天地烘炉修改提交
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9070ad04ca
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ff48e4c11f
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|
||||
textureCompression: 1
|
||||
compressionQuality: 50
|
||||
crunchedCompression: 0
|
||||
allowsAlphaSplitting: 0
|
||||
overridden: 0
|
||||
androidETC2FallbackOverride: 0
|
||||
spriteSheet:
|
||||
serializedVersion: 2
|
||||
sprites: []
|
||||
outline: []
|
||||
physicsShape: []
|
||||
bones: []
|
||||
spriteID: 475ccc26dd7e9dc44bf6695ae3a8fa10
|
||||
vertices: []
|
||||
indices:
|
||||
edges: []
|
||||
weights: []
|
||||
spritePackingTag: TiandihongluAtlas
|
||||
pSDRemoveMatte: 0
|
||||
pSDShowRemoveMatteOption: 0
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
|
@ -76,7 +76,9 @@ function this:RefreshData()
|
|||
MsgPanel.ShowTwo(string.format("确认选择%s作为心愿?",self.curData[i].name), function()end, function()
|
||||
self.selectData = {}
|
||||
for j = 1,#self.curData[i].trumpChipList do
|
||||
table.insert(self.selectData,self.curData[i].trumpChipList[j])
|
||||
if self.curData[i].trumpList[j].config.CanUp and self.curData[i].trumpList[j].config.CanUp == 1 then
|
||||
table.insert(self.selectData,self.curData[i].trumpChipList[j])
|
||||
end
|
||||
end
|
||||
this:RefreshData()
|
||||
end, "取消", "确认", "提示",false,"")
|
||||
|
@ -97,7 +99,7 @@ function this:RefreshData()
|
|||
itemList[i].items[j].select = Util.GetGameObject(itemList[i].items[j].go, "select")
|
||||
end
|
||||
itemList[i].items[j].go.gameObject:SetActive(true)
|
||||
itemList[i].items[j].item:OnOpen(false,{self.curData[i].trumpChipList[j],0}, 1.1, true, false, false, sortingOrder + 1)
|
||||
itemList[i].items[j].item:OnOpen(false,{self.curData[i].trumpChipList[j],0}, 1, true, false, false, sortingOrder + 1)
|
||||
local color = "FFFFFF"
|
||||
if self.curData[i].trumpList[j].lv == self.curData[i].trumpList[j].config.LvMax then
|
||||
color = "00FF00"
|
||||
|
@ -115,8 +117,7 @@ function this:RefreshData()
|
|||
this:SetIsSelect(self.curData[i].trumpChipList[j])
|
||||
itemList[i].items[j].select.gameObject:SetActive(this:CheckIsSelect(self.curData[i].trumpChipList[j]))
|
||||
end
|
||||
end
|
||||
|
||||
end
|
||||
end)
|
||||
end
|
||||
end
|
||||
|
|
|
@ -0,0 +1,8 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 024846920bd3ddd45b9237ade8d620d9
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -51,7 +51,7 @@ function TailsmanSoulChipLottery:InitComponent()
|
|||
self.icons[i] = {}
|
||||
self.icons[i].go = Util.GetGameObject(self.center,"icons/icon"..i)
|
||||
self.icons[i].icon = Util.GetGameObject(self.icons[i].go,"frame/icon"):GetComponent("Image")
|
||||
self.icons[i].kuang = Util.GetGameObject(self.icons[i].go,"kuang"):GetComponent("Image")
|
||||
self.icons[i].kuang = Util.GetGameObject(self.icons[i].go,"kuang")
|
||||
self.icons[i].effect=Util.GetGameObject(self.icons[i].go,"UI_effect_RecruitPanel_box_open")
|
||||
end
|
||||
|
||||
|
@ -270,10 +270,8 @@ function TailsmanSoulChipLottery:contentShow()
|
|||
for i = 1, #self.icons do
|
||||
if i <= #wishSoulData then
|
||||
self.icons[i].icon.gameObject:SetActive(true)
|
||||
self.icons[i].kuang.gameObject:SetActive(true)
|
||||
local id = wishSoulData[i]
|
||||
self.icons[i].icon.sprite = self.spLoader:LoadSprite(artConfig[itemConfig[id].ResourceID].Name)
|
||||
self.icons[i].kuang.sprite = self.spLoader:LoadSprite(SoulPrintSpriteByQuantity[itemConfig[id].Quantity].circle)
|
||||
--点击能查看魂印信息
|
||||
Util.AddOnceClick(self.icons[i].kuang.gameObject,function ()
|
||||
UIManager.OpenPanel(UIName.RewardItemSingleShowPopup,id,nil,nil)
|
||||
|
|
Loading…
Reference in New Issue