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{"sheet":"英雄对照","index":0,"n_rows":49,"n_cols":13,"rows_kept":49}
["戒灵id","戒灵名称","霸王id","霸王名称","平a","大招",null,"六阶","九阶","十阶",null,"25级专属"]
[10001,"徐晃",127,"孙策",{"$f":"VLOOKUP($D2,英雄被动汇总!$A:$R,6,FALSE)","v":"后排物伤"},{"$f":"VLOOKUP($D2,英雄被动汇总!$A:$R,7,FALSE)","v":"后排物伤如处于灼烧状态额外增伤60%"},"伤害增加是单次攻击，不是自身状态，而且也没生效",{"$f":"VLOOKUP($D2,英雄被动汇总!$A:$R,13,FALSE)","v":"释放技能后追加1次普攻"},{"$f":"VLOOKUP($D2,英雄被动汇总!$A:$R,16,FALSE)","v":"敌方每阵亡一人伤害+15%"},{"$f":"VLOOKUP($D2,英雄被动汇总!$A:$R,17,FALSE)","v":"行动后回1怒气"},"2不生效（乘加）配置是加算，不生效",{"$f":"VLOOKUP($D2,英雄被动汇总!$A:$R,18,FALSE)","v":"攻击时对灼烧目标暴击率额外+8%"},"现在是给对面加buff，永久提升暴击"]
[10002,"雨师",103,"张辽",{"$f":"VLOOKUP($D3,英雄被动汇总!$A:$R,6,FALSE)","v":"纵排物伤"},{"$f":"VLOOKUP($D3,英雄被动汇总!$A:$R,7,FALSE)","v":"后排物伤回1怒气"},null,{"$f":"VLOOKUP($D3,英雄被动汇总!$A:$R,13,FALSE)","v":"技能伤害+25%"},{"$f":"VLOOKUP($D3,英雄被动汇总!$A:$R,16,FALSE)","v":"释放技能后追加1次普攻（不加怒气）"},{"$f":"VLOOKUP($D3,英雄被动汇总!$A:$R,17,FALSE)","v":"直接伤害击杀目标自身伤害+16%可叠加持续至战斗结束"},"1伤害没有增加（战斗外生效）3没加上（被动103需要配置改变类型）",{"$f":"VLOOKUP($D3,英雄被动汇总!$A:$R,18,FALSE)","v":"行动后回1怒气"},"没生效"]
[10003,"黄飞虎",106,"夏侯惇",{"$f":"VLOOKUP($D4,英雄被动汇总!$A:$R,6,FALSE)","v":"单体物伤"},{"$f":"VLOOKUP($D4,英雄被动汇总!$A:$R,7,FALSE)","v":"纵排物伤吸血30%"},null,{"$f":"VLOOKUP($D4,英雄被动汇总!$A:$R,13,FALSE)","v":"受到技能或普攻直接伤害的50%反弹"},{"$f":"VLOOKUP($D4,英雄被动汇总!$A:$R,16,FALSE)","v":"生命+30%"},{"$f":"VLOOKUP($D4,英雄被动汇总!$A:$R,17,FALSE)","v":"受到技能或普攻直接伤害的80%反弹"},"2配置问题3跳了两个伤害",{"$f":"VLOOKUP($D4,英雄被动汇总!$A:$R,18,FALSE)","v":"受到普攻直接伤害时回1怒气"}]
[10004,"妲己",129,"大乔",{"$f":"VLOOKUP($D5,英雄被动汇总!$A:$R,6,FALSE)","v":"治疗生命最少单位"},{"$f":"VLOOKUP($D5,英雄被动汇总!$A:$R,7,FALSE)","v":"全体治疗"},null,{"$f":"VLOOKUP($D5,英雄被动汇总!$A:$R,13,FALSE)","v":"释放技能后给目标附加持续治疗效果每回合回复大乔最大攻击20%生命持续2回合"},{"$f":"VLOOKUP($D5,英雄被动汇总!$A:$R,16,FALSE)","v":"普攻后给目标附加持续治疗效果每回合回复大乔32%最大攻击生命2回合"},{"$f":"VLOOKUP($D5,英雄被动汇总!$A:$R,17,FALSE)","v":"释放技能30%概率不消耗怒气"},"1持续回复系数不对，1000攻20%回20   3跟概率无关，100%",{"$f":"VLOOKUP($D5,英雄被动汇总!$A:$R,18,FALSE)","v":"释放技能时为队友附加持续治疗效果增大至32%攻击力"},"提升效果没生效"]
