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4 changed files with 7 additions and 7 deletions

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@ -29,7 +29,7 @@ function GetTranslateSpriteName(name)
if l == 1 then
transName = string.sub(transName, 1, #transName - 2) .. "en"
elseif l == 0 then
transName = string.sub(transName, 1, #transName - 2) .. "vi"
transName = string.sub(transName, 1, #transName - 2) .. "zh"
else
transName = string.sub(transName, 1, #transName - 2) .. "en"
end

View File

@ -2634,7 +2634,7 @@ end
function GetLanguageStrById(zhStr)
if languageDic[zhStr] then
if GetCurLanguage() == 0 then
return languageDic[zhStr].vi
return languageDic[zhStr].zh
elseif GetCurLanguage() == 1 then
return languageDic[zhStr].en
elseif GetCurLanguage() == 2 then
@ -2651,7 +2651,7 @@ function GetCurLanguage()
if PlayerPrefs.HasKey("language") then
return PlayerPrefs.GetInt("language")
else
return 2
return 0
end
end

View File

@ -1,6 +1,6 @@
--主入口函数。从这里开始lua逻辑
function Main()
-- print("~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~")
--LogError("~~~~~~~~~~~~~~~~~")
end

View File

@ -178,7 +178,7 @@ namespace GameLogic
}
else
{
PlayerPrefs.SetInt("language", 1);
PlayerPrefs.SetInt("language", 0);
}
}
else if (PlayerPrefs.HasKey("language_flag") && PlayerPrefs.GetInt("language") != PlayerPrefs.GetInt("language_flag"))
@ -206,7 +206,7 @@ namespace GameLogic
}
else
{
PlayerPrefs.SetInt("language", 1);
PlayerPrefs.SetInt("language", 0);
}
}
@ -275,7 +275,7 @@ namespace GameLogic
switch (GetLanguageType())
{
case 0:
languageThrans = data1.vietnamese;
languageThrans = data1.chinese;
break;
case 1:
languageThrans = data1.english;