| 
							
							
							
						 |  |  | @ -1,48 +1,61 @@ | 
		
	
		
			
				|  |  |  |  | require("Base/BasePanel") | 
		
	
		
			
				|  |  |  |  | RoleUpStarSuccessPanel = Inherit(BasePanel) | 
		
	
		
			
				|  |  |  |  | local this=RoleUpStarSuccessPanel | 
		
	
		
			
				|  |  |  |  | this.skillConfig=ConfigManager.GetConfig(ConfigName.SkillConfig) | 
		
	
		
			
				|  |  |  |  | local passiveSkillConfig=ConfigManager.GetConfig(ConfigName.PassiveSkillConfig) | 
		
	
		
			
				|  |  |  |  | local this = RoleUpStarSuccessPanel | 
		
	
		
			
				|  |  |  |  | this.skillConfig = ConfigManager.GetConfig(ConfigName.SkillConfig) | 
		
	
		
			
				|  |  |  |  | local passiveSkillConfig = ConfigManager.GetConfig(ConfigName.PassiveSkillConfig) | 
		
	
		
			
				|  |  |  |  | local orginLayer = 20 | 
		
	
		
			
				|  |  |  |  | local callBack = nil | 
		
	
		
			
				|  |  |  |  | local heroRankupConfig = ConfigManager.GetConfig(ConfigName.HeroRankupConfig) | 
		
	
		
			
				|  |  |  |  | local heroConfig = ConfigManager.GetConfig(ConfigName.HeroConfig) | 
		
	
		
			
				|  |  |  |  | --初始化组件(用于子类重写) | 
		
	
		
			
				|  |  |  |  | -- 初始化组件(用于子类重写) | 
		
	
		
			
				|  |  |  |  | function RoleUpStarSuccessPanel:InitComponent() | 
		
	
		
			
				|  |  |  |  |     this.spLoader = SpriteLoader.New() | 
		
	
		
			
				|  |  |  |  | 
 | 
		
	
		
			
				|  |  |  |  |     orginLayer = 20 | 
		
	
		
			
				|  |  |  |  |     this.BtnBack = Util.GetGameObject(self.transform, "backBtn") | 
		
	
		
			
				|  |  |  |  |     this.mask = Util.GetGameObject(self.transform, "mask") | 
		
	
		
			
				|  |  |  |  |     this.live2dRoot=Util.GetGameObject(self.transform,"live2dRoot") | 
		
	
		
			
				|  |  |  |  |     this.imageMask = Util.GetGameObject(self.transform, "Image") | 
		
	
		
			
				|  |  |  |  |     this.live2dRoot = Util.GetGameObject(self.transform, "live2dRoot") | 
		
	
		
			
				|  |  |  |  | 
 | 
		
	
		
			
				|  |  |  |  |     this.heroName = Util.GetGameObject(self.transform, "heroInfo/nameAndPossLayout/heroName"):GetComponent("Text") | 
		
	
		
			
				|  |  |  |  |     this.profession = Util.GetGameObject(self.transform, "Pos/PosImage"):GetComponent("Image") | 
		
	
		
			
				|  |  |  |  |     this.proImage = Util.GetGameObject(self.transform, "heroInfo/nameAndPossLayout/proImage/proImage"):GetComponent("Image") | 
		
	
		
			
				|  |  |  |  |     --this.posText = Util.GetGameObject(self.transform, "heroInfo/nameAndPossLayout/posText/posText"):GetComponent("Text") | 
		
	
		
			
				|  |  |  |  |     this.proImage = Util.GetGameObject(self.transform, "heroInfo/nameAndPossLayout/proImage/proImage"):GetComponent( | 
		
	
		
			
				|  |  |  |  |         "Image") | 
		
	
		
			
				|  |  |  |  |     -- this.posText = Util.GetGameObject(self.transform, "heroInfo/nameAndPossLayout/posText/posText"):GetComponent("Text") | 
		
	
		
			
				|  |  |  |  |     this.starGrid = Util.GetGameObject(self.transform, "heroInfo/sartAndLvLayout") | 
		
	
		
			
				|  |  |  |  |     --this.qualityImage=Util.GetGameObject(self.transform,"quality"):GetComponent("Image") | 
		
	
		
			
				|  |  |  |  |     --this.quality=Util.GetGameObject(self.transform,"quality/qualityText") | 
		
	
		
			
				|  |  |  |  |     --this.doubleQuality=Util.GetGameObject(self.transform,"quality/qualityDoubleText") | 
		
	
		
			
				|  |  |  |  |     this.posBgImage=Util.GetGameObject(self.transform,"Pos"):GetComponent("Image") | 
		
	
		
			
				|  |  |  |  |     -- this.qualityImage=Util.GetGameObject(self.transform,"quality"):GetComponent("Image") | 
		
	
		
			
				|  |  |  |  |     -- this.quality=Util.GetGameObject(self.transform,"quality/qualityText") | 
		
	
		
			
				|  |  |  |  |     -- this.doubleQuality=Util.GetGameObject(self.transform,"quality/qualityDoubleText") | 
		
	
		
			
				|  |  |  |  |     this.posBgImage = Util.GetGameObject(self.transform, "Pos"):GetComponent("Image") | 
		
	
		
			
				|  |  |  |  |     -- this.posImage=Util.GetGameObject(self.transform,"Pos/PosImage"):GetComponent("Image") | 
		
	
		
			
				|  |  |  |  |     this.posText=Util.GetGameObject(self.transform,"Pos/PosText"):GetComponent("Text") | 
		
	
		
			
				|  |  |  |  |     this.posText = Util.GetGameObject(self.transform, "Pos/PosText"):GetComponent("Text") | 
		
