local XinJiangLaiXi = {} local allData={} local itemsGrid = {}--item重复利用 local sortingOrder = 0 local parent = {} self.LiveObj = nil function XinJiangLaiXi:New(gameObject) local b = {} b.gameObject = gameObject b.transform = gameObject.transform setmetatable(b, { __index = XinJiangLaiXi }) return b end function XinJiangLaiXi:InitComponent() self.time = Util.GetGameObject(self.gameObject, "time/times"):GetComponent("Text") self.money = Util.GetGameObject(self.gameObject, "money/times"):GetComponent("Text") self.fightBtn = Util.GetGameObject(self.gameObject, "layout/fightBtn") self.storeBtn = Util.GetGameObject(self.gameObject, "storeBtn") self.helpBtn = Util.GetGameObject(self.gameObject, "helpBtn") self.helpPosition=self.helpBtn:GetComponent("RectTransform").localPosition self.scrollItem = Util.GetGameObject(self.gameObject, "scroller/grid") self.liveRoot = Util.GetGameObject(self.gameObject, "bg/liveRoot") self.tip1 = Util.GetGameObject(self.gameObject, "layout/Text1"):GetComponent("Text") self.tip2 = Util.GetGameObject(self.gameObject, "layout/Text2"):GetComponent("Text") self.addBtn = Util.GetGameObject(self.gameObject, "layout/addBtn") --shop self.tabList = Util.GetGameObject(self.mainPanel,"bg/tabbox") self.btnBack = Util.GetGameObject(self.mainPanel,"bg/btnBack") self.bottomBar = Util.GetGameObject(self.mainPanel,"bg/bottomBar") self.shop = Util.GetGameObject(self.gameObject,"shop") self.shopBack = Util.GetGameObject(self.shop,"shopBack/btnBack") self.content = Util.GetGameObject(self.shop,"content") end --绑定事件(用于子类重写) function XinJiangLaiXi:BindEvent() Util.AddClick(self.helpBtn, function() UIManager.OpenPanel(UIName.HelpPopup,HELP_TYPE.XinJiangLaiXi,self.helpPosition.x,self.helpPosition.y) end) Util.AddClick(self.addBtn, function() --购买特权 if allData.buyTime > 0 then local costId, finalNum, oriCostNum = ShopManager.calculateBuyCost(SHOP_TYPE.FUNCTION_SHOP,10036, 1) local itemName = ConfigManager.GetConfigData(ConfigName.ItemConfig,costId).Name MsgPanel.ShowTwo(string.format( Language[10516],finalNum,GetLanguageStrById(itemName)), nil, function() --买东西 ShopManager.RequestBuyShopItem(SHOP_TYPE.FUNCTION_SHOP,10036,1,function() PopupTipPanel.ShowTip(Language[10517]) PrivilegeManager.RefreshPrivilegeUsedTimes(2013, 1)--更新特权 XinJiangLaiXi:Refresh() end) end) else PopupTipPanel.ShowTip(Language[10518]) end end) Util.AddClick(self.fightBtn,function() --开始战斗 if allData.fightTime > 0 then NetManager.NewGeneralAttackRequest(allData.activityId,2012,function(msg) PrivilegeManager.RefreshPrivilegeUsedTimes(2012, 1)--更新特权 local fightData = BattleManager.GetBattleServerData(msg,0) UIManager.OpenPanel(UIName.BattlePanel, fightData, BATTLE_TYPE.XINJIANG,function () UIManager.OpenPanel(UIName.RewardItemPopup, msg.drop, 1,function () this:Refresh() end) end) end) else --购买特权 if allData.buyTime > 0 then local costId, finalNum, oriCostNum = ShopManager.calculateBuyCost(SHOP_TYPE.FUNCTION_SHOP,10036, 1) local itemName = ConfigManager.GetConfigData(ConfigName.ItemConfig,costId).Name MsgPanel.ShowTwo(string.format( Language[10516],finalNum,itemName), nil, function() --买东西 ShopManager.RequestBuyShopItem(SHOP_TYPE.FUNCTION_SHOP,10036,1,function() PopupTipPanel.ShowTip(Language[10517]) PrivilegeManager.RefreshPrivilegeUsedTimes(2013, 1)--更新特权 XinJiangLaiXi:Refresh() end) end) else PopupTipPanel.ShowTip(Language[10519]) end end