require("Base/BasePanel") RewardItemSingleShowPopup = Inherit(BasePanel) local this = RewardItemSingleShowPopup local JumpConfig = ConfigManager.GetConfig(ConfigName.JumpConfig) local itemSid local heroBackData local itemConfigData local itemNu = 0 local func local armorType = 0 local lanTuData = {} local itemConfig = ConfigManager.GetConfig(ConfigName.ItemConfig) local isNoShowSureBtn = false--外部界面调用此界面传的参数 ture 时不显示使用按钮 false 或者不传没影响 local isBagPanel = false --初始化组件(用于子类重写) function RewardItemSingleShowPopup:InitComponent() this.spLoader = SpriteLoader.New() this.itemName = Util.GetGameObject(self.transform, "bg/name"):GetComponent("Text") this.BtnBack = Util.GetGameObject(self.transform, "bg/btnBack") this.icon = Util.GetGameObject(self.transform, "bg/armorInfo/frame/icon"):GetComponent("Image") this.frameMask = Util.GetGameObject(self.transform, "bg/armorInfo/frameMask") this.frame = Util.GetGameObject(self.transform, "bg/armorInfo/frame") this.pokemonFrame = Util.GetGameObject(self.transform, "bg/armorInfo/pokemonFrame") this.starGameobject = Util.GetGameObject(self.transform, "bg/armorInfo/starGameobject") this.pokemonImage = Util.GetGameObject(self.transform, "bg/armorInfo/pokemonFrame/pokemonImage"):GetComponent("Image") this.armorType = Util.GetGameObject(self.transform, "bg/armorInfo/armorType"):GetComponent("Text") this.armorLanTuNum = Util.GetGameObject(self.transform, "armorInfo/armorLanTuNum") this.armorInfo = Util.GetGameObject(self.transform, "bg/armorInfo/armorInfo"):GetComponent("Text") this.equipOtherProPre = Util.GetGameObject(self.transform, "getTuPre") this.equipProGrid = Util.GetGameObject(self.transform, "bg/scroll/grid") this.btnJump = Util.GetGameObject(self.transform, "bg/btnGrid/btnJump") this.btnSure = Util.GetGameObject(self.transform, "bg/btnGrid/btnSure") this.btnSureText = Util.GetGameObject(this.btnSure.transform, "Text"):GetComponent("Text") this.equipQuaText = Util.GetGameObject(self.transform, "bg/armorInfo/equipQuaText"):GetComponent("Text") this.innateImage=Util.GetGameObject(self.transform, "bg/armorInfo/innateImage") this.fragmentIcon=Util.GetGameObject(self.transform, "bg/armorInfo/fragmentIcon") this.innateText=Util.GetGameObject(self.transform, "bg/armorInfo/innateImage/Text"):GetComponent("Text") end --绑定事件(用于子类重写) function RewardItemSingleShowPopup:BindEvent() Util.AddClick(this.BtnBack, function() PlaySoundWithoutClick(SoundConfig.Sound_UICancel) self:ClosePanel() end) Util.AddClick(this.btnSure, function() if itemConfigData.ItemType == ItemType.HeroDebris then local gameSetting = ConfigManager.GetConfigData(ConfigName.GameSetting, 1) local endHeroNum=gameSetting.HeroNumlimit-LengthOfTable(HeroManager.GetAllHeroDatas()) local sum = BagManager.GetItemCountById(itemSid) / BagManager.bagDatas[itemSid].itemConfig.UsePerCount if sum >= 2 then local _itemData = BagManager.bagDatas[itemSid] if endHeroNum > 0 then UIManager.OpenPanel(UIName.BagResolveAnCompoundPanel, 3, _itemData, function() func() end) else PopupTipPanel.ShowTip(Language[12157]) end elseif sum >= 1 and sum < 2 then -- body local compoundNum = 1 local _itemData = BagManager.bagDatas[itemSid] local item={} item.itemId= _itemData.id