----- 献祭弹窗 ----- local this = {} --传入父脚本模块 local parent --传入特效层级 local sortingOrder=0 local _args={} --item容器 local itemList = {} --传入选择英雄 function this:InitComponent(gameObject) this.spLoader = SpriteLoader.New() this.okBtn=Util.GetGameObject(gameObject,"okBtn") this.root = Util.GetGameObject(gameObject, "Root") end function this:BindEvent() Util.AddClick(this.okBtn,function() parent:ClosePanel() end) end function this:AddListener() end function this:RemoveListener() end function this:OnShow(_parent,...) parent=_parent sortingOrder = _parent.sortingOrder --不定参中包含的不定参 _args[1]为面板类型 _args[2]之后(包括)为打开面板后传入的不定参 local args = {...} FindFairyManager.ResetItemView(this.root,this.root.transform,itemList,10,1.2,sortingOrder,false,ConfigManager.GetConfigData(ConfigName.GuildHelpConfig,1).Reward) end function this:OnClose() end function this:OnDestroy() this.spLoader:Destroy() end return this