超值返利修改提交

dev_chengFeng
jiaoyangna 2021-12-17 16:41:08 +08:00
parent 1a8f01c2fd
commit ffd7d0ecbe
19 changed files with 1043 additions and 519 deletions

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@ -1990,7 +1935,7 @@ MonoBehaviour:
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m_RaycastTarget: 1
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View File

@ -92880,7 +92880,7 @@ RectTransform:
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@ -114384,86 +114383,6 @@ Animator:
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View File

@ -1430,6 +1430,7 @@ GoodsTypeDef = {
QiJieMiBao=40,--天宫秘宝
RecruiteTreasure = 16,
MeiRiTeHui = 17,
chaozhifanli = 18,
}
--工坊功能类型

View File

@ -436,6 +436,7 @@ UIName = {
ContinuePackagePanel = 442, -- 连购礼包new
ArenaTrialPanel = 445,
SupremeHeroPopupNew = 448,
PremiumRebatePanel = 449,
}
SubUIConfig = {

View File

@ -6,60 +6,60 @@ local itemConfig = ConfigManager.GetConfig(ConfigName.ItemConfig)
local artResourcesConfig = ConfigManager.GetConfig(ConfigName.ArtResourcesConfig)
local activityRewardConfig = ConfigManager.GetConfig(ConfigName.ActivityRewardConfig)
local TabBox = require("Modules/Common/TabBox")
local tabs = {}
local BTNS = {
[1] = {bg1 = "b_baibao_andi",bg2 = "b_baibao_liangdi",text1 = "6\n",showType = 48,actType = ActivityTypeDef.chaozhifanli},
[2] = {bg1 = "b_baibao_andi",bg2 = "b_baibao_liangdi",text1 = "30\n",showType = 49,actType = ActivityTypeDef.chaozhifanli30},
[1] = {bg1 = "b_baibao_andi",bg2 = "b_baibao_liangdi",text1 = "c_czfl_6yuan",text2 = "c_czfl_6yuan2",showType = 48,actType = ActivityTypeDef.chaozhifanli,goodsType = GoodsTypeDef.chaozhifanli},
[2] = {bg1 = "b_baibao_andi",bg2 = "b_baibao_liangdi",text1 = "c_czfl_30yuan",text2 = "c_czfl_30yuan2",showType = 49,actType = ActivityTypeDef.chaozhifanli30,goodsType = GoodsTypeDef.chaozhifanli},
}
local curPage = 1
function PremiumRebatePanel:InitComponent()
self.spLoader = SpriteLoader.New()
self.backBtn = Util.GetGameObject(self.gameObject, "closeBtn")
self.itemPre = Util.GetGameObject(self.gameObject, "Bg/ItemPre")
self.scrollItem = Util.GetGameObject(self.gameObject, "Bg/scroll")
self.leftTime = Util.GetGameObject(self.gameObject, "Bg/time"):GetComponent("Text")
self.tabbox = Util.GetGameObject(self.gameObject, "bg/tabbox")
this.spLoader = SpriteLoader.New()
this.backBtn = Util.GetGameObject(self.gameObject, "closeBtn")
this.itemPre = Util.GetGameObject(self.gameObject, "Bg/ItemPre")
this.scrollItem = Util.GetGameObject(self.gameObject, "Bg/scroll")
this.leftTime = Util.GetGameObject(self.gameObject, "Bg/time/leftTime"):GetComponent("Text")
this.tabbox = Util.GetGameObject(self.gameObject, "Bg/tabbox")
local rootHight = self.scrollItem.transform.rect.height
local width = self.scrollItem.transform.rect.width
self.scrollView = SubUIManager.Open(SubUIConfig.ScrollCycleView, self.scrollItem.transform,
self.itemPre, nil, Vector2.New(width, rootHight), 1, 1, Vector2.New(0, -5))
self.scrollView.moveTween.MomentumAmount = 1
self.scrollView.moveTween.Strength = 2
self.scrollView.elastic = false
local rootHight = this.scrollItem.transform.rect.height
local width = this.scrollItem.transform.rect.width
this.scrollView = SubUIManager.Open(SubUIConfig.ScrollCycleView, this.scrollItem.transform,
this.itemPre, nil, Vector2.New(width, rootHight), 1, 1, Vector2.New(0, 15))
this.scrollView.moveTween.MomentumAmount = 1
this.scrollView.moveTween.Strength = 2
this.scrollView.elastic = false
self.itemViewList = {}
self.sortingOrder = 0
this.itemViewList = {}
this.sortingOrder = 0
end
--绑定事件(用于子类重写)
function PremiumRebatePanel:BindEvent()
Util.AddOnceClick(self.backBtn, function()
self:ClosePanel()
Util.AddOnceClick(this.backBtn, function()
this:ClosePanel()
end)
-- 初始化Tab管理器
self.PageTabCtrl = TabBox.New()
self.PageTabCtrl:SetTabAdapter(self.PageTabAdapter)
self.PageTabCtrl:SetTabIsLockCheck(self.PageTabIsLockCheck)
