Merge branch 'master_develop' of http://60.1.1.230/gaoxin/JL_Client into master_develop
commit
ffdb4c9666
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@ -1457,15 +1457,18 @@ function SetSoulEffect(quality,root)
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local effect = Util.GetGameObject(root,"UI_Effect_Kuang_JinSe")
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local effect1 = Util.GetGameObject(root,"UI_Effect_jinkuang_Fang")
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local effect2 = Util.GetGameObject(root,"UI_Effect_jinkuang_Yuan")
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if quality >= 7 then
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effect1.gameObject:SetActive(true)
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effect2.gameObject:SetActive(true)
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effect.gameObject:SetActive(false)
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else
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effect1.gameObject:SetActive(false)
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effect2.gameObject:SetActive(false)
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effect.gameObject:SetActive(true)
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end
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-- if quality >= 7 then
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-- effect1.gameObject:SetActive(true)
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-- effect2.gameObject:SetActive(true)
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-- effect.gameObject:SetActive(false)
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-- else
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-- effect1.gameObject:SetActive(false)
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-- effect2.gameObject:SetActive(false)
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-- effect.gameObject:SetActive(true)
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-- end
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effect1.gameObject:SetActive(false)
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effect2.gameObject:SetActive(false)
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effect.gameObject:SetActive(true)
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end
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--- 本方法适用滚动条中 生成item的使用 (主要适用每条滚动条item数量不定的滚动条中)
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@ -501,7 +501,7 @@ function this.InitQuickFightData(monsterGroupId, eventId, msg)
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Game.GlobalEvent:DispatchEvent(GameEvent.Event.PointTriggerEnd)
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-- 试炼副本才有的字段
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if msg.essenceValue then
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LogPink(Language[10294] .. msg.essenceValue)
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-- LogPink(Language[10294] .. msg.essenceValue)
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-- 判断是否可寻路标志
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if msg.essenceValue >= 100 then
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@ -511,7 +511,7 @@ function this.InitQuickFightData(monsterGroupId, eventId, msg)
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end
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-- -1添加Boss点 -2添加传送门点
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if MapTrialManager.powerValue >= 100 or MapTrialManager.powerValue == -1 or MapTrialManager.powerValue == -2 then
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LogPink(Language[10295])
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-- LogPink(Language[10295])
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Game.GlobalEvent:DispatchEvent(GameEvent.Map.PointAdd, MapTrialManager.cell.cellId, MapTrialManager.cell.pointId)
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end
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MapTrialManager.UpdatePowerValue(msg.essenceValue)
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@ -47,10 +47,10 @@ function GuildCarDelayLootRecordPopup:OnShow()
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local timeStr = os.date("%Y%m%d",carChallengeItem.carChallengeItem[i].time)
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if not curallLootRecordData[timeStr] then
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curallLootRecordData[timeStr] = {}
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LogError("star "..carChallengeItem.carChallengeItem[i].time .." "..carChallengeItem.carChallengeItem[i].content)
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-- LogError("star "..carChallengeItem.carChallengeItem[i].time .." "..carChallengeItem.carChallengeItem[i].content)
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table.insert(curallLootRecordData[timeStr],carChallengeItem.carChallengeItem[i])
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else
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LogError("add "..carChallengeItem.carChallengeItem[i].time .." "..carChallengeItem.carChallengeItem[i].content)
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-- LogError("add "..carChallengeItem.carChallengeItem[i].time .." "..carChallengeItem.carChallengeItem[i].content)
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table.insert(curallLootRecordData[timeStr],carChallengeItem.carChallengeItem[i])
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end
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end
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@ -111,18 +111,18 @@ function this.InitData(msg)
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end
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Log(Language[11191] .. this.totalTime)
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-- 复活剩余时间]
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if msg.reviveTime then
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this.deadTime = msg.reviveTime
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--Log("死亡剩余时间 " .. this.deadTime)
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-- -- 复活剩余时间]
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-- if msg.reviveTime then
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-- this.deadTime = msg.reviveTime
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-- --Log("死亡剩余时间 " .. this.deadTime)
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end
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-- end
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-- 死亡次数
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if msg.dieCount then
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this.deadCount = msg.dieCount
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--Log("在地图里死亡" .. this.deadCount.. "次")
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end
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-- -- 死亡次数
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-- if msg.dieCount then
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-- this.deadCount = msg.dieCount
