礼物合成显示秀嘎,添加礼物商店跳转
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table.insert(soulPrintDatas,v)
|
||||
end
|
||||
end
|
||||
table.sort(soulPrintDatas,function(a,b)
|
||||
if a.Quality==b.Quality then
|
||||
return a.Id < b.Id
|
||||
else
|
||||
return a.Quality < b.Quality
|
||||
end
|
||||
end)
|
||||
curSelectSoulPrint = soulPrintDatas[1]
|
||||
LogError("#soulPrintDatas============"..#soulPrintDatas)
|
||||
this.ScrollView:SetData(soulPrintDatas, function (index, go)
|
||||
this.SingleItemDataShow(go, soulPrintDatas[index])
|
||||
end)
|
||||
|
@ -104,19 +110,22 @@ function this.ShowGoldNum(equipSign)
|
|||
for i = 1, #needGold do
|
||||
needGold[i]:SetActive(false)
|
||||
end
|
||||
for i = 1, #equipSign.Resource do
|
||||
if needGold[i] then
|
||||
needGold[i]:SetActive(true)
|
||||
Util.GetGameObject(needGold[i],"Image"):GetComponent("Image").sprite = this.spLoader:LoadSprite(GetResourcePath(ConfigManager.GetConfigData(ConfigName.ItemConfig,equipSign.Resource[i][1]).ResourceID))
|
||||
if equipSign.Resource[1][2] > BagManager.GetItemCountById(equipSign.Resource[1][1]) then
|
||||
materidaIsCan = false
|
||||
needGold[i]:GetComponent("Text").text = PrintWanNum2(equipSign.Resource[i][2])--string.format("<color=#FF0011>%s</color>", equipSign.Resource[i][2])
|
||||
else
|
||||
materidaIsCan = true
|
||||
needGold[i]:GetComponent("Text").text =PrintWanNum2(equipSign.Resource[i][2])--string.format("<color=#FCF5D3FF>%s</color>", equipSign.Resource[i][2])
|
||||
if equipSign.Resource then
|
||||
for i = 1, #equipSign.Resource do
|
||||
if needGold[i] then
|
||||
needGold[i]:SetActive(true)
|
||||
Util.GetGameObject(needGold[i],"Image"):GetComponent("Image").sprite = this.spLoader:LoadSprite(GetResourcePath(ConfigManager.GetConfigData(ConfigName.ItemConfig,equipSign.Resource[i][1]).ResourceID))
|
||||
if equipSign.Resource[1][2] > BagManager.GetItemCountById(equipSign.Resource[1][1]) then
|
||||
materidaIsCan = false
|
||||
needGold[i]:GetComponent("Text").text = PrintWanNum2(equipSign.Resource[i][2])--string.format("<color=#FF0011>%s</color>", equipSign.Resource[i][2])
|
||||
else
|
||||
materidaIsCan = true
|
||||
needGold[i]:GetComponent("Text").text =PrintWanNum2(equipSign.Resource[i][2])--string.format("<color=#FCF5D3FF>%s</color>", equipSign.Resource[i][2])
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
end
|
||||
function this.ShowTitleEquipData(_go,_id,index)
|
||||
|
@ -157,10 +166,12 @@ function this.SingleItemDataShow(_go,_curequipSign)
|
|||
end
|
||||
local curequipSign = _curequipSign
|
||||
Util.GetGameObject(_go.transform,"frame"):GetComponent("Image").sprite=this.spLoader:LoadSprite(GetQuantityImageByquality(curequipSign.Quality))
|
||||
--Util.GetGameObject(_go.transform,"icon"):GetComponent("Image").sprite=this.spLoader:LoadSprite(GetResourcePath(itemConfig[curequipSign.Id].ResourceID))
|
||||
local icon=Util.GetGameObject(_go.transform,"icon")
|
||||
icon:SetActive(true)
|
||||
icon:GetComponent("Image").sprite=this.spLoader:LoadSprite(GetResourcePath(itemConfig[curequipSign.Id].ResourceID))
|
||||
Util.GetGameObject(_go.transform,"circleFrameBg/Icon"):GetComponent("Image").sprite=this.spLoader:LoadSprite(GetResourcePath(itemConfig[curequipSign.Id].ResourceID))
|
||||
Util.GetGameObject(_go.transform,"circleFrameBg/circleFrame"):GetComponent("Image").sprite=this.spLoader:LoadSprite(SoulPrintSpriteByQuantity[itemConfig[curequipSign.Id].Quantity].circle)
|
||||
Util.GetGameObject(_go.transform,"circleFrameBg"):GetComponent("Image").sprite=this.spLoader:LoadSprite(SoulPrintSpriteByQuantity[itemConfig[curequipSign.Id].Quantity].circleBg2)
|
||||
Util.GetGameObject(_go.transform,"circleFrameBg"):SetActive(false) --:GetComponent("Image").sprite=this.spLoader:LoadSprite(SoulPrintSpriteByQuantity[itemConfig[curequipSign.Id].Quantity].circleBg2)
|
||||
Util.GetGameObject(_go.transform,"name"):GetComponent("Text").text= SubString2(string.gsub(GetLanguageStrById(curequipSign.Name),Language[11520],""),6);--curequipSign.Name
