local itemConfig = ConfigManager.GetConfig(ConfigName.ItemConfig)
GodsWaySingleSingleWave = {}
function GodsWaySingleSingleWave:New(gameObject)
local b = {}
b.gameObject = gameObject
b.transform = gameObject.transform
setmetatable(b, { __index = GodsWaySingleSingleWave })
return b
end
local curType = 0
--初始化组件(用于子类重写)
function GodsWaySingleSingleWave:InitComponent(go, _data, _curType)
self.spLoader = SpriteLoader.New()
curType = _curType
self.wave = Util.GetGameObject(go, "bg/leftLayout/num"):GetComponent("Text")
self.power = Util.GetGameObject(go, "bg/power/Text"):GetComponent("Text")
self.reward = Util.GetGameObject(go, "bg/rewardRect")
self.fight = Util.GetGameObject(go, "bg/fight")
self.pass = Util.GetGameObject(go, "bg/pass"):GetComponent("Image")
self.title = Util.GetGameObject(go, "bg/leftLayout/title"):GetComponent("Image")
self.rewardText = Util.GetGameObject(self.reward, "Text"):GetComponent("Text")
self.fightBtnIcon = Util.GetGameObject(self.fight, "layout/icon"):GetComponent("Image")
self.fightBtnNum = Util.GetGameObject(self.fight, "layout/num"):GetComponent("Text")
self.fightBtnText = Util.GetGameObject(self.fight, "layout/Text"):GetComponent("Text")
self.fightBtnRed = Util.GetGameObject(self.fight, "red")
self.fightBtnMask = Util.GetGameObject(self.fight, "mask"):GetComponent("Image")
self.bg = Util.GetGameObject(go, "bg"):GetComponent("Image")
self.rewardGrid = Util.GetGameObject(self.reward, "grid")
self.btn = Util.GetGameObject(go, "bg/btn")
self.data = _data
self.heroList = {}
self.trailData = MonsterCampManager.GetCurFourElementMonsterInfo(_curType)
for i = 1, 3 do
table.insert(self.heroList, Util.GetGameObject(go, "bg/grid/Hero" .. i))
end
self.rewardList = {}
for i = 1, self.rewardGrid.transform.childCount do
local temp = self:NewItemView(SubUIConfig.ItemView, self.rewardGrid.transform:GetChild(i - 1).gameObject)
table.insert(self.rewardList, temp)
end
end
local teamIds = {
[1] = { 3206, 3207 },
[2] = { 3203, 3204, 3205 },
[3] = { 3301, 3302, 3303 },
}
local curFloor = 0
function GodsWaySingleSingleWave:OnOpen()
curFloor = GodsWayTowerManager.GetTowerFloorByType(curType)
self.fightBtnIcon.gameObject:SetActive(false)
self.fightBtnNum.gameObject:SetActive(false)
self.wave.text = Language[10286] .. self.data.wave .. Language[10295]
self.power.text = self.data.power
--self.title.sprite = self.spLoader:LoadSprite(GetProStrImageByProNum(self.trailData.fourElementType))
--self.bg.sprite = self.spLoader:LoadSprite(GetFourElementBgByType(self.trailData.fourElementType))
self:UpdatePrivilage()
if self.data.wave < curFloor then
self.pass.gameObject:SetActive(false)
self.fight.gameObject:SetActive(false)
self.reward.gameObject:SetActive(false)
else
self.pass.gameObject:SetActive(false)
self.fight.gameObject:SetActive(true)
self.rewardText.text = Language[13060]
self:SetIcon()
LogError("#self.rewardData====" .. #self.rewardData)
if self.rewardData and #self.rewardData then
self:InitShowReward()
self.reward.gameObject:SetActive(true)
else
self.reward.gameObject:SetActive(false)
end
end
for i = 1, 3 do
self.heroList[i].gameObject:SetActive(false)
if self.data.herodatas[i] then
self.heroList[i].gameObject:SetActive(true)
self:SingleHeroDataShow(self.heroList[i], self.data.monsterConfig[i], self.data.herodatas[i], i,
#self.data.herodatas)
end
end
Util.AddOnceClick(self.pass.gameObject, function()
UIManager.OpenPanel(UIName.ExpeditionMonsterInfoPopup, EXPEDITON_POPUP_TYPE.FourElementMonster,
self.trailData.fourElementType, self.data.wave)
end)
-- Util.AddOnceClick(self.hero, function()
-- UIManager.OpenPanel(UIName.ExpeditionMonsterInfoPopup,EXPEDITON_POPUP_TYPE.FourElementMonster,self.trailData.fourElementType,self.data.wave)
-- end)
Util.AddOnceClick(self.btn, function()
LogError("self.data.wave==" .. self.data.wave)
UIManager.OpenPanel(UIName.GodsWayOtherTeamPanel, curType, self.data.wave)
end)
Util.AddOnceClick(self.fight, function()
if curType == 3 then
local curDay = math.ceil((CalculateSecondsNowTo_N_OClock(0) + GetTimeStamp() - PlayerManager.userCreateTime) /
86400) + 1
local floorPerDay = tonumber(ConfigManager.GetConfigData(ConfigName.SpecialConfig, 193).Value)
local floorLimit = curDay * floorPerDay
if floorLimit < curFloor then
--LogError("dddddddddddddddddddddddd")
PopupTipPanel.ShowTip("超出可挑战上限,明日再战!")