	
		
			
				|  |  |  |  | 
 | 
		
	
		
			
				|  |  |  |  |     this.upLvMaskPanleProAtk=Util.GetGameObject(self.transform,"proInfo/GameObject/proInfo/curPros/mainPro/curProVale"):GetComponent("Text") | 
		
	
		
			
				|  |  |  |  |     this.upLvMaskPanleProHp=Util.GetGameObject(self.transform,"proInfo/GameObject/proInfo/curPros/otherPro1/curProVale"):GetComponent("Text") | 
		
	
		
			
				|  |  |  |  |     this.upLvMaskPanleProPhyDef=Util.GetGameObject(self.transform,"proInfo/GameObject/proInfo/curPros/otherPro2/curProVale"):GetComponent("Text") | 
		
	
		
			
				|  |  |  |  |     this.upLvMaskPanleProMagDef=Util.GetGameObject(self.transform,"proInfo/GameObject/proInfo/curPros/otherPro3/curProVale"):GetComponent("Text") | 
		
	
		
			
				|  |  |  |  |     this.upLvMaskPanleProSpeed=Util.GetGameObject(self.transform,"proInfo/GameObject/proInfo/curPros/otherPro4/curProVale"):GetComponent("Text") | 
		
	
		
			
				|  |  |  |  |     this.upLvMaskPanleNextProAtk=Util.GetGameObject(self.transform,"proInfo/GameObject/proInfo/nextPros/mainPro/curProVale"):GetComponent("Text") | 
		
	
		
			
				|  |  |  |  |     this.upLvMaskPanleNextProHp=Util.GetGameObject(self.transform,"proInfo/GameObject/proInfo/nextPros/otherPro1/curProVale"):GetComponent("Text") | 
		
	
		
			
				|  |  |  |  |     this.upLvMaskPanleNextProPhyDef=Util.GetGameObject(self.transform,"proInfo/GameObject/proInfo/nextPros/otherPro2/curProVale"):GetComponent("Text") | 
		
	
		
			
				|  |  |  |  |     this.upLvMaskPanleNextProMagDef=Util.GetGameObject(self.transform,"proInfo/GameObject/proInfo/nextPros/otherPro3/curProVale"):GetComponent("Text") | 
		
	
		
			
				|  |  |  |  |     this.upLvMaskPanleNextProSpeed=Util.GetGameObject(self.transform,"proInfo/GameObject/proInfo/nextPros/otherPro4/curProVale"):GetComponent("Text") | 
		
	
		
			
				|  |  |  |  |     this.upLvShowGoText=Util.GetGameObject(self.transform,"proInfo/GameObject/proInfo/Text"):GetComponent("Text") | 
		
	
		
			
				|  |  |  |  |     this.upLvMaskPanleProAtk = Util.GetGameObject(self.transform, | 
		
	
		
			
				|  |  |  |  |         "proInfo/GameObject/proInfo/curPros/mainPro/curProVale"):GetComponent("Text") | 
		
	
		
			
				|  |  |  |  |     this.upLvMaskPanleProHp = Util.GetGameObject(self.transform, | 
		
	
		
			
				|  |  |  |  |         "proInfo/GameObject/proInfo/curPros/otherPro1/curProVale"):GetComponent("Text") | 
		
	
		
			
				|  |  |  |  |     this.upLvMaskPanleProPhyDef = Util.GetGameObject(self.transform, | 
		
	
		
			
				|  |  |  |  |         "proInfo/GameObject/proInfo/curPros/otherPro2/curProVale"):GetComponent("Text") | 
		
	
		
			
				|  |  |  |  |     this.upLvMaskPanleProMagDef = Util.GetGameObject(self.transform, | 
		
	
		
			
				|  |  |  |  |         "proInfo/GameObject/proInfo/curPros/otherPro3/curProVale"):GetComponent("Text") | 
		
	
		
			
				|  |  |  |  |     this.upLvMaskPanleProSpeed = Util.GetGameObject(self.transform, | 
		
	
		
			
				|  |  |  |  |         "proInfo/GameObject/proInfo/curPros/otherPro4/curProVale"):GetComponent("Text") | 
		
	
		
			
				|  |  |  |  |     this.upLvMaskPanleNextProAtk = Util.GetGameObject(self.transform, | 
		
	
		
			
				|  |  |  |  |         "proInfo/GameObject/proInfo/nextPros/mainPro/curProVale"):GetComponent("Text") | 
		
	
		
			
				|  |  |  |  |     this.upLvMaskPanleNextProHp = Util.GetGameObject(self.transform, | 
		
	
		
			
				|  |  |  |  |         "proInfo/GameObject/proInfo/nextPros/otherPro1/curProVale"):GetComponent("Text") | 
		
	
		
			
				|  |  |  |  |     this.upLvMaskPanleNextProPhyDef = Util.GetGameObject(self.transform, | 
		
	
		
			
				|  |  |  |  |         "proInfo/GameObject/proInfo/nextPros/otherPro2/curProVale"):GetComponent("Text") | 
		
	
		
			
				|  |  |  |  |     this.upLvMaskPanleNextProMagDef = Util.GetGameObject(self.transform, | 
		
	
		
			
				|  |  |  |  |         "proInfo/GameObject/proInfo/nextPros/otherPro3/curProVale"):GetComponent("Text") | 
		
	
		
			
				|  |  |  |  |     this.upLvMaskPanleNextProSpeed = Util.GetGameObject(self.transform, | 
		
	
		
			
				|  |  |  |  |         "proInfo/GameObject/proInfo/nextPros/otherPro4/curProVale"):GetComponent("Text") | 
		
