解锁条件修改
parent
298946dd2d
commit
fbed4d34ff
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@ -2094,6 +2094,7 @@ RectTransform:
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- {fileID: 3746196357489720638}
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- {fileID: 8783085136368094142}
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- {fileID: 914312545127852260}
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- {fileID: 1391451663208606841}
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m_Father: {fileID: 8396209728857207438}
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m_RootOrder: 1
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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@ -2561,3 +2562,77 @@ MonoBehaviour:
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m_FillClockwise: 1
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m_FillOrigin: 0
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m_UseSpriteMesh: 0
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--- !u!1 &9011176422332360032
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GameObject:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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serializedVersion: 6
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m_Component:
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- component: {fileID: 1391451663208606841}
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- component: {fileID: 6316141985379437530}
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- component: {fileID: 3832789380871958617}
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m_Layer: 0
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m_Name: lock
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m_TagString: Untagged
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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m_StaticEditorFlags: 0
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m_IsActive: 1
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--- !u!224 &1391451663208606841
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RectTransform:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 9011176422332360032}
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_Children: []
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m_Father: {fileID: 1994294546225590454}
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m_RootOrder: 3
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0.5, y: 0.5}
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m_AnchorMax: {x: 0.5, y: 0.5}
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m_AnchoredPosition: {x: 0, y: 0}
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m_SizeDelta: {x: 106, y: 74}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!222 &6316141985379437530
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CanvasRenderer:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 9011176422332360032}
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m_CullTransparentMesh: 0
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--- !u!114 &3832789380871958617
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 9011176422332360032}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: -765806418, guid: f70555f144d8491a825f0804e09c671c, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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m_Material: {fileID: 0}
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m_Color: {r: 1, g: 1, b: 1, a: 1}
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m_RaycastTarget: 1
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m_OnCullStateChanged:
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m_PersistentCalls:
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m_Calls: []
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m_TypeName: UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI,
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Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
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m_Sprite: {fileID: 21300000, guid: 8f797b996c03faa4abffb3134701a8bc, type: 3}
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m_Type: 0
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m_PreserveAspect: 0
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m_FillCenter: 1
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m_FillMethod: 4
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m_FillAmount: 1
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m_FillClockwise: 1
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m_FillOrigin: 0
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m_UseSpriteMesh: 0
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@ -51,6 +51,7 @@ function TianShuMiJuanMainPanel.SetTabAdapter(newTab, index, status)
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local img = Util.GetGameObject(newTab.gameObject,"img"):GetComponent("Image")
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local redpot = Util.GetGameObject(newTab.gameObject,"redpot")
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local tabName = Util.GetGameObject(newTab.gameObject,"Text"):GetComponent("Text")
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local lock = Util.GetGameObject(newTab.gameObject,"lock")
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if tabs[index].rpType > 0 then
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if redPointList[tabs[index].rpType] then
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ClearRedPointObject(tabs[index].rpType,redPointList[tabs[index].rpType])
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@ -60,20 +61,23 @@ function TianShuMiJuanMainPanel.SetTabAdapter(newTab, index, status)
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end
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img.sprite = Util.LoadSprite(tabs[index][status])
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tabName.text = tabs[index].tabName
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if tabs[index].funcType > 0 then
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if ActTimeCtrlManager.SingleFuncState(tabs[index].funcType) then
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newTab.gameObject:SetActive(true)
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else
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newTab.gameObject:SetActive(false)
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end
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if status == "lock" then
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lock.gameObject:SetActive(true)
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else
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newTab.gameObject:SetActive(true)
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lock.gameObject:SetActive(false)
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end
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end
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function TianShuMiJuanMainPanel.TabIsLockCheck(index)
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return false
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if tabs[index].funcType > 0 then
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if ActTimeCtrlManager.SingleFuncState(tabs[index].funcType) then
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return false
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else
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return true,ActTimeCtrlManager.SystemOpenTip(tabs[index].funcType)
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end
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else
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return false
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end
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end
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function TianShuMiJuanMainPanel.SetChangeTabCallBack(index)
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if curPage == index then
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