--- 移动 local BHMoveTo = {} local this = BHMoveTo function this.Excute(arg, func) local mapID = arg.mapID local point = arg.point if not point and arg.u and arg.v then point = arg.u * 256 + arg.v end --if mapID and mapID ~= MapManager.curMapId then -- Game.GlobalEvent:DispatchEvent(GameEvent.Map.Out, mapID) --end if point then Game.GlobalEvent:DispatchEvent(GameEvent.Map.Transport, point) end if func then func() end end return this