--称号 local SettingPlayerTitle = quick_class("SettingPlayerTitle") local this = SettingPlayerTitle function SettingPlayerTitle:ctor(mainPanel, gameObject) self.mainPanel = mainPanel self.gameObject = gameObject self:InitComponent(gameObject) self:BindEvent() end --初始化组件(用于子类重写) function SettingPlayerTitle:InitComponent(gameObject) end --绑定事件(用于子类重写) function SettingPlayerTitle:BindEvent() end --添加事件监听(用于子类重写) function SettingPlayerTitle:AddListener() end --移除事件监听(用于子类重写) function SettingPlayerTitle:RemoveListener() end --界面打开时调用(用于子类重写) function SettingPlayerTitle:OnOpen() end --界面打开或者重新打开后,界面刷新时调用(用于子类重写) function SettingPlayerTitle:OnShow() end --界面关闭时调用(用于子类重写) function SettingPlayerTitle:OnClose() end --界面销毁时调用(用于子类重写) function SettingPlayerTitle:OnDestroy() end return SettingPlayerTitle