return
end
end
local x = function()
NetManager.RequestDuoDuiChallenge(curType, curFloor, 2, function(msg)
UIManager.OpenPanel(UIName.RewardItemPopup, msg.drop, 1)
local freeId = GodsWayTowerManager.GetTowerFreeIdByType(curType)
PrivilegeManager.RefreshPrivilegeUsedTimes(freeId, 1)
Game.GlobalEvent:DispatchEvent(GameEvent.FourEle.UpdatePri)
self:UpdatePrivilage()
end)
end
if self.data.wave == curFloor then
-- if self.freeTimes <=0 and self.buyTimes <= 0 then
-- PopupTipPanel.ShowTip("今日已无扫荡次数!")
-- return
-- end
-- if self.freeTimes <= 0 then
-- if BagManager.GetItemCountById(self.itemId) < self.costNum then
-- PopupTipPanel.ShowTip(string.format("%s不足!", itemConfig[self.itemId].Name))
-- return
-- end
-- local buyId=GodsWayTowerManager.GetTowerBuyIdByType(curType)
-- MsgPanel.ShowTwo(string.format("是否花费%s%s购买一次扫荡次数?",self.costNum,itemConfig[self.itemId].Name),function() end,function()
-- ShopManager.RequestBuyShopItem(SHOP_TYPE.FUNCTION_SHOP,self.storeDataId,1,function()
-- PrivilegeManager.RefreshPrivilegeUsedTimes(buyId, 1)
-- x()
-- end)
-- end,"取消","确定")
-- else
-- x()
--
PopupTipPanel.ShowTip(Language[13068])
return
elseif self.data.wave == curFloor + 1 then
local teamType = 0
local myTeams = teamIds[curType]
local floor = GodsWayTowerManager.GetTowerFloorByType(curType)
-- if self.trailData.canFightTime > 0 then
local windData = {}
--我的队伍
local myTeamInfo = {}
--敌方队伍
local enTeamInfo = {}
--获取双方队伍数据
local allHeroTeam = {}
local allEnTeam = {}
local myTeamNum = 0
for i = 1, #myTeams do
--local fightData=fightDataList[i]
local heroTeam = {}
heroTeam.team = {}
heroTeam.totalForce = FormationManager.GetFormationPower(myTeams[i])
--LogError("myforce=="..msg.recordData.yxldMyForce[i])
local enTeam = {}
enTeam.team = {}
--LogError("en force=="..msg.recordData.yxldDefForce[i])
local myteam = FormationManager.GetFormationByID(myTeams[i])
for j = 1, #myteam.teamHeroInfos do
myTeamNum = myTeamNum + 1
local hero = myteam.teamHeroInfos[j]
local newHero = {}
local heroData = HeroManager.GetSingleHeroData(hero.heroId)
newHero.heroTid = heroData.heroConfig.Id
--local pro=string.split(hero.property,"#")
newHero.level = heroData.lv
newHero.heroid = heroData.dynamicId
newHero.star = heroData.star
--newHero.godSoulLv = hero.godSoulLv
newHero.position = hero.position
newHero.skinId = heroData.skinId
table.insert(heroTeam.team, newHero)
end
LogError("Type=====" .. curType .. " TowerNumber=====" .. floor .. " TowerWave1" .. i)
local monsterData = ConfigManager.TryGetConfigDataByThreeKey(ConfigName.DuoDuiTower, "Type", curType,
"TowerNumber", floor + 1, "TowerWave1", i)
if monsterData then
enTeam.totalForce = monsterData.Force
for j = 1, #monsterData.Hero do
local hero = monsterData.Hero[j]
local config = ConfigManager.GetConfigData(ConfigName.DuoDuiTowerHero, hero)
local newHero = {}
newHero.heroTid = config.Hero
--local pro=string.split(hero.property,"#")
newHero.level = monsterData.Level
