【鸿蒙阵修改】
parent
05ddee7ae8
commit
fddced81a3
|
@ -43,8 +43,7 @@ function HongMengEnvoyPanel:InitComponent()
|
|||
|
||||
self:InitEnvoyItemList(ItemPfb, parent)
|
||||
|
||||
Gold = BagManager.GetTotalItemNum(UpViewRechargeType.Gold)
|
||||
GrowthAmulet = BagManager.GetTotalItemNum(UpViewRechargeType.GrowthAmulet)
|
||||
|
||||
end
|
||||
|
||||
function HongMengEnvoyPanel:InitEnvoyItemList(ItemPfb, parent)
|
||||
|
@ -122,6 +121,8 @@ function HongMengEnvoyPanel:BindEvent()
|
|||
-- body
|
||||
return
|
||||
end
|
||||
Gold = BagManager.GetTotalItemNum(UpViewRechargeType.Gold)
|
||||
GrowthAmulet = BagManager.GetTotalItemNum(UpViewRechargeType.GrowthAmulet)
|
||||
if Gold >= data.LevelUp[1][2] then
|
||||
-- body
|
||||
if GrowthAmulet >= data.LevelUp[2][2] then
|
||||
|
@ -145,9 +146,9 @@ function HongMengEnvoyPanel:BindEvent()
|
|||
|
||||
if Gold >= data.LevelUp[1][2] then
|
||||
-- body
|
||||
self.TextGold.text = string.format("<color=#9e8d6c>%d</color>",data.LevelUp[1][2])
|
||||
self.TextGold.text = string.format("<color=#D1D1D1>%d</color>",data.LevelUp[1][2])
|
||||
if GrowthAmulet >= data.LevelUp[2][2] then
|
||||
self.TextGrowthAmulet.text = string.format("<color=#9e8d6c>%d</color>",data.LevelUp[2][2])
|
||||
self.TextGrowthAmulet.text = string.format("<color=#D1D1D1>%d</color>",data.LevelUp[2][2])
|
||||
else
|
||||
self.TextGrowthAmulet.text = string.format("<color=#E15558>%d</color>",data.LevelUp[2][2])
|
||||
end
|
||||
|
@ -155,7 +156,7 @@ function HongMengEnvoyPanel:BindEvent()
|
|||
self.TextGold.text = string.format("<color=#E15558>%d</color>",data.LevelUp[1][2])
|
||||
if GrowthAmulet >= data.LevelUp[2][2] then
|
||||
|
||||
self.TextGrowthAmulet.text = string.format("<color=#9e8d6c>%d</color>",data.LevelUp[2][2])
|
||||
self.TextGrowthAmulet.text = string.format("<color=#D1D1D1>%d</color>",data.LevelUp[2][2])
|
||||
else
|
||||
|
||||
self.TextGrowthAmulet.text = string.format("<color=#E15558>%d</color>",data.LevelUp[2][2])
|
||||
|
@ -306,7 +307,8 @@ end
|
|||
function HongMengEnvoyPanel:OnOpen(equipSId)
|
||||
--NetManager.PlayerInfoRequest(LoadingPanel.OnStep)
|
||||
self.UpView = SubUIManager.Open(SubUIConfig.UpView, self.gameObject.transform, {showType = UpViewOpenType.ShowLeft})
|
||||
|
||||
Gold = BagManager.GetTotalItemNum(UpViewRechargeType.Gold)
|
||||
GrowthAmulet = BagManager.GetTotalItemNum(UpViewRechargeType.GrowthAmulet)
|
||||
for i = 1, #self.EnvoyItemList do
|
||||
-- body
|
||||
self.EnvoyItemList[i]:OnOpen()
|
||||
|
|
|
@ -93,12 +93,11 @@ function this:InitBox()
|
|||
|
||||
this.ScrollView:SetData(keys,function (index, go)
|
||||
local key = keys[index]
|
||||
-- print(index)
|
||||
|
||||
this.SingleBoxDataShow(go, this.tab[key], index)
|
||||
-- local TimerText = Util.GetGameObject(go.transform,"Box/Empty/Image/Text"):GetComponent("Text")
|
||||
-- local Empty = Util.GetGameObject(go.transform,"Box/Empty")
|
||||
|
||||
end)
|
||||
|
||||
end,false,false)
|
||||
--print(LengthOfTable(ItemList))
|
