礼物合成显示秀嘎,添加礼物商店跳转

dev_one_discount
wangzhenxing 2023-09-20 17:40:33 +08:00
parent 2ffaa9e7d5
commit ff5bcbced9
6 changed files with 202 additions and 97 deletions

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@ -93,8 +93,14 @@ function this.OnShowData()
table.insert(soulPrintDatas,v)
end
end
table.sort(soulPrintDatas,function(a,b)
if a.Quality==b.Quality then
return a.Id < b.Id
else
return a.Quality < b.Quality
end
end)
curSelectSoulPrint = soulPrintDatas[1]
LogError("#soulPrintDatas============"..#soulPrintDatas)
this.ScrollView:SetData(soulPrintDatas, function (index, go)
this.SingleItemDataShow(go, soulPrintDatas[index])
end)
@ -104,19 +110,22 @@ function this.ShowGoldNum(equipSign)
for i = 1, #needGold do
needGold[i]:SetActive(false)
end
for i = 1, #equipSign.Resource do
if needGold[i] then
needGold[i]:SetActive(true)
Util.GetGameObject(needGold[i],"Image"):GetComponent("Image").sprite = this.spLoader:LoadSprite(GetResourcePath(ConfigManager.GetConfigData(ConfigName.ItemConfig,equipSign.Resource[i][1]).ResourceID))
if equipSign.Resource[1][2] > BagManager.GetItemCountById(equipSign.Resource[1][1]) then
materidaIsCan = false
needGold[i]:GetComponent("Text").text = PrintWanNum2(equipSign.Resource[i][2])--string.format("<color=#FF0011>%s</color>", equipSign.Resource[i][2])
else
materidaIsCan = true
needGold[i]:GetComponent("Text").text =PrintWanNum2(equipSign.Resource[i][2])--string.format("<color=#FCF5D3FF>%s</color>", equipSign.Resource[i][2])
if equipSign.Resource then
for i = 1, #equipSign.Resource do
if needGold[i] then
needGold[i]:SetActive(true)
Util.GetGameObject(needGold[i],"Image"):GetComponent("Image").sprite = this.spLoader:LoadSprite(GetResourcePath(ConfigManager.GetConfigData(ConfigName.ItemConfig,equipSign.Resource[i][1]).ResourceID))
if equipSign.Resource[1][2] > BagManager.GetItemCountById(equipSign.Resource[1][1]) then
materidaIsCan = false
needGold[i]:GetComponent("Text").text = PrintWanNum2(equipSign.Resource[i][2])--string.format("<color=#FF0011>%s</color>", equipSign.Resource[i][2])
else
materidaIsCan = true
needGold[i]:GetComponent("Text").text =PrintWanNum2(equipSign.Resource[i][2])--string.format("<color=#FCF5D3FF>%s</color>", equipSign.Resource[i][2])
end
end
end
end
end
function this.ShowTitleEquipData(_go,_id,index)
@ -157,10 +166,12 @@ function this.SingleItemDataShow(_go,_curequipSign)
end
local curequipSign = _curequipSign
Util.GetGameObject(_go.transform,"frame"):GetComponent("Image").sprite=this.spLoader:LoadSprite(GetQuantityImageByquality(curequipSign.Quality))
--Util.GetGameObject(_go.transform,"icon"):GetComponent("Image").sprite=this.spLoader:LoadSprite(GetResourcePath(itemConfig[curequipSign.Id].ResourceID))
local icon=Util.GetGameObject(_go.transform,"icon")
icon:SetActive(true)
icon:GetComponent("Image").sprite=this.spLoader:LoadSprite(GetResourcePath(itemConfig[curequipSign.Id].ResourceID))
Util.GetGameObject(_go.transform,"circleFrameBg/Icon"):GetComponent("Image").sprite=this.spLoader:LoadSprite(GetResourcePath(itemConfig[curequipSign.Id].ResourceID))
Util.GetGameObject(_go.transform,"circleFrameBg/circleFrame"):GetComponent("Image").sprite=this.spLoader:LoadSprite(SoulPrintSpriteByQuantity[itemConfig[curequipSign.Id].Quantity].circle)
Util.GetGameObject(_go.transform,"circleFrameBg"):GetComponent("Image").sprite=this.spLoader:LoadSprite(SoulPrintSpriteByQuantity[itemConfig[curequipSign.Id].Quantity].circleBg2)
Util.GetGameObject(_go.transform,"circleFrameBg"):SetActive(false) --:GetComponent("Image").sprite=this.spLoader:LoadSprite(SoulPrintSpriteByQuantity[itemConfig[curequipSign.Id].Quantity].circleBg2)
Util.GetGameObject(_go.transform,"name"):GetComponent("Text").text= SubString2(string.gsub(GetLanguageStrById(curequipSign.Name),Language[11520],""),6);--curequipSign.Name
Util.GetGameObject(_go.transform, "UI_effect_WuCai_Kuang"):SetActive(curequipSign.Quality == 7)
local choosed =Util.GetGameObject(_go.transform, "choosed")