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-- --Log("在地图里死亡" .. this.deadCount.. "次")
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-- end
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local time = msg.leftTime
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@ -267,7 +267,7 @@ function this.DeletePos(mapPointId)
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for i, v in pairs(MapManager.mapPointList) do
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if v then
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if v == mapPointId then
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Log(Language[11193] .. v .. Language[11194] .. i)
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-- Log(Language[11193] .. v .. Language[11194] .. i)
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Game.GlobalEvent:DispatchEvent(GameEvent.Map.PointRemove, i)
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end
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end
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@ -483,9 +483,6 @@ end
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function this.MapUpdateEvent(pos, func)
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NetManager.MapUpdateEvent(pos, function (eventId)
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--Log("event.eventId "..eventId)
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--Log("point.pos2 "..pos)
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-- 试炼召唤Boss需要向服务器同步一次,发送-1000, 此时不赋值
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if pos ~= -1000 then
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MapManager.curTriggerPos = pos
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@ -610,12 +610,11 @@ function this.TrialChangeFloor(nextMapId, msg)
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end
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SwitchPanel.OpenPanel(UIName.MapPanel)
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MapTrialManager.isChangeLevel = false
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if not MapTrialManager.IsFinalLevel() then
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if MapTrialManager.curTowerLevel<10000 then
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MapTrialManager.curTowerLevel = MapTrialManager.curTowerLevel + 1
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end
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--设置 进入下一层后领取全部奖励
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MissionManager.GetAllRewardTrigger()
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LogGreen(MapTrialManager.selectHeroDid)
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end)
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end
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@ -69,7 +69,6 @@ function this:BindEvent()
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UIManager.OpenPanel(UIName.BattlePanel,fightData, BATTLE_TYPE.DAILY_CHALLENGE, function()
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--更新精气值
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LogGreen(Language[12222]..msg.essenceValue)
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-- MapTrialManager.UpdatePowerValue(msg.essenceValue)--这句话会调用之后的event,导致召唤boss特效播放两次,直接把精气值付上就好了
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MapTrialManager.powerValue = msg.essenceValue
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--召唤Boss
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if CarbonManager.difficulty == CARBON_TYPE.TRIAL and MapTrialManager.powerValue >= 100 then
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@ -233,7 +233,6 @@ function this.UpdatePowerValue()
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end
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function this.PlayEffect()
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Log(Language[11254])
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if MapTrialManager.powerValue == -1 or MapTrialManager.powerValue == 0 then
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this.UpdatePowerValue()
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else
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@ -585,7 +584,6 @@ function this.KillAllBitch()
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for i = 1, #pointData do
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local mapPointId = pointData[i][1]
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if mapPointId then
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Log(Language[11266] .. mapPointId)
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MapManager.DeletePos(mapPointId)
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end
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end
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@ -397,7 +397,6 @@ function this.OnAddPoint(pos, pointId)
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-- LogPink("pointId "..pointId)
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if pos and not this.EventPoint[pos] then
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local u, v = Map_Pos2UV(pos)
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LogPink(u.." "..v)
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this.GenEventPoint(u, v, pointId)
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-- 在MapManager中添加新增的地图点
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-- 如果增加的点是一个需要亮的点
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@ -422,10 +421,8 @@ function this.OnAddPoint(pos, pointId)
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end
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function this.OnRemovePoint(mapPointPos)
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Log("removePoint:"..mapPointPos)
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local u, v = Map_Pos2UV(mapPointPos) -- 当前位置坐标
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local mapPointId = MapManager.mapPointList[mapPointPos]
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Log(Language[11323] .. mapPointId)
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if MapPointConfig[mapPointId].Style == 8 then
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TileMapView.GetTileData(u, v).val = 0
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else
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@ -395,9 +395,7 @@ function this.MapOutRequest(outType, func, nextMapId)
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PlayerManager.curMapId = 0
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MapManager.curMapId = 0
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MapManager.isInMap = false
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-- MapTrialManager.UpdatePowerValue(0)
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MapTrialManager.SetBossState(0)
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--SubmitExtraData({ type = SDKSubMitType.TYPE_EXIT_COPY })
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end)
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end