--newHero.heroid=hero.realId
newHero.star = monsterData.Star
--newHero.godSoulLv = hero.godSoulLv
newHero.position = j
--newHero.skinId=hero.skinId
table.insert(enTeam.team, newHero)
end
end
table.insert(allHeroTeam, heroTeam)
table.insert(allEnTeam, enTeam)
-- allHeroTeam[i]=heroTeam
-- allEnTeam[i]=enTeam
end
if myTeamNum == 0 then
PopupTipPanel.ShowTip(Language[12999])
return
end
myTeamInfo.crossTeam = allHeroTeam
enTeamInfo.crossTeam = allEnTeam
windData.myTeamInfo = myTeamInfo
windData.defTeamInfo = enTeamInfo
windData.fightData = fightDataList
UIManager.OpenPanel(UIName.GodsWayBattleInfoPanel, windData, 1, curType)
end
--end
end)
end
-- 初始化奖励显示
function GodsWaySingleSingleWave:InitShowReward()
for i = 1, #self.rewardList do
self.rewardList[i].gameObject:SetActive(false)
end
--LogError("#self.rewardData=="..#self.rewardData)
for i = 1, #self.rewardData do
if not self.rewardList[i] then
self.rewardList[i] = SubUIManager.Open(SubUIConfig.ItemView, self.rewardGrid.transform)
self.rewardList[i].gameObject:SetActive(false)
end
self.rewardList[i]:OnOpen(false, { self.rewardData[i].id, self.rewardData[i].num }, 0.8, false, false, false)
self.rewardList[i].gameObject:SetActive(true)
end
end
--设置每条英雄数据
function GodsWaySingleSingleWave:SingleHeroDataShow(go, monConfig, heroData, index, len)
local frame = Util.GetGameObject(go, "Bg1"):GetComponent("Image")
local icon = Util.GetGameObject(go, "Mask/icon"):GetComponent("RawImage")
--self.icon=Util.GetGameObject(self.hero, "Mask/icon"):GetComponent("Image")
local lv = Util.GetGameObject(go, "lv/Text"):GetComponent("Text")
local pro = Util.GetGameObject(go, "Pro/Image"):GetComponent("Image")
local fg = Util.GetGameObject(go, "Bg2"):GetComponent("Image")
--self.starGrid = Util.GetGameObject(self.hero,"starGrid")
local starGrid = Util.GetGameObject(go, "StarGrid")
local name = Util.GetGameObject(go, "Name/Text"):GetComponent("Text")
Util.GetGameObject(go, "yuanImage"):SetActive(false)
Util.GetGameObject(go, "hpProgress"):SetActive(false)
Util.GetGameObject(go, "rageProgress"):SetActive(false)
frame.sprite = self.spLoader:LoadSprite(GetHeroCardStarBg[monConfig.Star])
local liveName = heroData.live
local roleConfig = ConfigManager.GetConfigData(ConfigName.RoleConfig, heroData.heroConfig.Id)
local scale = roleConfig.play_liveScale
local livePos = Vector3.New(roleConfig.offset[1], roleConfig.offset[2], 0)
local heroIndex = (self.data.wave - 1) * len + index
--LogError("self.data.wave=="..self.data.wave.." index=="..index.." heroindex=="..heroIndex)
--icon.texture = CardRendererManager.GetSpineTexture((self.data.wave%6 == 0 and 12 or (self.data.wave%6 + 6)), liveName, Vector3.one * scale, livePos, true)
icon.texture = CardRendererManager.GetSpineTexture(heroIndex % 12 == 0 and 12 or heroIndex % 12, liveName,
Vector3.one * scale, livePos, true)
icon.transform.localScale = Vector3.one
icon.transform.localPosition = Vector3.zero
lv.text = monConfig.Level