View File

@ -93,8 +93,14 @@ function this.OnShowData()
table.insert(soulPrintDatas,v)
end
end
table.sort(soulPrintDatas,function(a,b)
if a.Quality==b.Quality then
return a.Id < b.Id
else
return a.Quality < b.Quality
end
end)
curSelectSoulPrint = soulPrintDatas[1]
LogError("#soulPrintDatas============"..#soulPrintDatas)
this.ScrollView:SetData(soulPrintDatas, function (index, go)
this.SingleItemDataShow(go, soulPrintDatas[index])
end)
@ -157,10 +163,12 @@ function this.SingleItemDataShow(_go,_curequipSign)
end
local curequipSign = _curequipSign
Util.GetGameObject(_go.transform,"frame"):GetComponent("Image").sprite=this.spLoader:LoadSprite(GetQuantityImageByquality(curequipSign.Quality))
--Util.GetGameObject(_go.transform,"icon"):GetComponent("Image").sprite=this.spLoader:LoadSprite(GetResourcePath(itemConfig[curequipSign.Id].ResourceID))
local icon=Util.GetGameObject(_go.transform,"icon")
icon:SetActive(true)
icon:GetComponent("Image").sprite=this.spLoader:LoadSprite(GetResourcePath(itemConfig[curequipSign.Id].ResourceID))
Util.GetGameObject(_go.transform,"circleFrameBg/Icon"):GetComponent("Image").sprite=this.spLoader:LoadSprite(GetResourcePath(itemConfig[curequipSign.Id].ResourceID))
Util.GetGameObject(_go.transform,"circleFrameBg/circleFrame"):GetComponent("Image").sprite=this.spLoader:LoadSprite(SoulPrintSpriteByQuantity[itemConfig[curequipSign.Id].Quantity].circle)
Util.GetGameObject(_go.transform,"circleFrameBg"):GetComponent("Image").sprite=this.spLoader:LoadSprite(SoulPrintSpriteByQuantity[itemConfig[curequipSign.Id].Quantity].circleBg2)
Util.GetGameObject(_go.transform,"circleFrameBg"):SetActive(false) --:GetComponent("Image").sprite=this.spLoader:LoadSprite(SoulPrintSpriteByQuantity[itemConfig[curequipSign.Id].Quantity].circleBg2)
Util.GetGameObject(_go.transform,"name"):GetComponent("Text").text= SubString2(string.gsub(GetLanguageStrById(curequipSign.Name),Language[11520],""),6);--curequipSign.Name
Util.GetGameObject(_go.transform, "UI_effect_WuCai_Kuang"):SetActive(curequipSign.Quality == 7)
local choosed =Util.GetGameObject(_go.transform, "choosed")

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@ -45,6 +45,7 @@ function this:InitComponent()
Util.GetGameObject(self.gameObject, "btnGrid/bossBtn/btnName"):GetComponent("Text").text=Language[12003]
this.bossRedPoint = Util.GetGameObject(self.gameObject, "btnGrid/bossBtn/redPoint")
this.previewBtn=Util.GetGameObject(self.gameObject, "previewBtn")
this.btn_shop=Util.GetGameObject(self.gameObject, "btn_shop")
this.autoBtn=Util.GetGameObject(self.gameObject, "auto")--自动游历按钮
this.toggle=Util.GetGameObject(self.gameObject, "auto/toggle")--自动游历开关显示
this.mapParent=Util.GetGameObject(self.gameObject,"mapParent")
@ -87,7 +88,9 @@ function this:BindEvent()
Util.AddClick(this.addItmBtn, function ()
UIManager.OpenPanel(UIName.GeneralPopup,GENERAL_POPUP_TYPE.XiaoYaoYouItemExchange,98)
end)
Util.AddClick(this.btn_shop, function ()
JumpManager.GoJump(40081)
end)
Util.AddClick(this.btnBack, function ()
if isAutoRun then
MsgPanel.ShowTwo(Language[12005], nil, function()

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@ -492,7 +492,6 @@ function this:ShopItemAdapter(shopItem, itemData)
local lockTip = Util.GetGameObject(shopItem, "lock/tip"):GetComponent("Text")
local new = Util.GetGameObject(shopItem, "GameObject/new")
-- 计算数据
LogError("11111111111111")
local itemInfo = ShopManager.GetShopItemInfo(itemData.id)
local curBuyCount = itemData.buyNum