	
		
			
				|  |  |  |  |     this.upLvShowGoText = Util.GetGameObject(self.transform, "proInfo/GameObject/proInfo/Text"):GetComponent("Text") | 
		
	
		
			
				|  |  |  |  | 
 | 
		
	
		
			
				|  |  |  |  |     this.talentInfoText=Util.GetGameObject(self.transform,"proInfo/GameObject/talentInfo/Text"):GetComponent("Text") | 
		
	
		
			
				|  |  |  |  |     this.curTalentVale=Util.GetGameObject(self.transform,"proInfo/GameObject/talentInfo/curTalentVale"):GetComponent("Text") | 
		
	
		
			
				|  |  |  |  |     this.talentInfoShowGo=Util.GetGameObject(self.transform,"proInfo/GameObject/talentInfo") | 
		
	
		
			
				|  |  |  |  |     this.talentInfoText = Util.GetGameObject(self.transform, "proInfo/GameObject/talentInfo/Text"):GetComponent("Text") | 
		
	
		
			
				|  |  |  |  |     this.curTalentVale = Util.GetGameObject(self.transform, "proInfo/GameObject/talentInfo/curTalentVale"):GetComponent( | 
		
	
		
			
				|  |  |  |  |         "Text") | 
		
	
		
			
				|  |  |  |  |     this.talentInfoShowGo = Util.GetGameObject(self.transform, "proInfo/GameObject/talentInfo") | 
		
	
		
			
				|  |  |  |  | 
 | 
		
	
		
			
				|  |  |  |  |     -- this.s1=Util.GetGameObject(self.transform,"proInfo/skillGrid/skillInfo1") | 
		
	
		
			
				|  |  |  |  |     -- this.s1MiddleImage=Util.GetGameObject(self.transform,"proInfo/skillGrid/skillInfo1/Image (2)") | 
		
	
	
		
			
				
					|  |  |  | @ -51,14 +64,15 @@ function RoleUpStarSuccessPanel:InitComponent() | 
		
	
		
			
				|  |  |  |  |     -- this.s2=Util.GetGameObject(self.transform,"proInfo/skillGrid/skillInfo2") | 
		
	
		
			
				|  |  |  |  |     -- this.s2MiddleImage=Util.GetGameObject(self.transform,"proInfo/skillGrid/skillInfo2/Image (2)") | 
		
	
		
			
				|  |  |  |  |     -- this.s2nextSkill=Util.GetGameObject(self.transform,"proInfo/skillGrid/skillInfo2/nextSkill") | 
		
	
		
			
				|  |  |  |  |     this.lvEndInfo=Util.GetGameObject(self.transform, "proInfo/lvEndText"):GetComponent("Text") | 
		
	
		
			
				|  |  |  |  |     this.UI_Effect_choukaSSR = Util.GetGameObject(self.transform, "UI_Effect_chouka_SSR") | 
		
	
		
			
				|  |  |  |  |     this.UI_Effect_choukaSR = Util.GetGameObject(self.transform, "UI_Effect_chouka_SR") | 
		
	
		
			
				|  |  |  |  |     this.UI_Effect_choukaR = Util.GetGameObject(self.transform, "UI_Effect_chouka_R") | 
		
	
		
			
				|  |  |  |  |     this.lvEndInfo = Util.GetGameObject(self.transform, "proInfo/lvEndText"):GetComponent("Text") | 
		
	
		
			
				|  |  |  |  |     this.UI_Effect_choukaSSR = Util.GetGameObject(self.transform, "effects/UI_Effect_chouka_SSR") | 
		
	
		
			
				|  |  |  |  |     this.UI_Effect_choukaSR = Util.GetGameObject(self.transform, "effects/UI_Effect_chouka_SR") | 
		
	
		
			
				|  |  |  |  |     this.UI_Effect_choukaR = Util.GetGameObject(self.transform, "effects/UI_Effect_chouka_R") | 
		
	
		
			
				|  |  |  |  |     this.effectRoot = Util.GetGameObject(self.transform, "effects") | 
		
	
		
			
				|  |  |  |  |     -- this.skillTiShi = Util.GetGameObject(self.transform,"proInfo/skillTiShi"):GetComponent("Text") | 
		
	
		
			
				|  |  |  |  | end | 
		
	
		
			
				|  |  |  |  | 
 | 
		
	
		
			
				|  |  |  |  | --绑定事件(用于子类重写) | 
		
	
		
			
				|  |  |  |  | -- 绑定事件(用于子类重写) | 
		
	
		
			
				|  |  |  |  | function RoleUpStarSuccessPanel:BindEvent() | 
		
	
		
			
				|  |  |  |  | 
 | 
		
	
		
			
				|  |  |  |  |     Util.AddClick(this.BtnBack, function() | 
		
	
	
		
			
				
					|  |  |  | @ -67,124 +81,136 @@ function RoleUpStarSuccessPanel:BindEvent() | 
		
	
		
			
				|  |  |  |  |     end) | 
		
	
		
			
				|  |  |  |  | end | 
		
	
		
			
				|  |  |  |  | 
 | 
		
	
		
			
				|  |  |  |  | --添加事件监听(用于子类重写) | 
		
	
		
			
				|  |  |  |  | -- 添加事件监听(用于子类重写) | 
		
	
		
			
				|  |  |  |  | function RoleUpStarSuccessPanel:AddListener() | 
		
	
		
			
				|  |  |  |  | 
 | 
		
	
		
			
				|  |  |  |  | end | 
		
	
		
			
				|  |  |  |  | 
 | 
		
	
		
			
				|  |  |  |  | --移除事件监听(用于子类重写) | 
		
	
		
			
				|  |  |  |  | -- 移除事件监听(用于子类重写) | 
		
	
		
			
				|  |  |  |  | function RoleUpStarSuccessPanel:RemoveListener() | 
		
	
		
			
				|  |  |  |  | 
 | 
		
	
		
			
				|  |  |  |  | end | 
		
	
		
			
				|  |  |  |  | 
 | 
		
	
		
			
				|  |  |  |  | 
 | 
		
	
		
			
				|  |  |  |  | function RoleUpStarSuccessPanel:OnSortingOrderChange() | 
		
	
		
			
				|  |  |  |  |     Util.AddParticleSortLayer(this.UI_Effect_choukaSSR, self.sortingOrder - orginLayer) | 
		
