【战斗】=====292被动位置修改

dev_chengFeng
wangzhenxing 2020-12-26 18:57:59 +09:00
parent 4bc92b8b21
commit fcc8724fca
1 changed files with 30 additions and 0 deletions

View File

@ -5187,6 +5187,9 @@ local passivityList = {
if skill and skill.type== BattleSkillType.Extra and skill.owner.roleId==10015 and judge==1 then
return
end
if skill and skill.type== BattleSkillType.ChaosNormal and judge==1 then
return
end
if target:IsDead() and not BattleUtil.CheckIsNoDead(target) and not role:IsDead() then
-- local target = RoleManager.GetAliveAggro(role)
--BattleUtil.CalDamage(nil, role, target, 1, f1)
@ -5881,6 +5884,33 @@ local passivityList = {
end
role.Event:AddEvent(BattleEventName.RoleBeHit,onRoleBeHit)
end,
-- 直接伤害击杀目标释放对[a][b]%[c]技能伤害 神女庇佑魂印效果 播放佩戴者的技能动作和特效
-- a[int 目标选择系数] b[flaot] c[int 伤害类型]
[292] = function(role, args,id,judge)
local targets = args[1]
local f1 = args[2]
local f2=args[3]
local onRoleHit = function(target, damage, bCrit, finalDmg, damageType, skill)
--如果是技能并且这个被动已经被触发过 return
if skill and BattleUtil.ChecklistIsContainValue(skill.triggerPassivityId,id) then
return
end
--处理伏虎觉醒十星附加的额外技能,额外技能不触发这个特性 2020/11/17 wangzhenxing
if skill and skill.type== BattleSkillType.Extra and skill.owner.roleId==10015 and judge==1 then
return
end
if target:IsDead() and not BattleUtil.CheckIsNoDead(target) and not role:IsDead() then
--role:InsertExtraSkill(f1,f2)
local effectData={role.superSkill[1],role.superSkill[2],role.superSkill[3],role.superSkill[4],{targets,{1,f1,f2}}}
SkillManager.InsertSkill(role, effectData,BattleSkillType.Extra, nil, true, false)
if skill then
table.insert(skill.triggerPassivityId,id)
end
end
end
role.Event:AddEvent(BattleEventName.RoleHit, onRoleHit)
end,
--技能追加的普攻额外造成目标[a][b]%的伤害。技能每成功[c]1个目标,额外造成[d]%生命上限的伤害
--a[int 属性id] b[float] c[控制状态] d[flaot]