[10005,"石矶",107,"郭嘉",{"$f":"VLOOKUP($D6,英雄被动汇总!$A:$R,6,FALSE)","v":"单体法伤"},{"$f":"VLOOKUP($D6,英雄被动汇总!$A:$R,7,FALSE)","v":"前排法伤40%概率沉默1回合"},null,{"$f":"VLOOKUP($D6,英雄被动汇总!$A:$R,13,FALSE)","v":"释放技能后回1怒气"},{"$f":"VLOOKUP($D6,英雄被动汇总!$A:$R,16,FALSE)","v":"沉默概率提升至65%"},{"$f":"VLOOKUP($D6,英雄被动汇总!$A:$R,17,FALSE)","v":"释放技能30%不消耗怒气"},"2概率没有提升3跟概率无关，100%",{"$f":"VLOOKUP($D6,英雄被动汇总!$A:$R,18,FALSE)","v":"释放技能后额外回1怒气"}]
[10006,"张飞",104,"张郃",{"$f":"VLOOKUP($D7,英雄被动汇总!$A:$R,6,FALSE)","v":"后排单体法伤"},{"$f":"VLOOKUP($D7,英雄被动汇总!$A:$R,7,FALSE)","v":"后排单体法伤回1怒气"},"打后排不生效",{"$f":"VLOOKUP($D7,英雄被动汇总!$A:$R,13,FALSE)","v":"释放技能后给除自己外己方生命最少的武将附加无敌盾2回合"},{"$f":"VLOOKUP($D7,英雄被动汇总!$A:$R,16,FALSE)","v":"全体攻击+20%"},{"$f":"VLOOKUP($D7,英雄被动汇总!$A:$R,17,FALSE)","v":"释放技能后全队回1怒气"},"1目标是血最多的，并且被打时显示+0血",{"$f":"VLOOKUP($D7,英雄被动汇总!$A:$R,18,FALSE)","v":"全体暴击率+20%"},"配置问题"]
[10007,"姜子牙",116,"刘备",{"$f":"VLOOKUP($D8,英雄被动汇总!$A:$R,6,FALSE)","v":"治疗生命最少单位"},{"$f":"VLOOKUP($D8,英雄被动汇总!$A:$R,7,FALSE)","v":"全体治疗"},null,{"$f":"VLOOKUP($D8,英雄被动汇总!$A:$R,13,FALSE)","v":"受到伤害12%治疗己方全体"},{"$f":"VLOOKUP($D8,英雄被动汇总!$A:$R,16,FALSE)","v":"释放普攻后回1怒"},{"$f":"VLOOKUP($D8,英雄被动汇总!$A:$R,17,FALSE)","v":"技能治疗量+25%"},null,{"$f":"VLOOKUP($D8,英雄被动汇总!$A:$R,18,FALSE)","v":"受到伤害18%治疗己方全体"}]
[10008,"孙权",102,"曹操",{"$f":"VLOOKUP($D9,英雄被动汇总!$A:$R,6,FALSE)","v":"前排物伤"},{"$f":"VLOOKUP($D9,英雄被动汇总!$A:$R,7,FALSE)","v":"前排物伤全体队友回1怒气"},null,{"$f":"VLOOKUP($D9,英雄被动汇总!$A:$R,13,FALSE)","v":"释放技能40%概率不消耗怒气"},{"$f":"VLOOKUP($D9,英雄被动汇总!$A:$R,16,FALSE)","v":"技能直接伤害40%转化为生命治疗生命最少的队员"},{"$f":"VLOOKUP($D9,英雄被动汇总!$A:$R,17,FALSE)","v":"释放技能不消耗怒气几率提升至64%"},"1、3跟概率无关，100%2选择目标是血最多的 3（不应该覆盖1的效果）",{"$f":"VLOOKUP($D9,英雄被动汇总!$A:$R,18,FALSE)","v":"全体暴击率+30%"},"配置问题"]