item.itemNum=compoundNum*_itemData.itemConfig.UsePerCount if endHeroNum > 0 then NetManager.HeroComposeRequest(item,function (drop) this.SendBackCompoundReCallBack(drop) end) if compoundNum<=0 then PopupTipPanel.ShowTip(Language[10183]) end else PopupTipPanel.ShowTip(Language[12157]) end else PopupTipPanel.ShowTip(Language[11509]) end elseif itemConfigData.ItemType == ItemType.Blueprint then if lanTuData and lanTuData[1] == true then local _itemData = BagManager.bagDatas[itemSid] UIManager.OpenPanel(UIName.BagResolveAnCompoundPanel, 3, _itemData, function() func() end) elseif lanTuData and lanTuData[1] == false and lanTuData[2] > 0 then NetManager.GetWorkShopAvtiveLanTuRequest(lanTuData[2], 2, function() --刷新工坊解锁蓝图数据 this.DeleteActiveLanTuData() end) end elseif itemConfigData.ItemType == ItemType.Box then local _itemData = BagManager.bagDatas[itemSid] if itemConfig[itemSid].UseType ~= 2 then UIManager.OpenPanel(UIName.BagResolveAnCompoundPanel, 4, _itemData, function() func() end) end elseif itemConfigData.ItemType == ItemType.ChangeName then UIManager.OpenPanel(UIName.CreateNamePopup) elseif itemConfigData.ItemType == ItemType.Skin then local group = ConfigManager.GetConfigData(ConfigName.RewardGroup,tonumber(itemConfig[itemSid].ResolveReward)).ShowItem MsgPanel.ShowTwo(string.format(Language[11510],group[1][2],GetLanguageStrById(itemConfig[group[1][1]].Name)),function() end, function() local curResolveAllItemList = {} table.insert(curResolveAllItemList,{itemId = itemSid,itemNum = 1}) NetManager.UseAndPriceItemRequest(1,curResolveAllItemList,function (drop) UIManager.OpenPanel(UIName.RewardItemPopup,drop,1) self:ClosePanel() end) end,Language[10731],Language[10732],Language[11511],false,"") else local _itemData = BagManager.bagDatas[itemSid] UIManager.OpenPanel(UIName.BagResolveAnCompoundPanel, 3, _itemData, function() func() end) end end) Util.AddClick(this.btnJump, function() if itemConfigData.ItemType == ItemType.Skin then local skinConfig = ConfigManager.GetConfigData(ConfigName.HeroSkin,itemSid) local have,overtime = HeroSkinManager.IsExist(skinConfig.Type) if have then if overtime < 0 then PopupTipPanel.ShowTip(Language[12169]) else PopupTipPanel.ShowTip(Language[11512]) end else local curResolveAllItemList = {} table.insert(curResolveAllItemList,{itemId = itemSid,itemNum = 1}) NetManager.UseAndPriceItemRequest(0,curResolveAllItemList,function (drop) self:ClosePanel() if HeroManager.GetCurHeroIsHaveBySid(skinConfig.HeroId) then MsgPanel.ShowTwo(string.format(Language[11513],GetLanguageStrById(skinConfig.ReadingName)),function() end,function() local herodata = HeroManager.GetHeroDataByHeroSIdAndMinSortIdAndSkinId(skinConfig.HeroId,skinConfig.Type) --LogGreen("herodata.dynamicId:"..tostring(herodata.dynamicId)) UIManager.OpenPanel(UIName.RoleInfoPanel,herodata, HeroManager.GetAllHeroDatas(),true,5) end,Language[10731],Language[10732],"",false,"") else PopupTipPanel.ShowTip(string.format(Language[11514],GetLanguageStrById(skinConfig.ReadingName))) end end) end elseif itemConfigData.ItemType == ItemType.HeadFrame then HeadManager.GetCurFrameId() local theFrameData = HeadManager.GetSingleFrame(itemSid) if theFrameData