self.PageTabCtrl:SetChangeTabCallBack(self.OnPageTabChange)
this.PageTabCtrl = TabBox.New()
this.PageTabCtrl:SetTabAdapter(this.PageTabAdapter)
this.PageTabCtrl:SetTabIsLockCheck(this.PageTabIsLockCheck)
this.PageTabCtrl:SetChangeTabCallBack(this.OnPageTabChange)
end
function PremiumRebatePanel.PageTabAdapter(tab, index, status)
function this.PageTabAdapter(tab, index, status)
local select = Util.GetGameObject(tab, "select")
local title = Util.GetGameObject(tab, "title"):GetComponent("Text")
title.text = self.spLoader:LoadSprite(BTNS[index].text1)
local title = Util.GetGameObject(tab, "title"):GetComponent("Image")
if status == "select" then
select.gameObject:SetActive(true)
title.sprite = this.spLoader:LoadSprite(BTNS[index].text1)
else
select.gameObject:SetActive(false)
title.sprite = this.spLoader:LoadSprite(BTNS[index].text2)
end
end
function PremiumRebatePanel.PageTabIsLockCheck()
return true
function this.PageTabIsLockCheck()
return false
end
function PremiumRebatePanel.OnPageTabChange(index)
function this.OnPageTabChange(index)
if curPage == index then
return
end
@ -69,51 +69,51 @@ end
--添加事件监听(用于子类重写)
function PremiumRebatePanel:AddListener()
Game.GlobalEvent:AddEvent(GameEvent.Activity.OnActivityProgressStateChange,self.OnShow,self)
Game.GlobalEvent:AddEvent(GameEvent.Activity.OnActivityProgressStateChange,this.OnShow,self)
end
--移除事件监听(用于子类重写)
function PremiumRebatePanel:RemoveListener()
Game.GlobalEvent:RemoveEvent(GameEvent.Activity.OnActivityProgressStateChange,self.OnShow,self)
Game.GlobalEvent:RemoveEvent(GameEvent.Activity.OnActivityProgressStateChange,this.OnShow,self)
end
function PremiumRebatePanel:OnSortingOrderChange()
end
--界面打开时调用(用于子类重写)
function PremiumRebatePanel:OnOpen()
curPage = 1
end
--界面打开或者重新打开后,界面刷新时调用(用于子类重写)
function PremiumRebatePanel:OnShow()
curPage = 1
self:Refresh(true,true)
this:Refresh(true,true)
this.PageTabCtrl:Init(this.tabbox.gameObject, BTNS,curPage)
end
function PremiumRebatePanel:Refresh(isTop,isAni)
self.actData = ActivityGiftManager.GetActivityInfo(BTNS[curPage].actType)
self.giftData = DynamicActivityManager.GetGiftDataByType({DataType.Direct,5,BTNS[curPage].showType})
self.actConfigData = ConfigManager.GetAllConfigsDataByKey(ConfigName.ActivityRewardConfig,"ActivityId",BTNS[curPage].actType)
for i = 1,#self.actData.mission do
if self.actData.mission[self.actData.mission[1].progress].state == 1 then
self.leftTime.text = string.format("累计天数:%s/15",self.actData.mission[1].progress)
else
self.leftTime.text = string.format("累计天数:%s/15",self.actData.mission[1].progress - 1)
end
--value 累计充值天数 昨天
this.actData = ActivityGiftManager.GetActivityTypeInfo(BTNS[curPage].actType)
this.giftData = DynamicActivityManager.GetGiftDataByType({{DataType.Direct,BTNS[curPage].goodsType,BTNS[curPage].showType}})
this.actConfigData = ConfigManager.GetAllConfigsDataByKey(ConfigName.ActivityRewardConfig,"ActivityId",this.actData.activityId)
local missionConfig = ConfigManager.GetConfigDataByDoubleKey(ConfigName.ActivityRewardConfig,"ActivityId",this.actData.activityId,"Sort",this.actData.value + 1)
local missionData = ActivityGiftManager.GetActivityInfo(this.actData.activityId,missionConfig.Id)
if missionData.state == 1 then
this.leftTime.text = string.format("累计天数:%s/15",this.actData.value + 1)
else
this.leftTime.text = string.format("累计天数:%s/15",this.actData.value)
end
self:SetRewardShow(isTop,isAni)
self:SetTime()
this:SetRewardShow(isTop,isAni)
this:SetTime()
end
function PremiumRebatePanel:SetRewardShow(isTop,isAni)
-- 显示
self.scrollView:SetData(self.giftData, function (index, item)
self:ShowSingleHero(item, self.giftData[index],index)
this.scrollView:SetData(this.giftData, function (index, item)
this:ShowSingleHero(item, this.giftData[index],index)
end,not isTop,not isAni)
self.scrollView:SetIndex(self.actData.mission[1].progress)
this.scrollView:SetIndex(this.actData.value + 1)
