GuildTranscriptManager = {}; local this = GuildTranscriptManager local guildCheckpointConfig = ConfigManager.GetConfig(ConfigName.GuildCheckpointConfig) local allChapterConfigData = {} local curBoss = 1--当前bossId local blood = 0--剩余血量万分比 local canSweep = 0--是否能扫荡,今天是否挑战过这个boss local isKill = 0 --当场战斗boss 是否击杀 local buffCount = 0--当前buff到多少索引 local buffTime = 0--buff结束时间 this.damage = 0 this.drop = nil--当场战斗掉落 this.shopGoodId = 10031--公会副本挑战价格 function this.Initialize() for _, configInfo in ConfigPairs(guildCheckpointConfig) do table.insert(allChapterConfigData,configInfo) end end function this.GetAllConFigData() return allChapterConfigData end --请求当前副本章节 function this.GetGuildChallengeInfoRequest(fun) NetManager.GetGuildChallengeInfoRequest(function (msg) curBoss = msg.curBoss--当前bossId blood = msg.blood--剩余血量万分比 canSweep = msg.canSweep--是否能扫荡,今天是否挑战过这个boss buffCount = msg.buffCount buffTime = msg.buffTime LogPink("curBoss "..curBoss.." blood "..blood.." canSweep "..canSweep.." buffCount "..buffCount.." buffTime "..buffTime) Game.GlobalEvent:DispatchEvent(GameEvent.Guild.RefreshGuildTranscript) Game.GlobalEvent:DispatchEvent(GameEvent.Guild.RefreshGuildTranscriptBuff) end) end --请求战斗 function this.GuildChallengeRequest(attackType,callBack) if attackType == 0 then NetManager.GuildChallengeRequest(this.GetCurBoss(),attackType,function (msg) local fightData = BattleManager.GetBattleServerData(msg) this.damage = msg.damage this.drop = msg.drop canSweep = 1 PrivilegeManager.RefreshPrivilegeUsedTimes(PRIVILEGE_TYPE.GUILDTRANSCRIPT_BATTLENUM, 1)--更新特权 UIManager.OpenPanel(UIName.BattlePanel, fightData, BATTLE_TYPE.GuildTranscript, callBack) end) elseif attackType == 1 then--快速战斗 扫荡 NetManager.GuildChallengeRequest(this.GetCurBoss(),attackType,function (msg) this.damage = msg.damage PrivilegeManager.RefreshPrivilegeUsedTimes(PRIVILEGE_TYPE.GUILDTRANSCRIPT_BATTLENUM, 1)--更新特权 UIManager.OpenPanel(UIName.RewardItemPopup,msg.drop, 1,function() if callBack then callBack() end end, 6,true,true) end) end end function this.RefreshGuildTranscriptInfo(msg) local oldBossId = curBoss curBoss = msg.curBoss--当前bossId blood = msg.blood--剩余血量万分比 -- canSweep = msg.canSweep--是否能扫荡,今天是否挑战过这个boss isKill = msg.isKill--是否击杀 if msg.isKill == 1 then PopupTipPanel.ShowTip("已击败【首领名称】!") -- canSweep = 0 end if oldBossId ~= curBoss then--前后ID不等认为是击杀 canSweep = 0 isKill = 1 PrivilegeManager.RefreshPrivilegeUsedTimes(PRIVILEGE_TYPE.GUILDTRANSCRIPT_BATTLENUM, - PrivilegeManager.GetPrivilegeUsedTimes(PRIVILEGE_TYPE.GUILDTRANSCRIPT_BATTLENUM)) PrivilegeManager.RefreshPrivilegeUsedTimes(PRIVILEGE_TYPE.GUILDTRANSCRIPT_BUY_BATTLENUM, - PrivilegeManager.GetPrivilegeUsedTimes(PRIVILEGE_TYPE.GUILDTRANSCRIPT_BUY_BATTLENUM)) end Game.GlobalEvent:DispatchEvent(GameEvent.Guild.RefreshGuildTranscript) end function this.RefreshGuildTranscriptBuffInfo(msg) buffCount = msg.buffCount buffTime = msg.buffTime Game.GlobalEvent:DispatchEvent(GameEvent.Guild.RefreshGuildTranscriptBuff) end -- 获取剩余挑战次数 特权 function this.GetCanBattleCount() return PrivilegeManager.GetPrivilegeRemainValue(PRIVILEGE_TYPE.GUILDTRANSCRIPT_BATTLENUM) end -- 获取剩余挑战购买次数 特权 function this.GetCanBuyBattleCount() return PrivilegeManager.GetPrivilegeRemainValue(PRIVILEGE_TYPE.GUILDTRANSCRIPT_BUY_BATTLENUM) end function this.GetRedPointState() return PrivilegeManager.GetPrivilegeRemainValue(PRIVILEGE_TYPE.GUILDTRANSCRIPT_BATTLENUM) > 0 end function this.GetCurBoss() return curBoss end function this.GetBlood() return blood end function this.GetCanSweep() return canSweep end function this.GetbuffTime() return buffTime end function this.GetbuffCount() return buffCount end function this.GetCurBattleIsSkillBoss() return isKill == 1 end return this