PlayerSetTitleRideSkinManager = {}; local this = PlayerSetTitleRideSkinManager function this.Initialize() this.NewRide = {} end -- 设置刚刚获取到的坐骑是新的, function this.SetNewRide(rideId) this.NewRide[rideId] = 1 end -- 查看后设置为旧的 function this.SetOldRide(rideId) this.NewRide[rideId] = 0 end -- 查看后设置为旧的 function this.SetAllOldRide() for rideId, isNew in pairs(this.NewRide) do this.NewRide[rideId] = 0 end end -- 获取一个新坐骑 function this.GetNewRide() local newRideId = nil for rideId, isNew in pairs(this.NewRide) do if isNew == 1 then if not newRideId or newRideId > rideId then newRideId = rideId end end end return newRideId end return this