	
		
			
				|  |  |  |  |     Util.AddParticleSortLayer(this.UI_Effect_choukaSR, self.sortingOrder - orginLayer) | 
		
	
		
			
				|  |  |  |  |     Util.AddParticleSortLayer(this.UI_Effect_choukaR, self.sortingOrder - orginLayer) | 
		
	
		
			
				|  |  |  |  |     this.mask:GetComponent("Canvas").overrideSorting = true | 
		
	
		
			
				|  |  |  |  |     this.mask:GetComponent("Canvas").sortingOrder = self.sortingOrder - 30 | 
		
	
		
			
				|  |  |  |  |     Util.SetParticleSortLayer(this.starGrid,self.sortingOrder + 1) | 
		
	
		
			
				|  |  |  |  |     this.imageMask:GetComponent("Canvas").overrideSorting = true | 
		
	
		
			
				|  |  |  |  |     this.imageMask:GetComponent("Canvas").sortingOrder = self.sortingOrder - 30 | 
		
	
		
			
				|  |  |  |  |     this.effectRoot:GetComponent("Canvas").sortingOrder = self.sortingOrder - 20 | 
		
	
		
			
				|  |  |  |  |     Util.SetParticleSortLayer(this.starGrid, self.sortingOrder + 1) | 
		
	
		
			
				|  |  |  |  |     orginLayer = self.sortingOrder | 
		
	
		
			
				|  |  |  |  | end | 
		
	
		
			
				|  |  |  |  | 
 | 
		
	
		
			
				|  |  |  |  | --界面打开时调用(用于子类重写) | 
		
	
		
			
				|  |  |  |  | -- 界面打开时调用(用于子类重写) | 
		
	
		
			
				|  |  |  |  | function RoleUpStarSuccessPanel:OnOpen(...) | 
		
	
		
			
				|  |  |  |  | 
 | 
		
	
		
			
				|  |  |  |  |     Util.GetGameObject(self.transform,"proInfo/GameObject/proInfo/curPros/mainPro/curProName"):GetComponent("Text").text = Language[11838] | 
		
	
		
			
				|  |  |  |  |     Util.GetGameObject(self.transform,"proInfo/GameObject/proInfo/nextPros/mainPro/curProName"):GetComponent("Text").text = Language[11838] | 
		
	
		
			
				|  |  |  |  |     Util.GetGameObject(self.transform, "proInfo/GameObject/proInfo/curPros/mainPro/curProName"):GetComponent("Text") | 
		
	
		
			
				|  |  |  |  |         .text = Language[11838] | 
		
	
		
			
				|  |  |  |  |     Util.GetGameObject(self.transform, "proInfo/GameObject/proInfo/nextPros/mainPro/curProName"):GetComponent("Text") | 
		
	
		
			
				|  |  |  |  |         .text = Language[11838] | 
		
	
		
			
				|  |  |  |  |     this.upLvShowGoText.text = Language[11430] | 
		
	
		
			
				|  |  |  |  | 
 | 
		
	
		
			
				|  |  |  |  |     local args = {...} | 
		
	
		
			
				|  |  |  |  |     local curHeroData=args[1] | 
		
	
		
			
				|  |  |  |  |     local nextHeroUpStarId=args[2] | 
		
	
		
			
				|  |  |  |  |     local curHeroRankUpConfigOpenLevel=args[3] | 
		
	
		
			
				|  |  |  |  |     local curHeroData = args[1] | 
		
	
		
			
				|  |  |  |  |     local nextHeroUpStarId = args[2] | 
		
	
		
			
				|  |  |  |  |     local curHeroRankUpConfigOpenLevel = args[3] | 
		
	
		
			
				|  |  |  |  |     callBack = args[4] | 
		
	
		
			
				|  |  |  |  |     --this.OnShowPanelData() | 
		
	
		
			
				|  |  |  |  |     -- this.OnShowPanelData() | 
		
	
		
			
				|  |  |  |  |     this.UI_Effect_choukaSSR:SetActive(curHeroData.heroConfig.Quality == 5) | 
		
	
		
			
				|  |  |  |  |     this.UI_Effect_choukaSR:SetActive(curHeroData.heroConfig.Quality == 4) | 
		
	
		
			
				|  |  |  |  |     this.UI_Effect_choukaR:SetActive(curHeroData.heroConfig.Quality == 3) | 
		
	
		
			
				|  |  |  |  |     this.LiveName = curHeroData.painting | 
		
	
		
			
				|  |  |  |  |     this.LiveGO = poolManager:LoadLive(this.LiveName, this.live2dRoot.transform, | 
		
	
		
			
				|  |  |  |  |             Vector3.one * curHeroData.heroConfig.Scale, Vector3.New(curHeroData.heroConfig.Position[1],curHeroData.heroConfig.Position[2],0)) | 
		
	
		
			
				|  |  |  |  |     SetHeroStars(this.spLoader, this.starGrid, curHeroData.star+1,1,Vector2.New(60,60),-11,Vector2.New(0.5,0.5)) | 
		