||||
|
||||
|
||||
|
@ -392,16 +391,11 @@ function this:Refesh(id)
|
|||
local keys = GameDataBase.SheetBase.GetKeys(this.tab) --获取数据长度
|
||||
this.ScrollView:SetData(keys,function (index, go)
|
||||
local key = keys[index]
|
||||
this.SingleBoxDataShow(go, this.tab[key],index)
|
||||
-- local TimerText = Util.GetGameObject(go.transform,"Box/Empty/Image/Text"):GetComponent("Text")
|
||||
-- local Empty = Util.GetGameObject(go.transform,"Box/Empty")
|
||||
-- ItemList[go] ={}
|
||||
-- ItemList[go].index = index
|
||||
|
||||
-- ItemList[go].TimerText = TimerText
|
||||
|
||||
this.SingleBoxDataShow(go, this.tab[key], index)
|
||||
|
||||
-- ItemList[go].Empty = Empty
|
||||
end)
|
||||
|
||||
end,true,true)
|
||||
end
|
||||
function this:OpenBoxFun()
|
||||
if tempData then
|
||||
|
@ -453,16 +447,11 @@ function this:UpdateHero(Herodata)
|
|||
|
||||
this.ScrollView:SetData(keys,function (index, go)
|
||||
local key = keys[index]
|
||||
this.SingleBoxDataShow(go, this.tab[key],index)
|
||||
-- local TimerText = Util.GetGameObject(go.transform,"Box/Empty/Image/Text"):GetComponent("Text")
|
||||
-- local Empty = Util.GetGameObject(go.transform,"Box/Empty")
|
||||
-- ItemList[go] ={}
|
||||
-- ItemList[go].index = index
|
||||
|
||||
-- ItemList[go].TimerText = TimerText
|
||||
|
||||
this.SingleBoxDataShow(go, this.tab[key], index)
|
||||
|
||||
-- ItemList[go].Empty = Empty
|
||||
end)
|
||||
|
||||
end,true,true)
|
||||
this.RunTimerFun()
|
||||
end
|
||||
|
||||
|
@ -503,18 +492,12 @@ function this:UnLoadFun(msg)
|
|||
|
||||
ItemList = {}
|
||||
this.ScrollView:SetData(keys,function (index, go)
|
||||
|
||||
local key = keys[index]
|
||||
this.SingleBoxDataShow(go, this.tab[key],index)
|
||||
-- local TimerText = Util.GetGameObject(go.transform,"Box/Empty/Image/Text"):GetComponent("Text")
|
||||
-- local Empty = Util.GetGameObject(go.transform,"Box/Empty")
|
||||
-- ItemList[go] ={}
|
||||
-- ItemList[go].index = index
|
||||
|
||||
-- ItemList[go].TimerText = TimerText
|
||||
|
||||
this.SingleBoxDataShow(go, this.tab[key], index)
|
||||
|
||||
-- ItemList[go].Empty = Empty
|
||||
end)
|
||||
|
||||
end,true,true)
|
||||
this.RunTimerFun()
|
||||
end
|
||||
|
||||
|
@ -523,16 +506,11 @@ function this:OnlyRefeshHeroLv()
|
|||
local keys = GameDataBase.SheetBase.GetKeys(this.tab) --获取数据长度
|
||||
this.ScrollView:SetData(keys,function (index, go)
|
||||
local key = keys[index]
|
||||
this.SingleBoxDataShow(go, this.tab[key],index)
|
||||
-- local TimerText = Util.GetGameObject(go.transform,"Box/Empty/Image/Text"):GetComponent("Text")
|
||||
-- local Empty = Util.GetGameObject(go.transform,"Box/Empty")
|
||||
-- ItemList[go] ={}
|
||||
-- ItemList[go].index = index
|
||||
|
||||
-- ItemList[go].TimerText = TimerText
|
||||
|
||||
this.SingleBoxDataShow(go, this.tab[key], index)
|
||||
|
||||
-- ItemList[go].Empty = Empty
|
||||
end)
|
||||
|
||||
end,true,true)
|
||||
|
||||
end
|
||||
--界面关闭时调用(用于子类重写)
|
||||
|
|
Loading…
Reference in New Issue