then MsgPanel.ShowTwo(Language[12170],nil,function() NetManager.UseHeadFrameRequestFun(itemSid,function (msg) HeadManager.SetSineleHeadFrameAllData(itemSid,msg.validTime) self:ClosePanel() PopupTipPanel.ShowTip(Language[12171]) end) end) else NetManager.UseHeadFrameRequestFun(itemSid,function (msg) HeadManager.SetSineleHeadFrameAllData(itemSid,msg.validTime) self:ClosePanel() PopupTipPanel.ShowTip(Language[12171]) end) end elseif itemConfigData.ItemType == ItemType.Ride then local oldPowerNum = FormationManager.GetFormationPower(FormationTypeDef.FORMATION_NORMAL) if PlayerManager.userMountList[itemConfigData.Id] then MsgPanel.ShowTwo(Language[12254],nil,function() NetManager.ActiveUserMountRequest(itemSid,function (msg) PlayerManager.SetPlayerMountTime(itemSid,msg.validTime) self:ClosePanel() PopupTipPanel.ShowTip(Language[12255]) this.WarPowerChange(oldPowerNum,PowerChangeJumpType.ride) end) end) else NetManager.ActiveUserMountRequest(itemSid,function (msg) PlayerManager.SetPlayerMountTime(itemSid,msg.validTime) self:ClosePanel() PopupTipPanel.ShowTip(Language[12255]) this.WarPowerChange(oldPowerNum,PowerChangeJumpType.ride) end) end elseif itemConfigData.ItemType == ItemType.Title then local oldPowerNum = FormationManager.GetFormationPower(FormationTypeDef.FORMATION_NORMAL) if PlayerManager.userTitleList[itemConfigData.Id] then MsgPanel.ShowTwo(Language[12307],nil,function() NetManager.ActiveUserTitleRequest(itemSid,function (msg) PlayerManager.SetPlayerTitleTime(itemSid,msg.validTime) self:ClosePanel() PopupTipPanel.ShowTip(Language[12308]) this.WarPowerChange(oldPowerNum,PowerChangeJumpType.title) end) end) else NetManager.ActiveUserTitleRequest(itemSid,function (msg) PlayerManager.SetPlayerTitleTime(itemSid,msg.validTime) self:ClosePanel() PopupTipPanel.ShowTip(Language[12308]) this.WarPowerChange(oldPowerNum,PowerChangeJumpType.title) end) end elseif itemConfigData then JumpManager.GoJump(itemConfigData.UseJump,function () Log("UseJump:"..tostring(itemConfigData.UseJump)) this:ClosePanel() end) end end) end local callBackFun function this.SendBackCompoundReCallBack(drop) --this:ClosePanel() UIManager.OpenPanel(UIName.RewardItemPopup,drop,1,function () --UIManager.OpenPanel(UIName.BagPanel) -- if callBackFun then -- callBackFun() func() -- end end,nil,nil,nil,true) --改为后端刷新了 --BagManager.UpdateItemsNum(itemData.id,compoundNum*itemData.itemConfig.UsePerCount) end --扣除解锁蓝图材料 并数据 function this.DeleteActiveLanTuData() PopupTipPanel.ShowTip(Language[11515] .. GetLanguageStrById(itemConfigData.Name)) if lanTuData and lanTuData[1] == false and lanTuData[2] > 0 then WorkShopManager.UpdataWorkShopLanTuActiveState(2, lanTuData[2], itemConfigData.Id)-- end if func then func() end this:ClosePanel() end --添加事件监听(用于子类重写) function RewardItemSingleShowPopup:AddListener() end --移除事件监听(用于子类重写) function RewardItemSingleShowPopup:RemoveListener() end --界面打开时调用(用于子类重写) function RewardItemSingleShowPopup:OnOpen(...) isBagPanel = BagManager.isBagPanel itemNu = 0 local data = { ... } itemSid = data[1] itemConfigData = ConfigManager.GetConfigData(ConfigName.ItemConfig, itemSid) this.isRewardItemPop=data[3] if data[2] then func = data[2] end isNoShowSureBtn = data[4] and data[4] or false end function RewardItemSingleShowPopup:OnShow() this.innateImage:SetActive(false) this.fragmentIcon:SetActive(false) this.starGameobject:SetActive(false) --判断自选宝箱界面是否开启 local isBoxOpen = UIManager.IsOpen(314) if isBagPanel and isBoxOpen then this.btnSure:SetActive(false) elseif isBagPanel and itemConfigData.IfResolve == 1 and func then--是否可分解 this.btnSure:SetActive(true) this.btnSureText.text = Language[10197] elseif isBagPanel and itemConfigData.ItemType == 2 and func then--是否是碎片可合成 this.btnSureText.text = Language[10193] this.btnSure:SetActive(true) elseif isBagPanel and itemConfigData.ItemType == 10 and func then--是否宝箱可使用 this.btnSure:SetActive(true) this.btnSureText.text = Language[10195] elseif isBagPanel and itemConfigData.ItemType == 12 and func then-- 改名卡 this.btnSure:SetActive(true) this.btnSureText.text = Language[10195] else this.btnSure:SetActive(false) this.btnSureText.text = Language[10197] end this.btnJump:SetActive(itemConfigData.UseJump and itemConfigData.UseJump > 0 and isBagPanel and not isNoShowSureBtn) Log("itemConfigData.Id " .. itemConfigData.Id) this.equipQuaText.text = GetStringByEquipQua(itemConfigData.Quantity, GetQuaStringByEquipQua(itemConfigData.Quantity)) this.itemName.text = GetStringByEquipQua(itemConfigData.Quantity, GetLanguageStrById(itemConfigData.Name)) if itemConfigData.ItemType==4 then --妖魂 this.pokemonFrame:SetActive(true) this.frame:SetActive(false) this.pokemonFrame:GetComponent("Image").sprite = this.spLoader:LoadSprite(YaoHunFrame[itemConfigData.Quantity]) this.pokemonImage.sprite = this.spLoader:LoadSprite(GetResourcePath(itemConfigData.ResourceID)) else this.frame:SetActive(true) this.pokemonFrame:SetActive(false) this.frame:GetComponent("Image").sprite = this.spLoader:LoadSprite(GetQuantityImageByquality(itemConfigData.Quantity)) this.icon.sprite = this.spLoader:LoadSprite(GetResourcePath(itemConfigData.ResourceID)) end this.armorType.text = this.getType()--道具类型显示 this.armorLanTuNum:SetActive(true) this.armorLanTuNum:GetComponent("Text").text = Language[11516] .. BagManager.GetItemCountById(itemSid) this.armorInfo.text = string.gsub(GetLanguageStrById(itemConfigData.ItemDescribe), "\\n", "") this.frameMask:SetActive(false) if itemConfigData.ItemType == 2 or itemConfigData.ItemType == 22 then this.frameMask:SetActive(true) this.frameMask:GetComponent("Image").sprite = this.spLoader:LoadSprite(GetHeroChipQuantityImageByquality(itemConfigData.Quantity)) local propertyName=itemConfig[itemConfigData.Id].PropertyName if(propertyName~=0) then this.fragmentIcon:SetActive(true) this.fragmentIcon:GetComponent("Image").sprite = this.spLoader:LoadSprite(GetProStrImageByProNum(propertyName)) end end if itemConfigData.ItemType == ItemType.heroDogFood then local propertyName=itemConfigData.PropertyName if(propertyName~=0) then this.fragmentIcon:SetActive(true) this.fragmentIcon:GetComponent("Image").sprite = self.spLoader:LoadSprite(GetProStrImageByProNum(propertyName)) end this.starGameobject:SetActive(true) local star = itemConfigData.HeroStar[1] SetHeroStars(this.starGameobject, star,1,Vector2.New(32.5,32.5),-15) end if itemConfigData.ItemType == 9 then if