	
		
			
				|  |  |  |  |     Util.SetParticleSortLayer(this.starGrid,self.sortingOrder + 1) | 
		
	
		
			
				|  |  |  |  |     SetHEeroLiveToward(this.LiveGO,curHeroData.heroConfig.Toward) | 
		
	
		
			
				|  |  |  |  |         Vector3.one * curHeroData.heroConfig.Scale, Vector3.New(curHeroData.heroConfig.Position[1], | 
		
	
		
			
				|  |  |  |  |             curHeroData.heroConfig.Position[2], 0)) | 
		
	
		
			
				|  |  |  |  |     SetHeroStars(this.spLoader, this.starGrid, curHeroData.star + 1, 1, Vector2.New(60, 60), -11, Vector2.New(0.5, 0.5)) | 
		
	
		
			
				|  |  |  |  |     Util.SetParticleSortLayer(this.starGrid, self.sortingOrder + 1) | 
		
	
		
			
				|  |  |  |  |     SetHEeroLiveToward(this.LiveGO, curHeroData.heroConfig.Toward) | 
		
	
		
			
				|  |  |  |  |     this.profession.sprite = this.spLoader:LoadSprite(GetHeroPosStr(curHeroData.heroConfig.Profession)) | 
		
	
		
			
				|  |  |  |  | 
 | 
		
	
		
			
				|  |  |  |  |     this.proImage.sprite =this.spLoader:LoadSprite(GetProStrImageByProNum(curHeroData.changeProId)) | 
		
	
		
			
				|  |  |  |  |     this.proImage.sprite = this.spLoader:LoadSprite(GetProStrImageByProNum(curHeroData.changeProId)) | 
		
	
		
			
				|  |  |  |  | 
 | 
		
	
		
			
				|  |  |  |  |     -- LogPurple("curHeroData.heroConfig.profession:"..curHeroData.heroConfig.Profession) | 
		
	
		
			
				|  |  |  |  |     -- LogYellow(GetHeroPosStr(curHeroData.heroConfig.Profession)) | 
		
	
		
			
				|  |  |  |  |     -- this.proImage.sprite =this.spLoader:LoadSprite(GetHeroPosStr(curHeroData.heroConfig.Profession)) | 
		
	
		
			
				|  |  |  |  |      | 
		
	
		
			
				|  |  |  |  |     --this.posText.text = GetJobStrByJobNum(curHeroData.profession) | 
		
	
		
			
				|  |  |  |  |     this.heroName.text =GetLanguageStrById(curHeroData.heroConfig.ReadingName) | 
		
	
		
			
				|  |  |  |  | 
 | 
		
	
		
			
				|  |  |  |  |     --this.qualityImage.sprite=GetQuantityImage(this.spLoader, curHeroData.heroConfig.Natural) | 
		
	
		
			
				|  |  |  |  |     --this.quality:SetActive(curHeroData.heroConfig.Natural < 10) | 
		
	
		
			
				|  |  |  |  |     --this.doubleQuality:SetActive(curHeroData.heroConfig.Natural >= 10) | 
		
	
		
			
				|  |  |  |  |     --this.quality:GetComponent("Text").text = curHeroData.heroConfig.Natural | 
		
	
		
			
				|  |  |  |  |     --this.doubleQuality:GetComponent("Text").text = curHeroData.heroConfig.Natural | 
		
	
		
			
				|  |  |  |  |     --定位描述相关 | 
		
	
		
			
				|  |  |  |  |     --this.posBgImage.sprite=this.spLoader:LoadSprite(GetHeroPosBgStr(curHeroData.heroConfig.Profession)) | 
		
	
		
			
				|  |  |  |  |     -- this.posText.text = GetJobStrByJobNum(curHeroData.profession) | 
		
	
		
			
				|  |  |  |  |     this.heroName.text = GetLanguageStrById(curHeroData.heroConfig.ReadingName) | 
		
	
		
			
				|  |  |  |  | 
 | 
		
	
		
			
				|  |  |  |  |     -- this.qualityImage.sprite=GetQuantityImage(this.spLoader, curHeroData.heroConfig.Natural) | 
		
	
		
			
				|  |  |  |  |     -- this.quality:SetActive(curHeroData.heroConfig.Natural < 10) | 
		
	
		
			
				|  |  |  |  |     -- this.doubleQuality:SetActive(curHeroData.heroConfig.Natural >= 10) | 
		
	
		
			
				|  |  |  |  |     -- this.quality:GetComponent("Text").text = curHeroData.heroConfig.Natural | 
		
	
		
			
				|  |  |  |  |     -- this.doubleQuality:GetComponent("Text").text = curHeroData.heroConfig.Natural | 
		
	
		
			
				|  |  |  |  |     -- 定位描述相关 | 
		
	
		
			
				|  |  |  |  |     -- this.posBgImage.sprite=this.spLoader:LoadSprite(GetHeroPosBgStr(curHeroData.heroConfig.Profession)) | 
		
	
		
			
				|  |  |  |  |     -- this.posImage.sprite=this.spLoader:LoadSprite(GetHeroPosStr(curHeroData.heroConfig.Profession)) | 
		
	
		
			
				|  |  |  |  |     this.posText.text=GetLanguageStrById(curHeroData.heroConfig.HeroLocation) | 
		
	
		
			
				|  |  |  |  |     SetTextVerTial(this.posText.gameObject,Vector3.New(64,0,0),"MiddleLeft") | 
		
	
		
			
				|  |  |  |  |     this.lvEndInfo.text=string.format(Language[11791],curHeroRankUpConfigOpenLevel) | 
		
