//this source code was auto-generated by tolua#, do not modify it using System; using LuaInterface; public class UnityEngine_ColliderWrap { public static void Register(LuaState L) { L.BeginClass(typeof(UnityEngine.Collider), typeof(UnityEngine.Component)); L.RegFunction("ClosestPoint", ClosestPoint); L.RegFunction("Raycast", Raycast); L.RegFunction("ClosestPointOnBounds", ClosestPointOnBounds); L.RegFunction("New", _CreateUnityEngine_Collider); L.RegFunction("__eq", op_Equality); L.RegFunction("__tostring", ToLua.op_ToString); L.RegVar("enabled", get_enabled, set_enabled); L.RegVar("attachedRigidbody", get_attachedRigidbody, null); L.RegVar("isTrigger", get_isTrigger, set_isTrigger); L.RegVar("contactOffset", get_contactOffset, set_contactOffset); L.RegVar("bounds", get_bounds, null); L.RegVar("sharedMaterial", get_sharedMaterial, set_sharedMaterial); L.RegVar("material", get_material, set_material); L.EndClass(); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _CreateUnityEngine_Collider(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 0) { UnityEngine.Collider obj = new UnityEngine.Collider(); ToLua.Push(L, obj); return 1; } else { return LuaDLL.luaL_throw(L, "invalid arguments to ctor method: UnityEngine.Collider.New"); } } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int ClosestPoint(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); UnityEngine.Collider obj = (UnityEngine.Collider)ToLua.CheckObject(L, 1); UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 2); UnityEngine.Vector3 o = obj.ClosestPoint(arg0); ToLua.Push(L, o); return 1; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int Raycast(IntPtr L) { try { ToLua.CheckArgsCount(L, 4); UnityEngine.Collider obj = (UnityEngine.Collider)ToLua.CheckObject(L, 1); UnityEngine.Ray arg0 = ToLua.ToRay(L, 2); UnityEngine.RaycastHit arg1; float arg2 = (float)LuaDLL.luaL_checknumber(L, 4); bool o = obj.Raycast(arg0, out arg1, arg2); LuaDLL.lua_pushboolean(L, o); if (o) ToLua.Push(L, arg1); else LuaDLL.lua_pushnil(L); return 2; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int ClosestPointOnBounds(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); UnityEngine.Collider obj = (UnityEngine.Collider)ToLua.CheckObject(L, 1); UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 2); UnityEngine.Vector3 o = obj.ClosestPointOnBounds(arg0); ToLua.Push(L, o); return 1; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int op_Equality(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); UnityEngine.Object arg0 = (UnityEngine.Object)ToLua.ToObject(L, 1); UnityEngine.Object arg1 = (UnityEngine.Object)ToLua.ToObject(L, 2); bool o = arg0 == arg1; LuaDLL.lua_pushboolean(L, o); return 1; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_enabled(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Collider obj = (UnityEngine.Collider)o; bool ret = obj.enabled; LuaDLL.lua_pushboolean(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index enabled on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_attachedRigidbody(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Collider obj = (UnityEngine.Collider)o; UnityEngine.Rigidbody ret = obj.attachedRigidbody; ToLua.Push(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index attachedRigidbody on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_isTrigger(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Collider obj = (UnityEngine.Collider)o; bool ret = obj.isTrigger; LuaDLL.lua_pushboolean(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index isTrigger on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_contactOffset(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Collider obj = (UnityEngine.Collider)o; float ret = obj.contactOffset; LuaDLL.lua_pushnumber(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index contactOffset on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_bounds(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Collider obj = (UnityEngine.Collider)o; UnityEngine.Bounds ret = obj.bounds; ToLua.Push(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index bounds on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_sharedMaterial(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Collider obj = (UnityEngine.Collider)o; UnityEngine.PhysicMaterial ret = obj.sharedMaterial; ToLua.Push(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index sharedMaterial on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_material(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Collider obj = (UnityEngine.Collider)o; UnityEngine.PhysicMaterial ret = obj.material; ToLua.Push(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index material on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_enabled(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Collider obj = (UnityEngine.Collider)o; bool arg0 = LuaDLL.luaL_checkboolean(L, 2); obj.enabled = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index enabled on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_isTrigger(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Collider obj = (UnityEngine.Collider)o; bool arg0 = LuaDLL.luaL_checkboolean(L, 2); obj.isTrigger = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index isTrigger on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_contactOffset(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Collider obj = (UnityEngine.Collider)o; float arg0 = (float)LuaDLL.luaL_checknumber(L, 2); obj.contactOffset = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index contactOffset on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_sharedMaterial(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Collider obj = (UnityEngine.Collider)o; UnityEngine.PhysicMaterial arg0 = (UnityEngine.PhysicMaterial)ToLua.CheckObject(L, 2); obj.sharedMaterial = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index sharedMaterial on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_material(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Collider obj = (UnityEngine.Collider)o; UnityEngine.PhysicMaterial arg0 = (UnityEngine.PhysicMaterial)ToLua.CheckObject(L, 2); obj.material = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index material on a nil value"); } } }