GodsWayTowerManager = {}; local this = GodsWayTowerManager local towerInfos=nil local duoDuiHeroConfig=ConfigManager.GetConfig(ConfigName.DuoDuiTowerHero) function this.Initialize() towerInfos={} end function this.Init(msg) local infos=msg.info for i = 1, #infos do local config=ConfigManager.GetConfigData(ConfigName.DuoDuiTowerConfig,infos[i].type) local needFloor if infos[i].tier<0 then needFloor=0 else needFloor=infos[i].tier end towerInfos[i]={time=infos[i].time,type=infos[i].type,floor=needFloor,rank=infos[i].rank,freeId=config.PrivilegeType,buyId=config.PrivilegeType1} end end function this.GetTowerData() return towerInfos end function this.GetTowerDataByType(_type) local floor=this.GetTowerFloorByType(_type) local towerList={} --ConfigManager.TryGetAllConfigsDataByDoubleKey(ConfigName.DuoDuiTower,"Type",_type,) if floor<0 then floor=0 end if floor>=300-10 then floor=300-10 end for i = floor+1, floor+10 do local data=this.GetFourMonsterInfoByWave(_type,i) if data then table.insert(towerList,data) end end return towerList end function this.GetCurrFloorRewardByType(_type) local floor=this.GetTowerFloorByType(_type) --如果一层都没打显示第一层的奖励 if floor<=0 then floor=1 end LogError("floor======"..floor) local config=ConfigManager.TryGetConfigDataByDoubleKey(ConfigName.DuoDuiTower,"Type",_type,"TowerNumber",floor) if config then return config.Income end return nil end function this.SetSingleMonster(id) local herodata = {} local _configData = ConfigManager.GetConfigData(ConfigName.HeroConfig,id) herodata.heroConfig = _configData herodata.heroViewConfig = _configData herodata.live = GetResourcePath(_configData.Live) herodata.painting = GetResourcePath(_configData.Painting) herodata.icon = GetResourcePath(_configData.Icon) herodata.scale = _configData.Scale herodata.position = _configData.Position herodata.profession = _configData.Profession herodata.ProfessionResourceId = _configData.ProfessionResourceId if GetJobSpriteStrByJobNum(_configData.Profession) then herodata.professionIcon = GetJobSpriteStrByJobNum(_configData.Profession) else herodata.professionIcon = GetJobSpriteStrByJobNum(1) end herodata.name = _configData.ReadingName herodata.property = _configData.PropertyName return herodata end function this.GetFourMonsterInfoByWave(curType,wave) LogError("curtype=="..curType.." wave=="..wave) local tempConfigs = ConfigManager.TryGetAllConfigsDataByDoubleKey(ConfigName.DuoDuiTower,"Type",curType,"TowerNumber",wave) if not tempConfigs then return nil end local data = {} data.wave = wave data.firstReward = {} data.herodatas={} data.monsterConfig={} for i = 1, #tempConfigs do --奖励 local tempConfig=tempConfigs[i] if tempConfig.Item and #tempConfig.Item > 0 and tempConfig.TowerWave1==1 then for j = 1, #tempConfig.Item do if tempConfig.Item[j][1]~=nil and tempConfig.Item[j][1]~=0 then --LogError("tempConfig.Item[j][1]=="..tempConfig.Item[j][1].." tempConfig.Item[j][2]=="..tempConfig.Item[j][2]) table.insert(data.firstReward,{id = tempConfig.Item[j][1],num = tempConfig.Item[j][2]}) end end end --LogError("tempConfig.id=="..tempConfig.id) data.id = tempConfig.TowerNumber data.power = tempConfig.Force local id=tempConfig.Hero[5] local aaa=this.SetSingleMonster(duoDuiHeroConfig[id].Hero) table.insert(data.monsterConfig,tempConfig) table.insert(data.herodatas,aaa) end -- local monsterGroupId = tempConfig.Monster -- -- 默认显示第一只怪 -- local id = monsterGroupConfig[monsterGroupId].Contents[1][1] -- data.monster = monsterGroupConfig[monsterGroupId].Contents[1] -- data.monsterConfig = monsterConfig[id] -- data.herodata = this.SetSingleMonster(data.monsterConfig.MonsterId) return data end function this.GetTowerFloorByType(_type) if towerInfos[_type] then return towerInfos[_type].floor end return 0 end function this.GetTowerTimeByType(_type) if towerInfos[_type] then return towerInfos[_type].time end return 0 end function this.SetTowerTimeByType(_type,_time) if towerInfos[_type] then towerInfos[_type].time=_time end end function this.GetTowerBuyIdByType(_type) if towerInfos[_type] then return towerInfos[_type].buyId end return 0 end function this.GetTowerFreeIdByType(_type) if towerInfos[_type] then return towerInfos[_type].freeId end return 0 end function this.GetTimeTip(_type) --local config=ConfigManager.GetConfigData(ConfigName.DuoDuiTowerConfig,type) local buyTime=0 local freeTime=0 if towerInfos[_type] then buyTime = PrivilegeManager.GetPrivilegeRemainValue(towerInfos[_type].buyId) freeTime= PrivilegeManager.GetPrivilegeRemainValue(towerInfos[_type].freeId) end --免费次数 return freeTime,buyTime end function this.GetCost(campId) local buyTimeId=towerInfos[campId].buyId LogError("campId=="..campId.." buytimeid==="..buyTimeId) local storeData = ConfigManager.GetConfigDataByDoubleKey(ConfigName.StoreConfig, "StoreId", 7, "Limit", buyTimeId) --商店表数据 local buyTimes = (PrivilegeManager.GetPrivilegeUsedTimes(buyTimeId) + 1) > PrivilegeManager.GetPrivilegeNumber(buyTimeId) and PrivilegeManager.GetPrivilegeNumber(buyTimeId) or (PrivilegeManager.GetPrivilegeUsedTimes(buyTimeId) + 1) return storeData.Id, storeData.Cost[1][1],storeData.Cost[2][buyTimes] end -- function this.SetTowerFloorByType(_type) -- if towerInfos[_type] then -- towerInfos[_type].floor=towerInfos[_type].floor+1 -- end -- return 0 -- end --检测红点状态 function this.CheckRedPointStatus() local towers=ConfigManager.GetConfig(ConfigName.DuoDuiTowerConfig) if towers then for i, v in ConfigPairs(towers) do local isOpen=CheckFunctionOpen(i+138) if isOpen then local freeTime= PrivilegeManager.GetPrivilegeRemainValue(v.PrivilegeType) if freeTime>0 then return true end end end end return false end function this.SetTowerFloorByType(_type, _num) if towerInfos[_type] then towerInfos[_type].floor=towerInfos[_type].floor + _num end end function this.Destroy() towerInfos=nil end return this