|
||||
Util.GetGameObject(_go.transform, "UI_effect_WuCai_Kuang"):SetActive(curequipSign.Quality == 7)
|
||||
local choosed =Util.GetGameObject(_go.transform, "choosed")
|
||||
|
|
|
@ -93,8 +93,14 @@ function this.OnShowData()
|
|||
table.insert(soulPrintDatas,v)
|
||||
end
|
||||
end
|
||||
table.sort(soulPrintDatas,function(a,b)
|
||||
if a.Quality==b.Quality then
|
||||
return a.Id < b.Id
|
||||
else
|
||||
return a.Quality < b.Quality
|
||||
end
|
||||
end)
|
||||
curSelectSoulPrint = soulPrintDatas[1]
|
||||
LogError("#soulPrintDatas============"..#soulPrintDatas)
|
||||
this.ScrollView:SetData(soulPrintDatas, function (index, go)
|
||||
this.SingleItemDataShow(go, soulPrintDatas[index])
|
||||
end)
|
||||
|
@ -157,10 +163,12 @@ function this.SingleItemDataShow(_go,_curequipSign)
|
|||
end
|
||||
local curequipSign = _curequipSign
|
||||
Util.GetGameObject(_go.transform,"frame"):GetComponent("Image").sprite=this.spLoader:LoadSprite(GetQuantityImageByquality(curequipSign.Quality))
|
||||
--Util.GetGameObject(_go.transform,"icon"):GetComponent("Image").sprite=this.spLoader:LoadSprite(GetResourcePath(itemConfig[curequipSign.Id].ResourceID))
|
||||
local icon=Util.GetGameObject(_go.transform,"icon")
|
||||
icon:SetActive(true)
|
||||
icon:GetComponent("Image").sprite=this.spLoader:LoadSprite(GetResourcePath(itemConfig[curequipSign.Id].ResourceID))
|
||||
Util.GetGameObject(_go.transform,"circleFrameBg/Icon"):GetComponent("Image").sprite=this.spLoader:LoadSprite(GetResourcePath(itemConfig[curequipSign.Id].ResourceID))
|
||||
Util.GetGameObject(_go.transform,"circleFrameBg/circleFrame"):GetComponent("Image").sprite=this.spLoader:LoadSprite(SoulPrintSpriteByQuantity[itemConfig[curequipSign.Id].Quantity].circle)
|
||||
Util.GetGameObject(_go.transform,"circleFrameBg"):GetComponent("Image").sprite=this.spLoader:LoadSprite(SoulPrintSpriteByQuantity[itemConfig[curequipSign.Id].Quantity].circleBg2)
|
||||
Util.GetGameObject(_go.transform,"circleFrameBg"):SetActive(false) --:GetComponent("Image").sprite=this.spLoader:LoadSprite(SoulPrintSpriteByQuantity[itemConfig[curequipSign.Id].Quantity].circleBg2)
|
||||
Util.GetGameObject(_go.transform,"name"):GetComponent("Text").text= SubString2(string.gsub(GetLanguageStrById(curequipSign.Name),Language[11520],""),6);--curequipSign.Name
|
||||
Util.GetGameObject(_go.transform, "UI_effect_WuCai_Kuang"):SetActive(curequipSign.Quality == 7)
|
||||
local choosed =Util.GetGameObject(_go.transform, "choosed")
|
||||
|
|
|
@ -45,6 +45,7 @@ function this:InitComponent()
|
|||
Util.GetGameObject(self.gameObject, "btnGrid/bossBtn/btnName"):GetComponent("Text").text=Language[12003]
|
||||
this.bossRedPoint = Util.GetGameObject(self.gameObject, "btnGrid/bossBtn/redPoint")
|
||||
this.previewBtn=Util.GetGameObject(self.gameObject, "previewBtn")
|
||||
this.btn_shop=Util.GetGameObject(self.gameObject, "btn_shop")
|
||||
this.autoBtn=Util.GetGameObject(self.gameObject, "auto")--自动游历按钮
|
||||
this.toggle=Util.GetGameObject(self.gameObject, "auto/toggle")--自动游历开关显示
|
||||
this.mapParent=Util.GetGameObject(self.gameObject,"mapParent")
|
||||
|
@ -87,7 +88,9 @@ function this:BindEvent()
|
|||
Util.AddClick(this.addItmBtn, function ()
|
||||
UIManager.OpenPanel(UIName.GeneralPopup,GENERAL_POPUP_TYPE.XiaoYaoYouItemExchange,98)
|
||||
end)
|
||||
|
||||
Util.AddClick(this.btn_shop, function ()
|
||||
JumpManager.GoJump(40081)
|
||||
end)
|
||||
Util.AddClick(this.btnBack, function ()
|
||||
if isAutoRun then
|
||||
MsgPanel.ShowTwo(Language[12005], nil, function()
|
||||
|
|
|
@ -492,7 +492,6 @@ function this:ShopItemAdapter(shopItem, itemData)
|
|||
local lockTip = Util.GetGameObject(shopItem, "lock/tip"):GetComponent("Text")
|
||||
local new = Util.GetGameObject(shopItem, "GameObject/new")
|
||||
-- 计算数据
|
||||
LogError("11111111111111")
|
||||
local itemInfo = ShopManager.GetShopItemInfo(itemData.id)
|
||||
|
||||
local curBuyCount = itemData.buyNum
|
||||
|
|
Loading…
Reference in New Issue