[10009,"夜叉",131,"小乔",{"$f":"VLOOKUP($D10,英雄被动汇总!$A:$R,6,FALSE)","v":"单体法伤"},{"$f":"VLOOKUP($D10,英雄被动汇总!$A:$R,7,FALSE)","v":"前排法伤如处于灼烧状态40%概率麻痹1回合"},"麻痹无法测试",{"$f":"VLOOKUP($D10,英雄被动汇总!$A:$R,13,FALSE)","v":"全体攻击+20%"},{"$f":"VLOOKUP($D10,英雄被动汇总!$A:$R,16,FALSE)","v":"释放技能后全体回1怒"},{"$f":"VLOOKUP($D10,英雄被动汇总!$A:$R,17,FALSE)","v":"全体暴击率+20%"},null,{"$f":"VLOOKUP($D10,英雄被动汇总!$A:$R,18,FALSE)","v":"释放技能后给两名血量最少队友附加无敌吸血盾1回合"},"无敌盾应该免疫所有负面状态，目前没免疫"]
[10010,"龙吉公主",117,"马超",{"$f":"VLOOKUP($D11,英雄被动汇总!$A:$R,6,FALSE)","v":"单体物伤"},{"$f":"VLOOKUP($D11,英雄被动汇总!$A:$R,7,FALSE)","v":"前排物伤给己方前排加减伤20%护盾1回合"},"减伤叠加",{"$f":"VLOOKUP($D11,英雄被动汇总!$A:$R,13,FALSE)","v":"减伤盾持续时间变为2回合"},{"$f":"VLOOKUP($D11,英雄被动汇总!$A:$R,16,FALSE)","v":"生命+30%"},{"$f":"VLOOKUP($D11,英雄被动汇总!$A:$R,17,FALSE)","v":"减伤盾减伤百分比由20%提升至32%"},"1等回合规则做完3报错",{"$f":"VLOOKUP($D11,英雄被动汇总!$A:$R,18,FALSE)","v":"受到治疗量增肌50%"},"提升效果没生效"]
[10011,"姬发",101,"司马懿",{"$f":"VLOOKUP($D12,英雄被动汇总!$A:$R,6,FALSE)","v":"前排法伤"},{"$f":"VLOOKUP($D12,英雄被动汇总!$A:$R,7,FALSE)","v":"全体法伤目标少一个增加15%伤害"},"1初始少人不算，必须击杀2击杀敌人时，跳伤害不一致",{"$f":"VLOOKUP($D12,英雄被动汇总!$A:$R,13,FALSE)","v":"直接伤害击杀目标回2怒气"},{"$f":"VLOOKUP($D12,英雄被动汇总!$A:$R,16,FALSE)","v":"技能伤害增加30%"},{"$f":"VLOOKUP($D12,英雄被动汇总!$A:$R,17,FALSE)","v":"行动后回2怒气"},"2伤害没有增加",{"$f":"VLOOKUP($D12,英雄被动汇总!$A:$R,18,FALSE)","v":"释放技能40%概率追加1次技能全体41%法伤不触发特性"}]
[10012,"哪吒",121,"张飞",{"$f":"VLOOKUP($D13,英雄被动汇总!$A:$R,6,FALSE)","v":"单体物伤"},{"$f":"VLOOKUP($D13,英雄被动汇总!$A:$R,7,FALSE)","v":"前排物伤追加普攻"},"追加普攻等于普攻1次",{"$f":"VLOOKUP($D13,英雄被动汇总!$A:$R,13,FALSE)","v":"战斗中生命每降10%伤害+5%"},{"$f":"VLOOKUP($D13,英雄被动汇总!$A:$R,16,FALSE)","v":"战斗中生命每降10%暴击率+5%"},{"$f":"VLOOKUP($D13,英雄被动汇总!$A:$R,17,FALSE)","v":"直接伤害击杀目标回1怒"},"1、2没生效（再次确认被动126的效果）",{"$f":"VLOOKUP($D13,英雄被动汇总!$A:$R,18,FALSE)","v":"生命降低10%攻击增加5%"},"提升攻击没生效"]
[10013,"黄天化",146,"袁绍",{"$f":"VLOOKUP($D14,英雄被动汇总!$A:$R,6,FALSE)","v":"单体物伤"},{"$f":"VLOOKUP($D14,英雄被动汇总!$A:$R,7,FALSE)","v":"全体物伤30%概率麻痹"},"麻痹无法测试",{"$f":"VLOOKUP($D14,英雄被动汇总!$A:$R,13,FALSE)","v":"释放技能回1怒气"},{"$f":"VLOOKUP($D14,英雄被动汇总!$A:$R,16,FALSE)","v":"技能伤害+25%"},{"$f":"VLOOKUP($D14,英雄被动汇总!$A:$R,17,FALSE)","v":"释放技能后降低目标1怒"},"2伤害没有增加3给对面加怒气",{"$f":"VLOOKUP($D14,英雄被动汇总!$A:$R,18,FALSE)","v":"技能麻痹几率提升至50%"},"提升概率没生效"]