	
		
			
				|  |  |  |  |     this.posText.text = GetLanguageStrById(curHeroData.heroConfig.HeroLocation) | 
		
	
		
			
				|  |  |  |  |     SetTextVerTial(this.posText.gameObject, Vector3.New(64, 0, 0), "MiddleLeft") | 
		
	
		
			
				|  |  |  |  |     this.lvEndInfo.text = string.format(Language[11791], curHeroRankUpConfigOpenLevel) | 
		
	
		
			
				|  |  |  |  | 
 | 
		
	
		
			
				|  |  |  |  |     --计算面板属性old | 
		
	
		
			
				|  |  |  |  |     local oldLvAllAddProVal= HeroPropManager.GetHeroProp(curHeroData.dynamicId) | 
		
	
		
			
				|  |  |  |  |     this.upLvMaskPanleProAtk.text=oldLvAllAddProVal[HeroProType.Attack] | 
		
	
		
			
				|  |  |  |  |     this.upLvMaskPanleProHp.text=oldLvAllAddProVal[HeroProType.Hp] | 
		
	
		
			
				|  |  |  |  |     this.upLvMaskPanleProPhyDef.text=oldLvAllAddProVal[HeroProType.PhysicalDefence] | 
		
	
		
			
				|  |  |  |  |     this.upLvMaskPanleProMagDef.text=oldLvAllAddProVal[HeroProType.MagicDefence] | 
		
	
		
			
				|  |  |  |  |     this.upLvMaskPanleProSpeed.text= oldLvAllAddProVal[HeroProType.Speed] | 
		
	
		
			
				|  |  |  |  |     --计算面板属性cur | 
		
	
		
			
				|  |  |  |  |     -- 计算面板属性old | 
		
	
		
			
				|  |  |  |  |     local oldLvAllAddProVal = HeroPropManager.GetHeroProp(curHeroData.dynamicId) | 
		
	
		
			
				|  |  |  |  |     this.upLvMaskPanleProAtk.text = oldLvAllAddProVal[HeroProType.Attack] | 
		
	
		
			
				|  |  |  |  |     this.upLvMaskPanleProHp.text = oldLvAllAddProVal[HeroProType.Hp] | 
		
	
		
			
				|  |  |  |  |     this.upLvMaskPanleProPhyDef.text = oldLvAllAddProVal[HeroProType.PhysicalDefence] | 
		
	
		
			
				|  |  |  |  |     this.upLvMaskPanleProMagDef.text = oldLvAllAddProVal[HeroProType.MagicDefence] | 
		
	
		
			
				|  |  |  |  |     this.upLvMaskPanleProSpeed.text = oldLvAllAddProVal[HeroProType.Speed] | 
		
	
		
			
				|  |  |  |  |     -- 计算面板属性cur | 
		
	
		
			
				|  |  |  |  |     -- local curLvAllAddProVal=HeroManager.CalculateHeroAllProValList(2,curHeroData.dynamicId,false,curHeroData.breakId,nextHeroUpStarId) | 
		
	
		
			
				|  |  |  |  |     -- 生成一个临时英雄数据,使用完成后需主动清理 | 
		
	
		
			
				|  |  |  |  |     local tempDId, tempData = HeroTempPropManager.CreateTempHero(curHeroData.dynamicId) | 
		
	
		
			
				|  |  |  |  |     tempData.upStarId = nextHeroUpStarId | 
		
	
		
			
				|  |  |  |  |     tempData.breakId = curHeroData.breakId | 
		
	
		
			
				|  |  |  |  |     local curLvAllAddProVal = HeroTempPropManager.GetTempHeroProp(tempDId)--HeroPowerManager.GetNextHeroPower(curHeroData.dynamicId, nil,curHeroData.breakId,nextHeroUpStarId) | 
		
	
		
			
				|  |  |  |  |     HeroTempPropManager.ClearTempHero(tempDId)-- 清理 | 
		
	
		
			
				|  |  |  |  |     local curLvAllAddProVal = HeroTempPropManager.GetTempHeroProp(tempDId) -- HeroPowerManager.GetNextHeroPower(curHeroData.dynamicId, nil,curHeroData.breakId,nextHeroUpStarId) | 
		
	
		
			
				|  |  |  |  |     HeroTempPropManager.ClearTempHero(tempDId) -- 清理 | 
		
	
		
			
				|  |  |  |  | 
 | 
		
	
		
			
				|  |  |  |  |     this.upLvMaskPanleNextProAtk.text=curLvAllAddProVal[HeroProType.Attack] | 
		
	
		
			
				|  |  |  |  |     this.upLvMaskPanleNextProHp.text=curLvAllAddProVal[HeroProType.Hp] | 
		
	
		
			
				|  |  |  |  |     this.upLvMaskPanleNextProPhyDef.text=curLvAllAddProVal[HeroProType.PhysicalDefence] | 
		
	
		
			
				|  |  |  |  |     this.upLvMaskPanleNextProMagDef.text=curLvAllAddProVal[HeroProType.MagicDefence] | 
		
	
		
			
				|  |  |  |  |     this.upLvMaskPanleNextProSpeed.text= curLvAllAddProVal[HeroProType.Speed] | 
		
	
		
			
				|  |  |  |  |     this.upLvMaskPanleNextProAtk.text = curLvAllAddProVal[HeroProType.Attack] | 
		
	
		
			
				|  |  |  |  |     this.upLvMaskPanleNextProHp.text = curLvAllAddProVal[HeroProType.Hp] | 
		
	
		
			
				|  |  |  |  |     this.upLvMaskPanleNextProPhyDef.text = curLvAllAddProVal[HeroProType.PhysicalDefence] | 
		
