(1, 0).OnComplete(() => {
image2.DOFade(0, 0).SetDelay(2).OnComplete(() => {
image2.DOFade(0, 0).SetDelay(0).OnComplete(() => {
image.color = new Color(image.color.r, image.color.g, image.color.b, 0);
image.DOFade(1, 1).OnComplete(() => {
image.DOFade(0, 1).SetDelay(2).OnComplete(() => {

View File

@ -71,7 +71,6 @@ public class DelegateFactory
dict.Add(typeof(UnityEngine.Application.AdvertisingIdentifierCallback), factory.UnityEngine_Application_AdvertisingIdentifierCallback);
dict.Add(typeof(UnityEngine.Application.LowMemoryCallback), factory.UnityEngine_Application_LowMemoryCallback);
dict.Add(typeof(UnityEngine.Application.LogCallback), factory.UnityEngine_Application_LogCallback);
dict.Add(typeof(System.Action<bool>), factory.System_Action_bool);
dict.Add(typeof(System.Func<bool>), factory.System_Func_bool);
dict.Add(typeof(UnityEngine.AudioClip.PCMReaderCallback), factory.UnityEngine_AudioClip_PCMReaderCallback);
dict.Add(typeof(UnityEngine.AudioClip.PCMSetPositionCallback), factory.UnityEngine_AudioClip_PCMSetPositionCallback);
@ -158,7 +157,6 @@ public class DelegateFactory
DelegateTraits<UnityEngine.Application.AdvertisingIdentifierCallback>.Init(factory.UnityEngine_Application_AdvertisingIdentifierCallback);
DelegateTraits<UnityEngine.Application.LowMemoryCallback>.Init(factory.UnityEngine_Application_LowMemoryCallback);
DelegateTraits<UnityEngine.Application.LogCallback>.Init(factory.UnityEngine_Application_LogCallback);
DelegateTraits<System.Action<bool>>.Init(factory.System_Action_bool);
DelegateTraits<System.Func<bool>>.Init(factory.System_Func_bool);
DelegateTraits<UnityEngine.AudioClip.PCMReaderCallback>.Init(factory.UnityEngine_AudioClip_PCMReaderCallback);
DelegateTraits<UnityEngine.AudioClip.PCMSetPositionCallback>.Init(factory.UnityEngine_AudioClip_PCMSetPositionCallback);
@ -245,7 +243,6 @@ public class DelegateFactory
TypeTraits<UnityEngine.Application.AdvertisingIdentifierCallback>.Init(factory.Check_UnityEngine_Application_AdvertisingIdentifierCallback);
TypeTraits<UnityEngine.Application.LowMemoryCallback>.Init(factory.Check_UnityEngine_Application_LowMemoryCallback);
TypeTraits<UnityEngine.Application.LogCallback>.Init(factory.Check_UnityEngine_Application_LogCallback);
TypeTraits<System.Action<bool>>.Init(factory.Check_System_Action_bool);
TypeTraits<System.Func<bool>>.Init(factory.Check_System_Func_bool);
TypeTraits<UnityEngine.AudioClip.PCMReaderCallback>.Init(factory.Check_UnityEngine_AudioClip_PCMReaderCallback);
TypeTraits<UnityEngine.AudioClip.PCMSetPositionCallback>.Init(factory.Check_UnityEngine_AudioClip_PCMSetPositionCallback);
@ -332,7 +329,6 @@ public class DelegateFactory
StackTraits<UnityEngine.Application.AdvertisingIdentifierCallback>.Push = factory.Push_UnityEngine_Application_AdvertisingIdentifierCallback;
StackTraits<UnityEngine.Application.LowMemoryCallback>.Push = factory.Push_UnityEngine_Application_LowMemoryCallback;
StackTraits<UnityEngine.Application.LogCallback>.Push = factory.Push_UnityEngine_Application_LogCallback;
StackTraits<System.Action<bool>>.Push = factory.Push_System_Action_bool;
StackTraits<System.Func<bool>>.Push = factory.Push_System_Func_bool;
StackTraits<UnityEngine.AudioClip.PCMReaderCallback>.Push = factory.Push_UnityEngine_AudioClip_PCMReaderCallback;
StackTraits<UnityEngine.AudioClip.PCMSetPositionCallback>.Push = factory.Push_UnityEngine_AudioClip_PCMSetPositionCallback;
@ -3603,63 +3599,6 @@ public class DelegateFactory
ToLua.Push(L, o);
}
class System_Action_bool_Event : LuaDelegate
{
public System_Action_bool_Event(LuaFunction func) : base(func) { }
public System_Action_bool_Event(LuaFunction func, LuaTable self) : base(func, self) { }
public void Call(bool param0)
{
func.BeginPCall();
func.Push(param0);
func.PCall();
func.EndPCall();
}
public void CallWithSelf(bool param0)
{
func.BeginPCall();
func.Push(self);
func.Push(param0);
func.PCall();
func.EndPCall();
}
}
public System.Action<bool> System_Action_bool(LuaFunction func, LuaTable self, bool flag)
{
if (func == null)
{
System.Action<bool> fn = delegate(bool param0) { };
return fn;
}
if(!flag)
{
System_Action_bool_Event target = new System_Action_bool_Event(func);
System.Action<bool> d = target.Call;
target.method = d.Method;
return d;
}
else
{
System_Action_bool_Event target = new System_Action_bool_Event(func, self);
System.Action<bool> d = target.CallWithSelf;
target.method = d.Method;
return d;
}
}
bool Check_System_Action_bool(IntPtr L, int pos)
{
return TypeChecker.CheckDelegateType(typeof(System.Action<bool>), L, pos);
}
void Push_System_Action_bool(IntPtr L, System.Action<bool> o)
{
ToLua.Push(L, o);
}
class System_Func_bool_Event : LuaDelegate
{
public System_Func_bool_Event(LuaFunction func) : base(func) { }

