FightLevelManager = {}; local this = FightLevelManager function this.Initialize() end --开始战斗 function this.FightLevelFightBattle(_fightLevelId,_teamId, callBack) NetManager.StartExpeditionBattleRequest(_fightLevelId, _teamId,function (msg) local fightData = BattleManager.GetBattleServerData(msg,0) UIManager.OpenPanel(UIName.BattlePanel, fightData, BATTLE_TYPE.EXECUTE_FIGHT, callBack) end) end return this