[10014,"雷震子",128,"周瑜",{"$f":"VLOOKUP($D15,英雄被动汇总!$A:$R,6,FALSE)","v":"前排法伤"},{"$f":"VLOOKUP($D15,英雄被动汇总!$A:$R,7,FALSE)","v":"全体法伤40%概率灼烧2回合"},null,{"$f":"VLOOKUP($D15,英雄被动汇总!$A:$R,13,FALSE)","v":"技能灼烧概率提升至65%"},{"$f":"VLOOKUP($D15,英雄被动汇总!$A:$R,16,FALSE)","v":"普攻40%概率灼烧2回合"},{"$f":"VLOOKUP($D15,英雄被动汇总!$A:$R,17,FALSE)","v":"释放技能后回2怒气"},"1提升概率没生效",{"$f":"VLOOKUP($D15,英雄被动汇总!$A:$R,18,FALSE)","v":"受到普攻80%概率使攻击者灼烧2回合"}]
[10015,"杨戬",120,"关羽",{"$f":"VLOOKUP($D16,英雄被动汇总!$A:$R,6,FALSE)","v":"单体物伤"},{"$f":"VLOOKUP($D16,英雄被动汇总!$A:$R,7,FALSE)","v":"单体物伤回1怒气"},null,{"$f":"VLOOKUP($D16,英雄被动汇总!$A:$R,13,FALSE)","v":"战斗第一回合必定暴击"},{"$f":"VLOOKUP($D16,英雄被动汇总!$A:$R,16,FALSE)","v":"技能伤害+25%"},{"$f":"VLOOKUP($D16,英雄被动汇总!$A:$R,17,FALSE)","v":"直接伤害击杀目标下回合必定暴击"},"1每回合必定暴击2伤害没有增加3给对面加状态",{"$f":"VLOOKUP($D16,英雄被动汇总!$A:$R,18,FALSE)","v":"直接伤害击杀目标回1怒"}]
[10016,"李靖",130,"孙坚",{"$f":"VLOOKUP($D17,英雄被动汇总!$A:$R,6,FALSE)","v":"单体物伤"},{"$f":"VLOOKUP($D17,英雄被动汇总!$A:$R,7,FALSE)","v":"单体物伤回复最大生命值30%"},null,{"$f":"VLOOKUP($D17,英雄被动汇总!$A:$R,13,FALSE)","v":"受到灼烧状态敌人攻击减少40%伤害"},{"$f":"VLOOKUP($D17,英雄被动汇总!$A:$R,16,FALSE)","v":"战斗第一回合无敌（不会被清除）"},{"$f":"VLOOKUP($D17,英雄被动汇总!$A:$R,17,FALSE)","v":"释放技能时如对方处于灼烧状态吸血50%"},"2报错3不生效（生效）",{"$f":"VLOOKUP($D17,英雄被动汇总!$A:$R,18,FALSE)","v":"受到灼烧状态敌人攻击伤害额外再降低25%"}]
[10017,"郭嘉",133,"孙权",{"$f":"VLOOKUP($D18,英雄被动汇总!$A:$R,6,FALSE)","v":"后排单体物伤"},{"$f":"VLOOKUP($D18,英雄被动汇总!$A:$R,7,FALSE)","v":"后排单体物伤追加普攻"},"追加普攻打了前排",{"$f":"VLOOKUP($D18,英雄被动汇总!$A:$R,13,FALSE)","v":"技能对灼烧目标伤害额外增加50%"},{"$f":"VLOOKUP($D18,英雄被动汇总!$A:$R,16,FALSE)","v":"直接伤害击杀目标回1怒"},{"$f":"VLOOKUP($D18,英雄被动汇总!$A:$R,17,FALSE)","v":"释放技能时对灼烧目标暴击率额外+50%"},"1给对面加状态3给对面加状态（被动145）",{"$f":"VLOOKUP($D18,英雄被动汇总!$A:$R,18,FALSE)","v":"普攻对灼烧目标伤害额外+80%"},"现在是给对面加buff，永久提升伤害"]