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@ -92,8 +92,8 @@ end
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function QianKunBox:OnShow(sortingOrder)
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Util.AddParticleSortLayer(self.effect, sortingOrder - orginLayer)
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orginLayer = sortingOrder
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-- Util.AddParticleSortLayer(self.effect, sortingOrder - orginLayer)
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-- orginLayer = sortingOrder
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self.gameObject:SetActive(true)
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self:refreshMagicNum()
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@ -39,6 +39,8 @@ function this:BindEvent()
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elseif MapTrialManager.curTowerLevel>10000 then
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PopupTipPanel.ShowTip("奖励层不可使用炸弹~")
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return
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elseif usedNum>=5 then
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PopupTipPanel.ShowTip("炸弹使用已达最大次数~")
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else
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NetManager.RequestUseBomb(function (msg)--请求使用炸弹
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parent:ClosePanel()
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@ -102,7 +104,7 @@ function this.RefreshPanel()
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item:OnOpen(false, {itemId,1}, 1.2,false,false,false,sortingOrder)
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item:Reset({itemId,1},ItemType.NoType,{nil,false,nil,false})
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this.num.text=Language[11657]..itemNum
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this.leftTime.text=Language[11656]..trialSetting[1].PrivilegeReward[2]-usedNum
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this.leftTime.text=Language[11656]..(usedNum>=5 and 0 or (trialSetting[1].PrivilegeReward[2]-usedNum))
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end
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return this
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@ -51,11 +51,7 @@ function RoleTalentPopup:GetTalentDataShow()
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upStarSkillDataList = {}
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if heroConfig.OpenPassiveSkillRules then
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for i = 1, #heroConfig.OpenPassiveSkillRules do
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--LogError("i "..i)
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if heroConfig.OpenPassiveSkillRules[i][1] == 1 then--突破
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local singSkillData = {}
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singSkillData.passiveSkillConfig = passiveSkillConfig[heroConfig.OpenPassiveSkillRules[i][3]]
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singSkillData.OpenPassiveSkillRules = heroConfig.OpenPassiveSkillRules[i]
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local titleStr = NumToSimplenessFont[heroRankupConfig[heroConfig.OpenPassiveSkillRules[i][2]].Phase[2]] .. Language[11864]
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local curBreakId = heroConfig.OpenPassiveSkillRules[i][2]
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if breakId >= curBreakId then
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@ -72,16 +68,22 @@ function RoleTalentPopup:GetTalentDataShow()
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end
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end
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else--升星
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local singSkillData = {}
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singSkillData.passiveSkillConfig = passiveSkillConfig[heroConfig.OpenPassiveSkillRules[i][3]]
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singSkillData.OpenPassiveSkillRules = heroConfig.OpenPassiveSkillRules[i]
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singSkillData.titleStr = NumToSimplenessFont[heroRankupConfig[heroConfig.OpenPassiveSkillRules[i][2]].Phase[2]] .. Language[11865]
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if upStarId >= heroConfig.OpenPassiveSkillRules[i][2] then
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singSkillData.isOpen = true
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local curUpStarId = heroConfig.OpenPassiveSkillRules[i][2]
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local titleStr = NumToSimplenessFont[heroRankupConfig[curUpStarId].Phase[2]] .. Language[11865]
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local _passiveSkillId = passiveSkillConfig[heroConfig.OpenPassiveSkillRules[i][3]].Id
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if upStarId >= curUpStarId then
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if upStarSkillDataList[curUpStarId] then
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upStarSkillDataList[curUpStarId] = {passiveSkillId = _passiveSkillId,index = curUpStarId,str = upStarSkillDataList[curUpStarId].str .. " <color=#66FF00>"..passiveSkillConfig[heroConfig.OpenPassiveSkillRules[i][3]].Desc.."</color>"}
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else
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upStarSkillDataList[curUpStarId] = {passiveSkillId = _passiveSkillId,index = curUpStarId,str ="<color=#66FF00>"..titleStr..passiveSkillConfig[heroConfig.OpenPassiveSkillRules[i][3]].Desc.."</color>"}
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end
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else
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singSkillData.isOpen = false
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if upStarSkillDataList[curUpStarId] then
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upStarSkillDataList[curUpStarId] = {passiveSkillId = _passiveSkillId,index = curUpStarId,str =upStarSkillDataList[curUpStarId].str .. " <color=#B9AC97>"..passiveSkillConfig[heroConfig.OpenPassiveSkillRules[i][3]].Desc.."</color>"}
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else
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upStarSkillDataList[curUpStarId] = {passiveSkillId = _passiveSkillId,index = curUpStarId,str ="<color=#B9AC97>"..titleStr..passiveSkillConfig[heroConfig.OpenPassiveSkillRules[i][3]].Desc.."</color>"}
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end
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end
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table.insert(upStarSkillDataList,singSkillData)
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end
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end
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end
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@ -106,8 +108,12 @@ function RoleTalentPopup:GetTalentDataShow()