View File

@ -11,6 +11,7 @@ public class GameLogic_ResourcesManagerWrap
L.RegFunction("LoadAsset", LoadAsset);
L.RegFunction("LoadSpriteAsset", LoadSpriteAsset);
L.RegFunction("LoadAssetAsync", LoadAssetAsync);
L.RegFunction("PreLoadAssetAsync", PreLoadAssetAsync);
L.RegFunction("UnLoadAsset", UnLoadAsset);
L.RegFunction("UnLoadGame", UnLoadGame);
L.RegFunction("UnLoadUnUseAssetAndAssetBundle", UnLoadUnUseAssetAndAssetBundle);
@ -118,6 +119,24 @@ public class GameLogic_ResourcesManagerWrap
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int PreLoadAssetAsync(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 3);
GameLogic.ResourcesManager obj = (GameLogic.ResourcesManager)ToLua.CheckObject<GameLogic.ResourcesManager>(L, 1);
string arg0 = ToLua.CheckString(L, 2);
LuaFunction arg1 = ToLua.CheckLuaFunction(L, 3);
obj.PreLoadAssetAsync(arg0, arg1);
return 0;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int UnLoadAsset(IntPtr L)
{

View File

@ -399,7 +399,6 @@ public static class LuaBinder
L.RegFunction("Action_int", System_Action_int);
L.RegFunction("Comparison_int", System_Comparison_int);
L.RegFunction("Func_int_int", System_Func_int_int);
L.RegFunction("Action_bool", System_Action_bool);
L.RegFunction("Func_bool", System_Func_bool);
L.RegFunction("Action_UnityEngine_AsyncOperation", System_Action_UnityEngine_AsyncOperation);
L.RegFunction("Action_string", System_Action_string);
@ -2532,33 +2531,6 @@ public static class LuaBinder
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int System_Action_bool(IntPtr L)
{
try
{
int count = LuaDLL.lua_gettop(L);
LuaFunction func = ToLua.CheckLuaFunction(L, 1);
if (count == 1)
{
Delegate arg1 = DelegateTraits<System.Action<bool>>.Create(func);
ToLua.Push(L, arg1);
}
else
{
LuaTable self = ToLua.CheckLuaTable(L, 2);
Delegate arg1 = DelegateTraits<System.Action<bool>>.Create(func, self);
ToLua.Push(L, arg1);
}
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int System_Func_bool(IntPtr L)
{