【战斗】=======伤害公式 修改 去点 防御0.5的容错

dev_chengFeng
wangzhenxing 2021-10-14 17:12:01 +08:00
parent bbd9c9e1c2
commit fbb1c387c7
1 changed files with 1 additions and 1 deletions

View File

@ -839,7 +839,7 @@ function BattleUtil.CalDamage(skill, atkRole, defRole, damageType, baseFactor, i
-- 无视防御系数
ignoreDef = 1 - (ignoreDef or 0)
-- 基础伤害 = 攻击力 - 防御力
baseDamage = max(attack - BattleUtil.FP_Mul(0.5, defence, ignoreDef), 0)
baseDamage = max(attack - BattleUtil.FP_Mul(defence, ignoreDef), 0)
-- 基础伤害增加系数
local addDamageFactor = 1 + atkRole:GetRoleData(RoleDataName.DamageBocusFactor) - defRole:GetRoleData(RoleDataName.DamageReduceFactor)