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go.gameObject:SetActive(true)
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go:GetComponent("Text").text = breakSkillDataList2[i].str
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end
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for i = 1, math.max(#upStarSkillDataList, #self.upStarSkillGoList) do
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local upStarSkillDataList2 = {}
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for i, v in pairs(upStarSkillDataList) do
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table.insert(upStarSkillDataList2,v)
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end
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table.sort(upStarSkillDataList2, function(a,b) return a.index<b.index end)
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for i = 1, math.max(#upStarSkillDataList2, #self.upStarSkillGoList) do
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local go = self.upStarSkillGoList[i]
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if not go then
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go = newObject(self.upStarSkillTextPre)
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@ -118,22 +124,17 @@ function RoleTalentPopup:GetTalentDataShow()
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end
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go.gameObject:SetActive(false)
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end
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for i = 1, #upStarSkillDataList do
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for i = 1, #upStarSkillDataList2 do
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local go = self.upStarSkillGoList[i]
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go.gameObject:SetActive(true)
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local kongStr = ""
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if passiveSkillLogicConfig[upStarSkillDataList[i].passiveSkillConfig.Id].Judge == 1 then
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if passiveSkillLogicConfig[upStarSkillDataList2[i].passiveSkillId].Judge == 1 then
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kongStr = " "
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else
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kongStr = ""
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end
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if upStarSkillDataList[i].isOpen then
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go:GetComponent("Text").text = kongStr.."<color=#66FF00>"..upStarSkillDataList[i].titleStr..upStarSkillDataList[i].passiveSkillConfig.Desc.."</color>"
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else
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go:GetComponent("Text").text = kongStr.."<color=#B9AC97>"..upStarSkillDataList[i].titleStr..upStarSkillDataList[i].passiveSkillConfig.Desc.."</color>"
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end
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Util.GetGameObject(go.transform, "Image"):SetActive(passiveSkillLogicConfig[upStarSkillDataList[i].passiveSkillConfig.Id].Judge == 1)
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Util.GetGameObject(go.transform, "Image"):SetActive(passiveSkillLogicConfig[upStarSkillDataList2[i].passiveSkillId].Judge == 1)
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go:GetComponent("Text").text = kongStr .. upStarSkillDataList2[i].str
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end
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end
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@ -228,9 +228,12 @@ function ItemView:GetRewardShow(_itemData, effectLayer)
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--魂印
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elseif _itemData.configData.ItemType == ItemType.HunYin then
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if effectLayer > 0 then
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self.UI_Effect_jinkuang_Fang:SetActive(_itemData.configData.Quantity == 7)
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self.UI_Effect_jinkuang_Yuan:SetActive(_itemData.configData.Quantity == 7)
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self.UI_Effect_Kuang_JinSe:SetActive(not (_itemData.configData.Quantity == 7))
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-- self.UI_Effect_jinkuang_Fang:SetActive(_itemData.configData.Quantity == 7)
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-- self.UI_Effect_jinkuang_Yuan:SetActive(_itemData.configData.Quantity == 7)
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-- self.UI_Effect_Kuang_JinSe:SetActive(not (_itemData.configData.Quantity == 7))
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self.UI_Effect_jinkuang_Fang:SetActive(false)
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self.UI_Effect_jinkuang_Yuan:SetActive(false)
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self.UI_Effect_Kuang_JinSe:SetActive(true)
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end
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self.iconGo:SetActive(false)
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self.circleFrameBg:SetActive(true)
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@ -485,9 +488,12 @@ function ItemView:NoGetRewardShow(_reward, effectLayer, isShowAddImage)
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UIManager.OpenPanel(UIName.RewardTalismanSingleShowPopup,2,"",itemSId,0,0)
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end)
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elseif itemDataConFig.ItemType == ItemType.HunYin then
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self.UI_Effect_jinkuang_Fang:SetActive(itemConfig[itemSId].Quantity>=7)
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self.UI_Effect_jinkuang_Yuan:SetActive(itemConfig[itemSId].Quantity>=7)
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self.UI_Effect_Kuang_JinSe:SetActive(not (itemConfig[itemSId].Quantity>=7))
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-- self.UI_Effect_jinkuang_Fang:SetActive(itemConfig[itemSId].Quantity>=7)
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-- self.UI_Effect_jinkuang_Yuan:SetActive(itemConfig[itemSId].Quantity>=7)
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-- self.UI_Effect_Kuang_JinSe:SetActive(not (itemConfig[itemSId].Quantity>=7))
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self.UI_Effect_jinkuang_Fang:SetActive(false)
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self.UI_Effect_jinkuang_Yuan:SetActive(false)
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self.UI_Effect_Kuang_JinSe:SetActive(true)
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self.num:SetActive(true)
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self.frame.sprite = Util.LoadSprite(GetQuantityImageByquality(itemConfig[itemSId].Quantity))
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self.iconGo:SetActive(false)
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