xiejun
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6ced2b0507
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Merge branch 'dev_oneDis' into onepiece_demo
# Conflicts:
# AssetBundles/version.txt
# Assets/ManagedResources/Prefabs/UI/FightLevel/FightLevelChapterPanel.prefab
# Assets/ManagedResources/Prefabs/UI/ItemView/ItemView.prefab
# Assets/ManagedResources/Prefabs/UI/Main/MainPanel.prefab
# Assets/ManagedResources/~Lua/Modules/Battle/Logic/Base/Effect.lua
# Assets/ManagedResources/~Lua/Modules/Main/MainPanel.lua
# Assets/ManagedResources/~Lua/Modules/Popup/TalismanInfoPopup.lua
# Assets/ManagedResources/~Lua/Modules/Practice/PracticeManager.lua
# Assets/ManagedResources/~Lua/Modules/RoleInfo/RoleTalismanPanelV2.lua
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2023-08-29 17:58:24 +08:00 |
gaoxin
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12fe3eb3e4
|
【战斗力】公式参数走表,装备,法宝战斗力计算公式修改
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2021-11-17 15:55:37 +08:00 |
gaoxin
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0abe5663c6
|
【战斗力】debug时不再计算老版本的战斗力
|
2021-09-29 14:55:14 +08:00 |
gaoxin
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f6c336e52f
|
【战斗力】添加一些log
|
2021-09-23 15:52:19 +08:00 |
gaoxin
|
e3f11c86ed
|
【战斗力】界面展示优化
|
2021-09-17 15:24:10 +08:00 |
gaoxin
|
a7ce05450b
|
【战斗力】 功能属性加入战斗力初始化
|
2021-09-17 15:08:37 +08:00 |
gaoxin
|
66efc9d4e3
|
【战斗力】新战斗力计算系统完成
|
2021-09-16 13:35:33 +08:00 |
zhangqiang
|
df943f6da9
|
【新战力计算】修改调用接口提交
|
2021-01-29 15:04:07 +08:00 |
zhangqiang
|
f1a296ec06
|
【新战力计算】 魂印 公会技能
|
2021-01-25 18:14:33 +08:00 |
zhangqiang
|
3275e46515
|
【新战力计算】 添加刷新编队时 设置编队脏数据
|
2021-01-24 22:11:18 +08:00 |
zhangqiang
|
f283d579c4
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【新战斗力计算】1
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2021-01-22 16:53:50 +08:00 |