	
		
			
				|  |  |  |  |     this.upLvMaskPanleNextProMagDef.text = curLvAllAddProVal[HeroProType.MagicDefence] | 
		
	
		
			
				|  |  |  |  |     this.upLvMaskPanleNextProSpeed.text = curLvAllAddProVal[HeroProType.Speed] | 
		
	
		
			
				|  |  |  |  | 
 | 
		
	
		
			
				|  |  |  |  |     --天赋2#7#127107 | 
		
	
		
			
				|  |  |  |  |     LogPink("curHeroData.upStarId            "..nextHeroUpStarId) | 
		
	
		
			
				|  |  |  |  |     local talentSKillsConFig = ConfigManager.GetConfigData(ConfigName.HeroConfig,curHeroData.id).OpenPassiveSkillRules | 
		
	
		
			
				|  |  |  |  |     -- 天赋2#7#127107 | 
		
	
		
			
				|  |  |  |  |     LogPink("curHeroData.upStarId            " .. nextHeroUpStarId) | 
		
	
		
			
				|  |  |  |  |     local talentSKillsConFig = ConfigManager.GetConfigData(ConfigName.HeroConfig, curHeroData.id).OpenPassiveSkillRules | 
		
	
		
			
				|  |  |  |  |     local upStarSkillDataList = {} | 
		
	
		
			
				|  |  |  |  |     for i = 1, #talentSKillsConFig do | 
		
	
		
			
				|  |  |  |  |         if talentSKillsConFig[i][1] == 2 then--升星 | 
		
	
		
			
				|  |  |  |  |             LogPink("talentSKillsConFig[i][2]         "..talentSKillsConFig[i][2]) | 
		
	
		
			
				|  |  |  |  |             if nextHeroUpStarId ==  talentSKillsConFig[i][2] then | 
		
	
		
			
				|  |  |  |  |                 local _titleStr  = NumToSimplenessFont[heroRankupConfig[nextHeroUpStarId].Phase[2]] .. Language[11792] | 
		
	
		
			
				|  |  |  |  |         if talentSKillsConFig[i][1] == 2 then -- 升星 | 
		
	
		
			
				|  |  |  |  |             LogPink("talentSKillsConFig[i][2]         " .. talentSKillsConFig[i][2]) | 
		
	
		
			
				|  |  |  |  |             if nextHeroUpStarId == talentSKillsConFig[i][2] then | 
		
	
		
			
				|  |  |  |  |                 local _titleStr = NumToSimplenessFont[heroRankupConfig[nextHeroUpStarId].Phase[2]] .. Language[11792] | 
		
	
		
			
				|  |  |  |  |                 local _passiveSkillId = passiveSkillConfig[talentSKillsConFig[i][3]].Id | 
		
	
		
			
				|  |  |  |  |                 if upStarSkillDataList[nextHeroUpStarId] then | 
		
	
		
			
				|  |  |  |  |                     upStarSkillDataList[nextHeroUpStarId] = {titleStr = _titleStr,str =  upStarSkillDataList[nextHeroUpStarId].str .. "   "..GetLanguageStrById(passiveSkillConfig[talentSKillsConFig[i][3]].Desc)} | 
		
	
		
			
				|  |  |  |  |                     upStarSkillDataList[nextHeroUpStarId] = { | 
		
	
		
			
				|  |  |  |  |                         titleStr = _titleStr, | 
		
	
		
			
				|  |  |  |  |                         str = upStarSkillDataList[nextHeroUpStarId].str .. "   " .. | 
		
	
		
			
				|  |  |  |  |                             GetLanguageStrById(passiveSkillConfig[talentSKillsConFig[i][3]].Desc) | 
		
	
		
			
				|  |  |  |  |                     } | 
		
	
		
			
				|  |  |  |  |                 else | 
		
	
		
			
				|  |  |  |  |                     upStarSkillDataList[nextHeroUpStarId] =  {titleStr = _titleStr,str = GetLanguageStrById(passiveSkillConfig[talentSKillsConFig[i][3]].Desc)} | 
		
	
		
			
				|  |  |  |  |                     upStarSkillDataList[nextHeroUpStarId] = { | 
		
	
		
			
				|  |  |  |  |                         titleStr = _titleStr, | 
		
	
		
			
				|  |  |  |  |                         str = GetLanguageStrById(passiveSkillConfig[talentSKillsConFig[i][3]].Desc) | 
		
	
		
			
				|  |  |  |  |                     } | 
		
	
		
			
				|  |  |  |  |                 end | 
		
	
		
			
				|  |  |  |  |             end | 
		
	
		
			
				|  |  |  |  |         end | 
		
	
		
			
				|  |  |  |  |     end | 
		
	
		
			
				|  |  |  |  |     this.curTalentVale=Util.GetGameObject(self.transform,"proInfo/GameObject/talentInfo/curTalentVale"):GetComponent("Text") | 
		
	
		
			
				|  |  |  |  |     this.talentInfoShowGo=Util.GetGameObject(self.transform,"proInfo/GameObject/talentInfo") | 
		
	
		
			
				|  |  |  |  |     this.curTalentVale = Util.GetGameObject(self.transform, "proInfo/GameObject/talentInfo/curTalentVale"):GetComponent( | 
		
	
		
			
				|  |  |  |  |         "Text") | 
		
	
		
			
				|  |  |  |  |     this.talentInfoShowGo = Util.GetGameObject(self.transform, "proInfo/GameObject/talentInfo") | 
		
	
		
			
				|  |  |  |  | 
 | 
		
	
		
			
				|  |  |  |  | 
 | 
		
	
		
			
				|  |  |  |  |     if upStarSkillDataList and LengthOfTable(upStarSkillDataList) > 0  then | 
		