pro.sprite = self.spLoader:LoadSprite(GetProStrImageByProNum(heroData.property))
--self.icon.sprite = self.spLoader:LoadSprite(heroData.painting)
SetCardStars(starGrid, monConfig.Star)
fg.sprite = self.spLoader:LoadSprite(GetHeroCardStarFg[monConfig.Star])
name.text = GetLanguageStrById(heroData.name)
end
function GodsWaySingleSingleWave:UpdatePrivilage()
LogError("curtype============" .. curType)
self.storeDataId, self.itemId, self.costNum = GodsWayTowerManager.GetCost(curType)
self.freeTimes, self.buyTimes = GodsWayTowerManager.GetTimeTip(curType)
self:SetIcon()
end
function GodsWaySingleSingleWave:SetIcon()
Util.SetGray(self.fight, false)
self.fightBtnRed:SetActive(false)
if self.data.wave == curFloor then
self.rewardData = self.data.firstReward
--设置扫荡按钮
self.rewardText.text = Language[10690]
if self.freeTimes > 0 then
self.fightBtnIcon.gameObject:SetActive(false)
self.fightBtnNum.gameObject:SetActive(false)
self.fightBtnRed:SetActive(true)
self.fightBtnText.text = string.format(Language[10687])
--self.fightBtnMask.sprite = self.spLoader:LoadSprite("r_guji_jihuianniu_02")
Util.SetGray(self.fight, false)
else
--self.fightBtnMask.sprite = self.spLoader:LoadSprite("r_guji_jihuianniu_02")
self.fightBtnIcon.gameObject:SetActive(false)
self.fightBtnNum.gameObject:SetActive(false)
self.fightBtnIcon.sprite = self.spLoader:LoadSprite(GetResourcePath(itemConfig[self.itemId].ResourceID))
local color = 0
LogError("self.itemId===" .. self.itemId)
LogError("self.costNum==" .. self.costNum)
if BagManager.GetItemCountById(self.itemId) < self.costNum then
color = "E71515"
else
color = "17232A"
end
self.fightBtnNum.text = string.format("%s", color, self.costNum)
--.fightBtnText.text = string.format("%s",color,"扫荡")
if self.buyTimes < 1 then
Util.SetGray(self.fight, true)
end
self.fightBtnText.text = string.format(Language[11524])
end
else
self.rewardData = self.data.firstReward
LogError("self.data.wave==" .. self.data.wave .. " floor+1==" .. curFloor + 1)
if self.data.wave == curFloor + 1 then
--设置挑战fight
self.fightBtnIcon.gameObject:SetActive(false)
self.fightBtnNum.gameObject:SetActive(false)
--self.fightBtnMask:GetComponent("Image").sprite = self.spLoader:LoadSprite("s_shouchong_anniu")
self.fightBtnText.text = string.format(Language[10340])
else
self.fight.gameObject:SetActive(false)
end
Util.SetGray(self.fight, false)
end
end
--界面销毁时调用(用于子类重写)
function GodsWaySingleSingleWave:OnDestroy()
self.rewardList = {}
self.spLoader:Destroy()
end
function GodsWaySingleSingleWave:NewItemView(config, gameObject, ...)
local view = reimport(config.script)
local sub = view:New(gameObject)
sub.assetName = config.assetName
if sub.Awake then
sub:Awake()
end
if sub.InitComponent then
sub:InitComponent()
end
if sub.BindEvent then
sub:BindEvent()
end
if sub.AddListener then
sub:AddListener()
end
if sub.Update then
UpdateBeat:Add(sub.Update, sub)
end
if sub.OnOpen then
sub:OnOpen(...)
end
return sub
end
return GodsWaySingleSingleWave