----- 公会技能重置弹窗 ----- local this = {} --传入父脚本模块 local parent --层级 local sortingOrder = 0 --传入不定参 local _args = {} --传入选择英雄计算返回奖励数据列表 local dropList = {} --item容器 local itemList = {} local resetIndex = 1 local itemConfig=ConfigManager.GetConfig(ConfigName.ItemConfig) local fun = nil local item,num function this:InitComponent(gameObject) this.spLoader = SpriteLoader.New() this.titleText = Util.GetGameObject(gameObject, "TitleText"):GetComponent("Text") this.infoText = Util.GetGameObject(gameObject, "Body/infoText"):GetComponent("Text") this.cancelBtn = Util.GetGameObject(gameObject, "cancelBtn") this.resetBtn = Util.GetGameObject(gameObject, "resetBtn") --滚动条根节点 this.root = Util.GetGameObject(gameObject, "Root") end function this:BindEvent() Util.AddClick(this.cancelBtn,function() parent:ClosePanel() end) Util.AddClick(this.resetBtn,function() if BagManager.GetItemCountById(item) < num then PopupTipPanel.ShowTip(Language[10497]) return end NetManager.ResetGuildSkillRequest(resetIndex,function(msg) PopupTipPanel.ShowTip(Language[11553]) ShopManager.AddShopItemBuyNum(SHOP_TYPE.FUNCTION_SHOP, 10028, 1) UIManager.OpenPanel(UIName.RewardItemPopup,msg.drop,1,function () if fun then fun() fun = nil end parent:ClosePanel() end) end) end) end function this:AddListener() end function this:RemoveListener() end function this:OnShow(_parent,...) parent=_parent sortingOrder =_parent.sortingOrder local args = {...} dropList = args[1] resetIndex=args[2] fun = args[3] this.root.transform:GetComponent("RectTransform"):DOAnchorPosX(0, 0) this.titleText.text=Language[11554] --返还比 item,num = ShopManager.CalculateCostCountByShopId(SHOP_TYPE.FUNCTION_SHOP, 10028, 1) local buyNum = ShopManager.GetShopItemHadBuyTimes(SHOP_TYPE.FUNCTION_SHOP, 10028) local str1 = "".. num .."" local str2 = "".. GetLanguageStrById(ConfigManager.GetConfigData(ConfigName.ItemConfig,item).Name) .."" local str3 = ""..GuildSkillType[resetIndex]..Language[11555] local str4 = ""..tonumber(ConfigManager.GetConfigData(ConfigName.SpecialConfig,46).Value)/100 .."%" local str5 = "" for i = 1, #dropList do --LogError("dropList[i].id "..dropList[i].id) if str5 == "" then str5 = GetLanguageStrById(ConfigManager.GetConfigData(ConfigName.ItemConfig,dropList[i].id).Name) else str5 = str5 .. Language[11556]..GetLanguageStrById(ConfigManager.GetConfigData(ConfigName.ItemConfig,dropList[i].id).Name) end end str5 = "".. str5 .."" local str = "" --LogError("item num oldNum buyNum "..item.." "..num.." "..buyNum) if buyNum == 0 then str = Language[11557]..str1..str2..Language[11558]..str3..Language[11559]..str4..str5 .."。" else str = Language[11560]..str1..str2..Language[11558]..str3..Language[11559]..str4..str5 .."。" end this.infoText.text = str local _data={} for i=1,#dropList do _data[i]={dropList[i].id,dropList[i].num} end FindFairyManager.ResetItemView(this.root,this.root.transform,itemList,8,1,sortingOrder,false,_data) end function this:OnClose() end function this:OnDestroy() this.spLoader:Destroy() end return this