增加魂印战力
parent
114c910cd8
commit
fe3ff00677
|
@ -941,58 +941,60 @@ end
|
|||
--英雄身上魂印属性计算
|
||||
local function CalculateSoulPrintAddVal(_heroId)
|
||||
|
||||
-- local allSoulPrintAddWarPowerVal = 0
|
||||
-- local curHeroData = HeroManager.GetSingleHeroData(_heroId)
|
||||
-- if curHeroData then
|
||||
-- if (table.nums(curHeroData.soulPrintList) >= 1) then
|
||||
-- for i = 1, #curHeroData.soulPrintList do
|
||||
-- LogError(_heroId)
|
||||
-- local cursoulPrintConfig = equipConfig[curHeroData.soulPrintList[i].equipId]
|
||||
-- if cursoulPrintConfig then
|
||||
-- allSoulPrintAddWarPowerVal = allSoulPrintAddWarPowerVal + cursoulPrintConfig.Score
|
||||
-- end
|
||||
-- end
|
||||
-- end
|
||||
-- end
|
||||
-- return allSoulPrintAddWarPowerVal
|
||||
local addAllProVal = {}
|
||||
local singleHeroProVal,lvProVal,allHeroProVal,specialProVal
|
||||
local allSoulPrintAddWarPowerVal = 0
|
||||
local curHeroData = HeroManager.GetSingleHeroData(_heroId)
|
||||
if curHeroData then
|
||||
if(table.nums(curHeroData.soulPrintList) >= 1) then
|
||||
for i = 1, #curHeroData.soulPrintList do
|
||||
local cursoulPrintConfig = equipConfig[curHeroData.soulPrintList[i].equipId]
|
||||
if cursoulPrintConfig then
|
||||
--基础属性计算
|
||||
local soulPrintPropertyList = cursoulPrintConfig.Property
|
||||
if soulPrintPropertyList and #soulPrintPropertyList > 0 then
|
||||
for i,v in pairs(soulPrintPropertyList) do
|
||||
if(addAllProVal[v[1]]) then
|
||||
addAllProVal[v[1]]=v[2]+addAllProVal[v[1]]
|
||||
else
|
||||
addAllProVal[v[1]]=v[2]
|
||||
end
|
||||
end
|
||||
end
|
||||
--被动技能计算
|
||||
if cursoulPrintConfig.PassiveSkill then
|
||||
--单体加成 --单体等级限制加成 --团体加成 --减乘
|
||||
singleHeroProVal,lvProVal,allHeroProVal,specialProVal = this.CalculatePassiveSkillsValList(WarPowerType.SoulPrint,cursoulPrintConfig.PassiveSkill)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
if (table.nums(curHeroData.soulPrintList) >= 1) then
|
||||
for i = 1, #curHeroData.soulPrintList do
|
||||
-- LogError(_heroId)
|
||||
local cursoulPrintConfig = equipConfig[curHeroData.soulPrintList[i].equipId]
|
||||
if cursoulPrintConfig then
|
||||
allSoulPrintAddWarPowerVal = allSoulPrintAddWarPowerVal + cursoulPrintConfig.Score
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
if singleHeroProVal and LengthOfTable(singleHeroProVal) > 0 then
|
||||
for i,v in pairs(singleHeroProVal) do
|
||||
if addAllProVal[i] then
|
||||
addAllProVal[i] = addAllProVal[i] + v
|
||||
else
|
||||
addAllProVal[i] = v
|
||||
end
|
||||
end
|
||||
end
|
||||
return addAllProVal,lvProVal,allHeroProVal,specialProVal
|
||||
return allSoulPrintAddWarPowerVal
|
||||
|
||||
|
||||
-- local addAllProVal = {}
|
||||
-- local singleHeroProVal,lvProVal,allHeroProVal,specialProVal
|
||||
-- local curHeroData = HeroManager.GetSingleHeroData(_heroId)
|
||||
-- if curHeroData then
|
||||
-- if(table.nums(curHeroData.soulPrintList) >= 1) then
|
||||
-- for i = 1, #curHeroData.soulPrintList do
|
||||
-- local cursoulPrintConfig = equipConfig[curHeroData.soulPrintList[i].equipId]
|
||||
-- if cursoulPrintConfig then
|
||||
-- --基础属性计算
|
||||
-- local soulPrintPropertyList = cursoulPrintConfig.Property
|
||||
-- if soulPrintPropertyList and #soulPrintPropertyList > 0 then
|
||||
-- for i,v in pairs(soulPrintPropertyList) do
|
||||
-- if(addAllProVal[v[1]]) then
|
||||
-- addAllProVal[v[1]]=v[2]+addAllProVal[v[1]]
|
||||
-- else
|
||||
-- addAllProVal[v[1]]=v[2]
|
||||
-- end
|
||||
-- end
|
||||
-- end
|
||||
-- --被动技能计算
|
||||
-- if cursoulPrintConfig.PassiveSkill then
|
||||
-- --单体加成 --单体等级限制加成 --团体加成 --减乘
|
||||
-- singleHeroProVal,lvProVal,allHeroProVal,specialProVal = this.CalculatePassiveSkillsValList(WarPowerType.SoulPrint,cursoulPrintConfig.PassiveSkill)
|
||||
