From fbff3d2a2ad6fe57150a16df10f90a77d8f7b779 Mon Sep 17 00:00:00 2001 From: gaoxin Date: Tue, 28 Jul 2020 17:20:25 +0800 Subject: [PATCH] =?UTF-8?q?=E5=88=A0=E9=99=A4=E9=9F=B3=E9=A2=91=E6=96=87?= =?UTF-8?q?=E4=BB=B6=E5=AF=BC=E5=85=A5=E6=97=B6=E8=87=AA=E5=8A=A8=E8=AE=BE?= =?UTF-8?q?=E7=BD=AE=E6=96=87=E4=BB=B6=E6=A0=BC=E5=BC=8F=E7=9A=84=E9=97=AE?= =?UTF-8?q?=E9=A2=98?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- Assets/Scripts/Editor/CustomImportSettings.cs | 11 ++++++++--- 1 file changed, 8 insertions(+), 3 deletions(-) diff --git a/Assets/Scripts/Editor/CustomImportSettings.cs b/Assets/Scripts/Editor/CustomImportSettings.cs index 9212e0d036..b4e51ecc99 100644 --- a/Assets/Scripts/Editor/CustomImportSettings.cs +++ b/Assets/Scripts/Editor/CustomImportSettings.cs @@ -33,6 +33,11 @@ namespace GameEditor SetAudio(audioImporter); } + //音频导入后处理 + public void OnPostprocessAudio(AudioClip clip) + { + } + void OnPreprocessTexture() { @@ -79,9 +84,9 @@ namespace GameEditor public void SetAudio(AudioImporter audioImporter) { - audioImporter.SetAudioSettingExt("Android",AudioClipLoadType.Streaming); - audioImporter.SetAudioSettingExt("iPhone", AudioClipLoadType.Streaming); - audioImporter.SetAudioSettingExt("Standalone", AudioClipLoadType.Streaming); + //audioImporter.SetAudioSettingExt("Android",AudioClipLoadType.Streaming); + //audioImporter.SetAudioSettingExt("iPhone", AudioClipLoadType.Streaming); + //audioImporter.SetAudioSettingExt("Standalone", AudioClipLoadType.Streaming); }