	
		
			
				|  |  |  |  |     if upStarSkillDataList and LengthOfTable(upStarSkillDataList) > 0 then | 
		
	
		
			
				|  |  |  |  |         this.talentInfoShowGo:SetActive(true) | 
		
	
		
			
				|  |  |  |  |         this.talentInfoText.text = Language[11839] | 
		
	
		
			
				|  |  |  |  |         this.curTalentVale.text = upStarSkillDataList[nextHeroUpStarId].str | 
		
	
		
			
				|  |  |  |  |     else | 
		
	
		
			
				|  |  |  |  |         this.talentInfoShowGo:SetActive(false) | 
		
	
		
			
				|  |  |  |  |     end | 
		
	
		
			
				|  |  |  |  |     --技能 | 
		
	
		
			
				|  |  |  |  |     -- 技能 | 
		
	
		
			
				|  |  |  |  |     -- this.skillTiShi.text = "等级技能提升" | 
		
	
		
			
				|  |  |  |  |     -- local upskillIdList={} | 
		
	
		
			
				|  |  |  |  |     -- local upIndex=1 | 
		
	
	
		
			
				
					|  |  |  | @ -268,7 +294,7 @@ function RoleUpStarSuccessPanel:OnOpen(...) | 
		
	
		
			
				|  |  |  |  |     -- else | 
		
	
		
			
				|  |  |  |  |     --     this.s2:SetActive(false) | 
		
	
		
			
				|  |  |  |  |     -- end | 
		
	
		
			
				|  |  |  |  |     --是否有新开的技能 | 
		
	
		
			
				|  |  |  |  |     -- 是否有新开的技能 | 
		
	
		
			
				|  |  |  |  |     -- local openNewSkillCound =LengthOfTable(curskillIdList) - LengthOfTable(upskillIdList) | 
		
	
		
			
				|  |  |  |  |     -- if openNewSkillCound == 1 then | 
		
	
		
			
				|  |  |  |  |     --     this.skillTiShi.text = "新增技能" | 
		
	
	
		
			
				
					|  |  |  | @ -291,12 +317,12 @@ function RoleUpStarSuccessPanel:OnOpen(...) | 
		
	
		
			
				|  |  |  |  |     --     Util.GetGameObject(this.s2,"curSkill/skillLv"):GetComponent("Text").text="等级"..curskillIdList[2].skillId % 10 | 
		
	
		
			
				|  |  |  |  |     -- end | 
		
	
		
			
				|  |  |  |  |     -- Log("curHeroData.star+1        "..curHeroData.star+1) | 
		
	
		
			
				|  |  |  |  |     if curHeroData.star+1 >= 5 and curHeroData.star+1 < 15 then | 
		
	
		
			
				|  |  |  |  |     if curHeroData.star + 1 >= 5 and curHeroData.star + 1 < 15 then | 
		
	
		
			
				|  |  |  |  |         HeroPropManager.SetDirtyByType(curHeroData.dynamicId, Hero_Prop_Type.Talisman) | 
		
	
		
			
				|  |  |  |  |     end | 
		
	
		
			
				|  |  |  |  |     if curHeroData.heroConfig.Quality == 5 and curHeroData.heroConfig.Natural >= 13 then | 
		
	
		
			
				|  |  |  |  |         if curHeroData.star+1 >= 5 and curHeroData.star+1 < 15 then | 
		
	
		
			
				|  |  |  |  |             HeroManager.DetectionOpenFiveStarActivity(curHeroData.star+1) | 
		
	
		
			
				|  |  |  |  |         if curHeroData.star + 1 >= 5 and curHeroData.star + 1 < 15 then | 
		
	
		
			
				|  |  |  |  |             HeroManager.DetectionOpenFiveStarActivity(curHeroData.star + 1) | 
		
	
		
			
				|  |  |  |  |         end | 
		
	
		
			
				|  |  |  |  |     end | 
		
	
		
			
				|  |  |  |  | end | 
		
	
	
		
			
				
					|  |  |  | @ -305,7 +331,7 @@ function RoleUpStarSuccessPanel:GetEquipSkillData(skillId) | 
		
	
		
			
				|  |  |  |  |     return this.skillConfig[skillId] | 
		
	
		
			
				|  |  |  |  | end | 
		
	
		
			
				|  |  |  |  | 
 | 
		
	
		
			
				|  |  |  |  | --界面关闭时调用(用于子类重写) | 
		
	
		
			
				|  |  |  |  | -- 界面关闭时调用(用于子类重写) | 
		
	
		
			
				|  |  |  |  | function RoleUpStarSuccessPanel:OnClose() | 
		
	
		
			
				|  |  |  |  | 
 | 
		
	
		
			
				|  |  |  |  |     if this.LiveName then | 
		
	
	
		
			
				
					|  |  |  | @ -318,7 +344,7 @@ function RoleUpStarSuccessPanel:OnClose() | 
		
	
		
			
				|  |  |  |  |     end | 
		
	
		
			
				|  |  |  |  | end | 
		
	
		
			
				|  |  |  |  | 
 | 
		
	
		
			
				|  |  |  |  | --界面销毁时调用(用于子类重写) | 
		
	
		
			
				|  |  |  |  | -- 界面销毁时调用(用于子类重写) | 
		
	
		
			
				|  |  |  |  | function RoleUpStarSuccessPanel:OnDestroy() | 
		
	
		
			
				|  |  |  |  |     this.spLoader:Destroy() | 
		
	
		
			
				|  |  |  |  | 
 | 
		
	
	
		
			
				
					|  |  |  | 
 |