-- end
|
||||
-- end
|
||||
-- end
|
||||
-- end
|
||||
-- end
|
||||
-- if singleHeroProVal and LengthOfTable(singleHeroProVal) > 0 then
|
||||
-- for i,v in pairs(singleHeroProVal) do
|
||||
-- if addAllProVal[i] then
|
||||
-- addAllProVal[i] = addAllProVal[i] + v
|
||||
-- else
|
||||
-- addAllProVal[i] = v
|
||||
-- end
|
||||
-- end
|
||||
-- end
|
||||
-- return addAllProVal,lvProVal,allHeroProVal,specialProVal
|
||||
end
|
||||
--英雄身上宝器属性计算
|
||||
local function CalculateEquipTreaSureAddVal(_heroId)
|
||||
|
@ -1583,7 +1585,8 @@ function this.CalculateHeroAllProValList(_type, _heroDid, isWar, _breakId, _upSt
|
|||
-- end
|
||||
--end
|
||||
--魂印的属性加成
|
||||
local singleHeroSoulPrintProVal,lvSoulPrintProVal,allHeroSoulPrintProVal,specialSoulPrintProVal = CalculateSoulPrintAddVal(curHeroData.dynamicId)
|
||||
-- local singleHeroSoulPrintProVal,lvSoulPrintProVal,allHeroSoulPrintProVal,specialSoulPrintProVal = CalculateSoulPrintAddVal(curHeroData.dynamicId)
|
||||
local allSoulPrintAddWarPowerVal = CalculateSoulPrintAddVal(curHeroData.dynamicId)
|
||||
-- LogError("魂印的单体属性加成 "..allSoulPrintAddWarPowerVal)
|
||||
--宝器加成 宝器本身属性 + 宝器激活的强化共鸣 和 精炼共鸣
|
||||
local equipTreasureAddPro = CalculateEquipTreaSureAddVal(curHeroData.dynamicId)
|
||||
|
@ -1627,19 +1630,19 @@ function this.CalculateHeroAllProValList(_type, _heroDid, isWar, _breakId, _upSt
|
|||
this.DoubleTableCompound(allAddProVal, allPokemonPeiJianAddPro)
|
||||
this.DoubleTableCompound(allAddProVal, guildSkillAllProAdd)
|
||||
this.DoubleTableCompound(allAddProVal, falismanSingleHeroProVal)
|
||||
this.DoubleTableCompound(allAddProVal,singleHeroSoulPrintProVal)
|
||||
-- this.DoubleTableCompound(allAddProVal,singleHeroSoulPrintProVal)
|
||||
this.DoubleTableCompound(allAddProVal, playerDcorateAdd)
|
||||
this.DoubleTableCompound(allAddProVal, heroSkillSingleHeroProVal)
|
||||
this.DoubleTableCompound(allAddProVal, equipTreasureAddPro)
|
||||
this.DoubleTableCompound(allAddProVal, vipAddPro)
|
||||
--100等级所有属性合并
|
||||
this.DoubleTableCompound(lvProVal, falismanLvProVal)
|
||||
this.DoubleTableCompound(lvProVal,lvSoulPrintProVal)
|
||||
-- this.DoubleTableCompound(lvProVal,lvSoulPrintProVal)
|
||||
this.DoubleTableCompound(lvProVal, heroSkillLvProVal)
|
||||
--团体所有属性合并
|
||||
if not _isAllHeroProVal then
|
||||
this.DoubleTableCompound(allHeroProVal, falismanAllHeroProVal)
|
||||
this.DoubleTableCompound(allHeroProVal,allHeroSoulPrintProVal)
|
||||
-- this.DoubleTableCompound(allHeroProVal,allHeroSoulPrintProVal)
|
||||
this.DoubleTableCompound(allHeroProVal, heroSkillAllHeroProVal)
|
||||
this.DoubleTableCompound(allHeroProVal, teamAddPro)
|
||||
end
|
||||
|
@ -1650,7 +1653,7 @@ function this.CalculateHeroAllProValList(_type, _heroDid, isWar, _breakId, _upSt
|
|||
-- end
|
||||
--4公式特殊(减乘)所有属性加成
|
||||
this.DoubleTableCompound(specialProVal, falismanSpecialProVal)
|
||||
this.DoubleTableCompound(specialProVal,specialSoulPrintProVal)
|
||||
-- this.DoubleTableCompound(specialProVal,specialSoulPrintProVal)
|
||||
this.DoubleTableCompound(specialProVal, heroSkillSpecialProVal)
|
||||
--100等级所有属性合并
|
||||
local forNum = curLvNum - 100
|
||||
|
@ -1766,10 +1769,10 @@ curHeroData.MLSproList={}
|
|||
if _type == 1 then
|
||||
--最后加魂印战力
|
||||
allAddProVal[HeroProType.WarPower] =
|
||||
allEquipScore + CalculateWarForce(allAddProVal)
|
||||
allEquipScore + CalculateWarForce(allAddProVal) + allSoulPrintAddWarPowerVal
|
||||
elseif _type == 2 then
|
||||
allAddProVal[HeroProType.WarPower] =
|
||||
allEquipScore + CalculateWarForce(allAddProVal)
|
||||
allEquipScore + CalculateWarForce(allAddProVal) + allSoulPrintAddWarPowerVal
|
||||
--最后加魂印战力
|
||||
end
|
||||
--for i, v in pairs(allAddProVal) do
|
||||
|
|
Loading…
Reference in New Issue