[10018,"何仙姑",105,"荀彧",{"$f":"VLOOKUP($D19,英雄被动汇总!$A:$R,6,FALSE)","v":"治疗生命最少单位"},{"$f":"VLOOKUP($D19,英雄被动汇总!$A:$R,7,FALSE)","v":"治疗三个生命最少单位"},null,{"$f":"VLOOKUP($D19,英雄被动汇总!$A:$R,13,FALSE)","v":"受到直接伤害16%治疗己方三个生命最少单位"},{"$f":"VLOOKUP($D19,英雄被动汇总!$A:$R,16,FALSE)","v":"释放技能后回1怒气"},{"$f":"VLOOKUP($D19,英雄被动汇总!$A:$R,17,FALSE)","v":"受到直接伤害24%治疗己方三个生命最少单位"},"1、3治疗自己和血最少的俩队友，跳两个数字（可能覆盖改了之后就好了）",{"$f":"VLOOKUP($D19,英雄被动汇总!$A:$R,18,FALSE)","v":"技能治疗量+25%"},"导出时卡死"]
[10019,"织女",143,"董卓",{"$f":"VLOOKUP($D20,英雄被动汇总!$A:$R,6,FALSE)","v":"单体物伤"},{"$f":"VLOOKUP($D20,英雄被动汇总!$A:$R,7,FALSE)","v":"单体物伤附带减伤盾减少30%伤害1回合"},"减伤叠加",{"$f":"VLOOKUP($D20,英雄被动汇总!$A:$R,13,FALSE)","v":"受到普攻降低攻击自己武将1点怒气"},{"$f":"VLOOKUP($D20,英雄被动汇总!$A:$R,16,FALSE)","v":"受到治疗量+50%"},{"$f":"VLOOKUP($D20,英雄被动汇总!$A:$R,17,FALSE)","v":"受到普攻后降低攻击自己武将2点怒气"},"1报错3报错(没有报错)",{"$f":"VLOOKUP($D20,英雄被动汇总!$A:$R,18,FALSE)","v":"减伤盾减伤比例提升至50%"},"导出时卡死"]
[10020,"女魃",108,"曹仁",{"$f":"VLOOKUP($D21,英雄被动汇总!$A:$R,6,FALSE)","v":"单体物伤"},{"$f":"VLOOKUP($D21,英雄被动汇总!$A:$R,7,FALSE)","v":"纵排物伤概率眩晕1回合"},null,{"$f":"VLOOKUP($D21,英雄被动汇总!$A:$R,13,FALSE)","v":"释放技能后回1怒气"},{"$f":"VLOOKUP($D21,英雄被动汇总!$A:$R,16,FALSE)","v":"释放技能后降低目标1点怒气"},{"$f":"VLOOKUP($D21,英雄被动汇总!$A:$R,17,FALSE)","v":"释放技能眩晕目标概率提升至65%"},"2给对面加怒气3不生效",{"$f":"VLOOKUP($D21,英雄被动汇总!$A:$R,18,FALSE)","v":"直接伤害导致死亡时100%眩晕攻击自己的武将"}]
[10021,"精卫",132,"太史慈",{"$f":"VLOOKUP($D22,英雄被动汇总!$A:$R,6,FALSE)","v":"单体物伤"},{"$f":"VLOOKUP($D22,英雄被动汇总!$A:$R,7,FALSE)","v":"全体物伤如目标灼烧30%概率眩晕1回合"},null,{"$f":"VLOOKUP($D22,英雄被动汇总!$A:$R,13,FALSE)","v":"释放技能时如目标处于灼烧状态眩晕概率提升至50%"},{"$f":"VLOOKUP($D22,英雄被动汇总!$A:$R,16,FALSE)","v":"死亡时释放一次技能"},{"$f":"VLOOKUP($D22,英雄被动汇总!$A:$R,17,FALSE)","v":"普攻是如目标处于灼烧状态吸血80%"},"1不生效2报错3不生效",{"$f":"VLOOKUP($D22,英雄被动汇总!$A:$R,18,FALSE)","v":"释放技能时如目标灼烧状态眩晕率提升至80%"},"提升概率没生效"]