end
function PremiumRebatePanel:ShowSingleHero(go,_data,index)
@ -122,37 +122,31 @@ function PremiumRebatePanel:ShowSingleHero(go,_data,index)
local btnGet = Util.GetGameObject(go, "btnGet")
local btnText = Util.GetGameObject(go, "btnGet/Text"):GetComponent("Text")
local btnImg = Util.GetGameObject(go, "btnGet"):GetComponent("Image")
local obj = Util.GetGameObject(btnGet, "Obj")
local icon = Util.GetGameObject(obj, "icon"):GetComponent("Image")
local cost = Util.GetGameObject(obj, "cost"):GetComponent("Text")
local missionConfigData = self.actConfigData[(curPage - 1)*15 + index]
local missionConfigData = this.actConfigData[index]
title.text = missionConfigData.ContentsShow
if not self.itemViewList[go] then
self.itemViewList[go] = {}
if not this.itemViewList[go] then
this.itemViewList[go] = {}
end
for k,v in ipairs(self.itemViewList[go]) do
for k,v in ipairs(this.itemViewList[go]) do
v.gameObject:SetActive(false)
end
for i = 1, #_data.data.shows do
if not self.itemViewList[go][i] then
self.itemViewList[go][i] = SubUIManager.Open(SubUIConfig.ItemView,self.grid.transform)
self.itemViewList[go][i].gameObject:SetActive(false)
if not this.itemViewList[go][i] then
this.itemViewList[go][i] = SubUIManager.Open(SubUIConfig.ItemView,grid.transform)
this.itemViewList[go][i].gameObject:SetActive(false)
end
self.itemViewList[go][i]:OnOpen(false, {_data.data.shows[i][1],_data.data.shows[i][2],_data.data.shows[i][3]}, 0.9,false,false,false,self.sortingOrder)
self.itemViewList[go][i].gameObject:SetActive(true)
this.itemViewList[go][i]:OnOpen(false, {_data.data.shows[i][1],_data.data.shows[i][2],_data.data.shows[i][3]}, 0.65,false,false,false,this.sortingOrder)
this.itemViewList[go][i].gameObject:SetActive(true)
end
btnText.gameObject:SetActive(true)
btnText.text = string.format("%s 元",_data.data.price)
local missionData = self.actData.mission[(curPage - 1)*15 + index]
if missionData.state == 0 and index == missionData.progress then
btnText.text = _data.data.price
local missionData = ActivityGiftManager.GetActivityInfo(this.actData.activityId,missionConfigData.Id)
if missionData.state == 0 and index == this.actData.value + 1 then
Util.SetGray(btnGet,false)
Util.AddOnceClick(btnGet,function ()
PayManager.Pay(_data.data.shopData.goodsId, function(id)
FirstRechargeManager.RefreshAccumRechargeValue(_data.data.shopData.goodsId)
OperatingManager.SetHadBuyGoodsId({_data.data.shopData.goodsId})
missionData.state = 0
self:ShowSingleHero(go,_data,index)
self:Refresh(false,false)
end)
end)
elseif missionData.state == 1 then
@ -160,7 +154,9 @@ function PremiumRebatePanel:ShowSingleHero(go,_data,index)
btnText.text = "已购买"
else
Util.SetGray(btnGet,true)
PopupTipPanel.ShowTip("累计购买X天后才可购买")
Util.AddOnceClick(btnGet,function ()
PopupTipPanel.ShowTip("累计购买X天后才可购买")
end)
end
end
@ -173,8 +169,8 @@ end
--界面销毁时调用(用于子类重写)
function PremiumRebatePanel:OnDestroy()
self.spLoader:Destroy()
self.itemViewList = {}
this.spLoader:Destroy()
this.itemViewList = {}
end
return PremiumRebatePanel

View File

@ -1071,6 +1071,8 @@ function this:TabBtnAction(id,actType,data)
end)
elseif id == ActivityTypeDef.jingjishilian then
UIManager.OpenPanel(UIName.ArenaTrialPanel)
elseif id == ActivityTypeDef.chaozhifanli then
UIManager.OpenPanel(UIName.PremiumRebatePanel)
end
elseif actType == 2 then
if id == FUNCTION_OPEN_TYPE.SERVER_START_GIFT then

View File

@ -431,7 +431,7 @@ end
function this.SetButtonState()
local color = this.money < activityConfig[idList[curPage][#idList[curPage]].id].Values[1][1] and "#FF0000FF" or "#F4D98AFF"
this.taskProgress.text = string.format(" <color=%s>%s</color>/%s", color, this.money,activityConfig[idList[curPage][#idList[curPage]].id].Values[1][1])
this.taskProgress.text = string.format("已充值:<color=%s>%s</color>/%s", color, this.money,activityConfig[idList[curPage][#idList[curPage]].id].Values[1][1])
end
function this.RefreshRedPoint(indexType)