diff --git a/Assets/ManagedResources/~Lua/View/ItemView.lua b/Assets/ManagedResources/~Lua/View/ItemView.lua index c4d8ec07bf..cf013bd4f3 100644 --- a/Assets/ManagedResources/~Lua/View/ItemView.lua +++ b/Assets/ManagedResources/~Lua/View/ItemView.lua @@ -169,7 +169,7 @@ function ItemView:GetRewardShow(_itemData, effectLayer) LogGreen("itemType:" .. tostring(_itemData.itemType) .. " Name:" .. tostring(_itemData.configData.Name) .. " 数量:" .. - tostring(_itemData.num)) + tostring(_itemData.num) .. "/" .. tostring(_itemData.configData.ItemType)) if _itemData.itemType == 1 or _itemData.itemType == 0 then --物品 --item if effectLayer > 0 and _itemData.configData.Quantity1 then @@ -308,6 +308,7 @@ function ItemView:GetRewardShow(_itemData, effectLayer) SetHeroStars(self.spLoader, self.starGrid, star, 1, Vector2.New(32.5, 32.5), -15) elseif _itemData.configData.ItemType == ItemType.talismanSoulChip then self.num:SetActive(true) + self.UI_Effect_jinkuang_Fang:SetActive(_itemData.num >= 50) self.frame.sprite = self.spLoader:LoadSprite(GetQuantityImageByquality(itemConfig[_itemData.backData.itemId] .Quantity)) self.frameMask:SetActive(true)