//this source code was auto-generated by tolua#, do not modify it using System; using LuaInterface; public class GameLogic_TapDBManagerWrap { public static void Register(LuaState L) { L.BeginClass(typeof(GameLogic.TapDBManager), typeof(GameCore.UnitySingleton)); L.RegFunction("Init", Init); L.RegFunction("SetAppId", SetAppId); L.RegFunction("SetChannel", SetChannel); L.RegFunction("OnStart", OnStart); L.RegFunction("SetUser", SetUser); L.RegFunction("SetServer", SetServer); L.RegFunction("SetLevel", SetLevel); L.RegFunction("onChargeSuccess", onChargeSuccess); L.RegFunction("__eq", op_Equality); L.RegFunction("__tostring", ToLua.op_ToString); L.RegVar("appId", get_appId, set_appId); L.RegVar("channel", get_channel, set_channel); L.RegVar("version", get_version, set_version); L.EndClass(); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int Init(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 1) { GameLogic.TapDBManager obj = (GameLogic.TapDBManager)ToLua.CheckObject(L, 1); obj.Init(); return 0; } else if (count == 4) { GameLogic.TapDBManager obj = (GameLogic.TapDBManager)ToLua.CheckObject(L, 1); string arg0 = ToLua.CheckString(L, 2); string arg1 = ToLua.CheckString(L, 3); string arg2 = ToLua.CheckString(L, 4); obj.Init(arg0, arg1, arg2); return 0; } else { return LuaDLL.luaL_throw(L, "invalid arguments to method: GameLogic.TapDBManager.Init"); } } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int SetAppId(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); GameLogic.TapDBManager obj = (GameLogic.TapDBManager)ToLua.CheckObject(L, 1); string arg0 = ToLua.CheckString(L, 2); obj.SetAppId(arg0); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int SetChannel(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); GameLogic.TapDBManager obj = (GameLogic.TapDBManager)ToLua.CheckObject(L, 1); string arg0 = ToLua.CheckString(L, 2); obj.SetChannel(arg0); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int OnStart(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); GameLogic.TapDBManager obj = (GameLogic.TapDBManager)ToLua.CheckObject(L, 1); obj.OnStart(); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int SetUser(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); GameLogic.TapDBManager obj = (GameLogic.TapDBManager)ToLua.CheckObject(L, 1); string arg0 = ToLua.CheckString(L, 2); obj.SetUser(arg0); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int SetServer(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); GameLogic.TapDBManager obj = (GameLogic.TapDBManager)ToLua.CheckObject(L, 1); string arg0 = ToLua.CheckString(L, 2); obj.SetServer(arg0); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int SetLevel(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); GameLogic.TapDBManager obj = (GameLogic.TapDBManager)ToLua.CheckObject(L, 1); int arg0 = (int)LuaDLL.luaL_checknumber(L, 2); obj.SetLevel(arg0); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int onChargeSuccess(IntPtr L) { try { ToLua.CheckArgsCount(L, 6); GameLogic.TapDBManager obj = (GameLogic.TapDBManager)ToLua.CheckObject(L, 1); string arg0 = ToLua.CheckString(L, 2); string arg1 = ToLua.CheckString(L, 3); int arg2 = (int)LuaDLL.luaL_checknumber(L, 4); string arg3 = ToLua.CheckString(L, 5); string arg4 = ToLua.CheckString(L, 6); obj.onChargeSuccess(arg0, arg1, arg2, arg3, arg4); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int op_Equality(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); UnityEngine.Object arg0 = (UnityEngine.Object)ToLua.ToObject(L, 1); UnityEngine.Object arg1 = (UnityEngine.Object)ToLua.ToObject(L, 2); bool o = arg0 == arg1; LuaDLL.lua_pushboolean(L, o); return 1; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_appId(IntPtr L) { try { LuaDLL.lua_pushstring(L, GameLogic.TapDBManager.appId); return 1; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_channel(IntPtr L) { try { LuaDLL.lua_pushstring(L, GameLogic.TapDBManager.channel); return 1; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_version(IntPtr L) { try { LuaDLL.lua_pushstring(L, GameLogic.TapDBManager.version); return 1; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_appId(IntPtr L) { try { string arg0 = ToLua.CheckString(L, 2); GameLogic.TapDBManager.appId = arg0; return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_channel(IntPtr L) { try { string arg0 = ToLua.CheckString(L, 2); GameLogic.TapDBManager.channel = arg0; return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_version(IntPtr L) { try { string arg0 = ToLua.CheckString(L, 2); GameLogic.TapDBManager.version = arg0; return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } }