【称号】=====称号属性显示修改
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20bf67d50e
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ff6639ebfb
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@ -7874,8 +7874,8 @@ RectTransform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0.5, y: 0.5}
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m_AnchorMax: {x: 0.5, y: 0.5}
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m_AnchoredPosition: {x: -258.5, y: -131.6}
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m_SizeDelta: {x: 458.2, y: 159.6}
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m_AnchoredPosition: {x: -270.00003, y: -131.6}
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m_SizeDelta: {x: 540, y: 159.6}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!1 &4996588350153836244
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GameObject:
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@ -46,7 +46,7 @@ function SettingPlayerTitle:InitComponent(gameObject,rootPanel)
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this.proPre = Util.GetGameObject(gameObject, "skinProInfo/proPre")
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this.proGrid = Util.GetGameObject(gameObject, "skinProInfo/proGrid")
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this.scrollViewPro=SubUIManager.Open(SubUIConfig.ScrollCycleView,this.proGrid.transform,this.proPre,
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nil,Vector2.New(458.2,159.6),1,2,Vector2.New(0,0))
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nil,Vector2.New(540,159.6),1,2,Vector2.New(0,0))
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this.scrollViewPro.gameObject:GetComponent("RectTransform").anchoredPosition= Vector2.New(0,0)
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this.scrollViewPro.gameObject:GetComponent("RectTransform").anchorMin = Vector2.New(0.5, 0.5)
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this.scrollViewPro.gameObject:GetComponent("RectTransform").anchorMax = Vector2.New(0.5, 0.5)
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