itemConfigData.RingLevel > 0 then this.innateImage:SetActive(true) this.innateText.text = "+" .. itemConfigData.RingLevel else this.innateImage:SetActive(false) this.innateText.text = "" end end --装备获得途径 Util.ClearChild(this.equipProGrid.transform) if itemConfigData and itemConfigData.Jump then if itemConfigData.Jump and #itemConfigData.Jump>0 then local jumpSortData = {} local isLevel = false for i = 1, #itemConfigData.Jump do--为关卡跳转做的排序数据 local jumpData = {} jumpData.id = itemConfigData.Jump[i] jumpData.data = JumpConfig[itemConfigData.Jump[i]] --jumpData.state = 0 --LogGreen("itemConfigData.Jump[i] "..itemConfigData.Jump[i]) if jumpData.data.Type == JumpType.Level then--关卡按钮特殊处理 isLevel = true end table.insert(jumpSortData,jumpData) end for i = 1, #jumpSortData do if jumpSortData[i].id > 0 then -- type 大于 10000为活动 直接显示按钮,如果小于1000 为功能 开启才显示 if JumpConfig[jumpSortData[i].id].Type >= 10000 or ActTimeCtrlManager.SingleFuncState(JumpConfig[jumpSortData[i].id].Type) then -- if not ActTimeCtrlManager.SingleFuncState(JumpConfig[jumpSortData[i].id].Type) then break end if not RECHARGEABLE then--(是否开启充值) if this.isRewardItemPop == true or itemConfigData.Id == 61 or itemConfigData.Id == 19 or itemConfigData.ItemType == 17 then SubUIManager.Open(SubUIConfig.JumpView, this.equipProGrid.transform, jumpSortData[i].id,false,self) else SubUIManager.Open(SubUIConfig.JumpView, this.equipProGrid.transform, jumpSortData[i].id,true,self) end else if this.isRewardItemPop == true or itemConfigData.ItemType == 17 then SubUIManager.Open(SubUIConfig.JumpView, this.equipProGrid.transform, jumpSortData[i].id,false,self) else SubUIManager.Open(SubUIConfig.JumpView, this.equipProGrid.transform, jumpSortData[i].id,true,self) end end end end end end end end --获取道具种类 function this.getType() local type = itemConfig[itemSid].ItemBaseType if type == 1 then return Language[11089]..Language[11517] elseif type == 2 then return Language[11089]..Language[10201] elseif type == 4 then return Language[11089]..Language[11518] elseif type == 5 then return Language[11089]..Language[11519] elseif type == 6 then return Language[11089]..Language[11520] elseif type == 7 then return Language[11089]..Language[11521] end end --为关卡跳转做的排序 function this.JumpSort(jumps) table.sort(jumps, function(a, b) if a.state == b.state then if a.state == 2 and b.state == 2 then return a.data.SortId > b.data.SortId end else return a.state > b.state end end) end --道具 和 装备分解 发送请求后 回调 function this.SendBackResolveReCallBack(drop, curResolveAllItemList) UIManager.OpenPanel(UIName.RewardItemPopup, drop, 1) if func then func() end this:ClosePanel() end --界面关闭时调用(用于子类重写) function RewardItemSingleShowPopup:OnClose() end --界面销毁时调用(用于子类重写) function RewardItemSingleShowPopup:OnDestroy() this.spLoader:Destroy() end function this.WarPowerChange(oldPowerNum,type) Game.GlobalEvent:DispatchEvent(GameEvent.Bag.OnBagShowWarPowerChange,oldPowerNum,type) local newPowerNum = FormationManager.GetFormationPower(FormationTypeDef.FORMATION_NORMAL) if oldPowerNum ~= newPowerNum then UIManager.OpenPanel(UIName.WarPowerChangeNotifyPanelV2,{oldValue = oldPowerNum,newValue = newPowerNum}) end end return RewardItemSingleShowPopup