屏蔽room manager
parent
bcdf4d9b71
commit
fc9c7d80b6
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@ -46,7 +46,7 @@ local ManagerNames = {
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"Map/MapManager",
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----地图战斗数据管理
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"MapFight/MapFightManager",
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"MapFight/RoomManager",
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--"MapFight/RoomManager",
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--新手引导
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"Guide/GuideManager",
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--任务系统数据管理,任务系统从属于通用事件系统
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@ -771,18 +771,18 @@ function this.ExecuteLoading()
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end
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else
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UIManager.OpenPanelAsync(UIName.MainPanel, function()
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if RoomManager.RoomAddress == nil or RoomManager.RoomAddress == "" then
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RoomManager.IsMatch = 0
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elseif RoomManager.RoomAddress == "1" then
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RoomManager.IsMatch = 1
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UIManager.OpenPanel(UIName.GMPanel)
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PopupTipPanel.ShowTip(Language[11141])
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else
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if RoomManager.CurRoomType == 1 then
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Log("在房间里,需要重新获取房间游戏数据~~~~~~~~~~")
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RoomManager.RoomReGetGameRequest(RoomManager.RoomAddress)
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end
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end
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-- if RoomManager.RoomAddress == nil or RoomManager.RoomAddress == "" then
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-- RoomManager.IsMatch = 0
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-- elseif RoomManager.RoomAddress == "1" then
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-- RoomManager.IsMatch = 1
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-- UIManager.OpenPanel(UIName.GMPanel)
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-- PopupTipPanel.ShowTip(Language[11141])
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-- else
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-- if RoomManager.CurRoomType == 1 then
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-- Log("在房间里,需要重新获取房间游戏数据~~~~~~~~~~")
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-- RoomManager.RoomReGetGameRequest(RoomManager.RoomAddress)
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-- end
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-- end
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LoadingPanel.End()
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end)
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end
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@ -179,8 +179,8 @@ function this.PlayerInfoRequest(func)
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--临时初始化地图探索的静态数据
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MapManager.InitAllMapPgData()
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-- WorkShopManager.UpdateWorkShopLvAndExp(msg.player.workLevel,msg.player.workExp)
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RoomManager.CurRoomType = msg.player.curRoomType
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RoomManager.RoomAddress = msg.player.roomAddreess
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--RoomManager.CurRoomType = msg.player.curRoomType
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--RoomManager.RoomAddress = msg.player.roomAddreess
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-- 精英怪数据
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local suddBossId = msg.SuddenlyBossInfo.suddBossId
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