end) Util.AddClick(self.storeBtn,function() self.shop:SetActive(true) self.btnBack:SetActive(false) self.tabList:SetActive(false) self.bottomBar:SetActive(false) this:StoreShow()--商店 end) Util.AddClick(self.shopBack,function() self.shop:SetActive(false) self.btnBack:SetActive(true) self.tabList:SetActive(true) self.bottomBar:SetActive(true) parent.UpView:OnOpen({ showType = UpViewOpenType.ShowLeft, panelType = PanelType.Main }) XinJiangLaiXi:Refresh() end) end --添加事件监听(用于子类重写) function XinJiangLaiXi:AddListener() end --移除事件监听(用于子类重写) function XinJiangLaiXi:RemoveListener() end --界面打开时调用(用于子类重写) function XinJiangLaiXi:OnOpen() end --界面打开或者重新打开后,界面刷新时调用(用于子类重写) function XinJiangLaiXi:OnShow(_sortingOrder,_parent) local actId = ActivityGiftManager.IsActivityTypeOpen(ActivityTypeDef.XinJiangLaiXi) if not actId or actId <= 0 then return end parent = _parent sortingOrder = _sortingOrder XinJiangLaiXi:Refresh() end function XinJiangLaiXi:Refresh() CheckRedPointStatus(RedPointType.XinJiangLaiXi) allData = DynamicActivityManager.XinJiangBuildData() XinJiangLaiXi:OnShowData() XinJiangLaiXi:SetTime() end function XinJiangLaiXi:OnShowData() self.shop:SetActive(false) if not itemsGrid then itemsGrid = {} end for k,v in ipairs(itemsGrid) do v.gameObject:SetActive(false) end for i = 1,#allData.reward do if not itemsGrid[i] then itemsGrid[i] = SubUIManager.Open(SubUIConfig.ItemView,self.scrollItem.transform) end itemsGrid[i].gameObject:SetActive(true) itemsGrid[i]:OnOpen(false, allData.reward[i], 1,false,false,false,sortingOrder) end if self.LiveObj then poolManager:UnLoadLive(self.LiveObj.name,self.LiveObj) self.LiveObj = nil end local configData = ConfigManager.GetConfigData(ConfigName.NewHeroConfig,allData.activityId) local HeroId = configData.HeroId local imgName = GetResourcePath(ConfigManager.GetConfigData(ConfigName.HeroConfig,HeroId).Live) self.LiveObj = poolManager:LoadLive(imgName,self.liveRoot.transform, Vector3.one*configData.Size[1], Vector2.New(configData.Size[2],configData.Size[3])) self.tip1.text = Language[10520]..""..allData.fightTime.."" self.tip2.text = Language[10521]..""..allData.buyTime.."" self.money.text = allData.money end function XinJiangLaiXi:SetTime() if self.timer then self.timer:Stop() self.timer = nil end local timeDown = allData.endTime - GetTimeStamp() self.time.text = Language[10470]..TimeToFelaxible(timeDown) self.timer = Timer.New(function() timeDown = timeDown - 1 if timeDown < 1 then self.timer:Stop() self.timer = nil parent:ClosePanel() return end self.time.text = Language[10470]..TimeToFelaxible(timeDown) end, 1, -1, true) self.timer:Start() end --界面打开时调用(用于子类重写) function XinJiangLaiXi:OnOpen() end --商店 function XinJiangLaiXi:StoreShow() if not self.shopView then self.shopView = SubUIManager.Open(SubUIConfig.ShopView, self.content.transform) end self.shopView:ShowShop(SHOP_TYPE.XINJIANG_SHOP,sortingOrder) parent.UpView:OnOpen({ showType = UpViewOpenType.ShowLeft, panelType = PanelType.XinJiangLaiXi }) end function XinJiangLaiXi:OnClose() end --界面销毁时调用(用于子类重写) function XinJiangLaiXi:OnDestroy() if self.timer then self.timer:Stop() self.timer = nil end if self.LiveObj then poolManager:UnLoadLive(self.LiveObj.name,self.LiveObj) self.LiveObj = nil end sortingOrder = 0 itemsGrid = {} end function XinJiangLaiXi:OnHide() if self.timer then self.timer:Stop() self.timer = nil end if self.shopView then self.shopView = SubUIManager.Close(self.shopView) self.shopView = nil end sortingOrder = 0 end return XinJiangLaiXi