[10022,"小乔",115,"诸葛亮",{"$f":"VLOOKUP($D23,英雄被动汇总!$A:$R,6,FALSE)","v":"后排法伤"},{"$f":"VLOOKUP($D23,英雄被动汇总!$A:$R,7,FALSE)","v":"后排法伤45%概率眩晕1回合"},"打后排不生效",{"$f":"VLOOKUP($D23,英雄被动汇总!$A:$R,13,FALSE)","v":"释放技能后回2怒气"},{"$f":"VLOOKUP($D23,英雄被动汇总!$A:$R,16,FALSE)","v":"释放技能眩晕概率提升至70%"},{"$f":"VLOOKUP($D23,英雄被动汇总!$A:$R,17,FALSE)","v":"释放技能后40%概率追加一次技能后排86%法伤"},"2不生效3不生效（被动技能配置错误）",{"$f":"VLOOKUP($D23,英雄被动汇总!$A:$R,18,FALSE)","v":"释放技能后降低目标1点怒气"},"敌方回怒"]
[10023,"敖丙",114,"赵云",{"$f":"VLOOKUP($D24,英雄被动汇总!$A:$R,6,FALSE)","v":"纵排物伤65%"},{"$f":"VLOOKUP($D24,英雄被动汇总!$A:$R,7,FALSE)","v":"纵排物伤增加10%伤害持续7回合可叠加"},"配置问题",{"$f":"VLOOKUP($D24,英雄被动汇总!$A:$R,13,FALSE)","v":"普攻后自身伤害+10%持续7回合效果可叠加"},{"$f":"VLOOKUP($D24,英雄被动汇总!$A:$R,16,FALSE)","v":"释放技能后回2怒气"},{"$f":"VLOOKUP($D24,英雄被动汇总!$A:$R,17,FALSE)","v":"释放技能后追加一次普攻 不回怒"},null,{"$f":"VLOOKUP($D24,英雄被动汇总!$A:$R,18,FALSE)","v":"直接伤害击杀目标回追加一次普攻 不回怒"}]
[10024,"殷十娘",142,"华佗",{"$f":"VLOOKUP($D25,英雄被动汇总!$A:$R,6,FALSE)","v":"治疗生命最少单位"},{"$f":"VLOOKUP($D25,英雄被动汇总!$A:$R,7,FALSE)","v":"全体治疗"},null,{"$f":"VLOOKUP($D25,英雄被动汇总!$A:$R,13,FALSE)","v":"技能治疗量+25%"},{"$f":"VLOOKUP($D25,英雄被动汇总!$A:$R,16,FALSE)","v":"死亡时释放一次技能"},{"$f":"VLOOKUP($D25,英雄被动汇总!$A:$R,17,FALSE)","v":"复活本方第一位死亡的武将回复50%生命一场战斗一次"},"1不生效2报错3报错",{"$f":"VLOOKUP($D25,英雄被动汇总!$A:$R,18,FALSE)","v":"目标血量每减少10%对其造成治疗量增加5%"},"导出时卡死"]
[10025,"罗刹",148,"贾诩",{"$f":"VLOOKUP($D26,英雄被动汇总!$A:$R,6,FALSE)","v":"单体物伤"},{"$f":"VLOOKUP($D26,英雄被动汇总!$A:$R,7,FALSE)","v":"纵排物伤追加普攻"},null,{"$f":"VLOOKUP($D26,英雄被动汇总!$A:$R,13,FALSE)","v":"追加普攻必定暴击不回怒"},{"$f":"VLOOKUP($D26,英雄被动汇总!$A:$R,16,FALSE)","v":"释放技能后降低目标1怒"},{"$f":"VLOOKUP($D26,英雄被动汇总!$A:$R,17,FALSE)","v":0},"1没生效2给对面加怒气",{"$f":"VLOOKUP($D26,英雄被动汇总!$A:$R,18,FALSE)","v":"直接伤害击杀目标回1怒"},"导出时卡死"]
[10026,"马超",141,"吕布",{"$f":"VLOOKUP($D27,英雄被动汇总!$A:$R,6,FALSE)","v":"前排物伤"},{"$f":"VLOOKUP($D27,英雄被动汇总!$A:$R,7,FALSE)","v":"全体物伤每次击杀目标自身伤害增加24%"},null,{"$f":"VLOOKUP($D27,英雄被动汇总!$A:$R,13,FALSE)","v":"技能目标每减少一个技能伤害增加15%"},{"$f":"VLOOKUP($D27,英雄被动汇总!$A:$R,16,FALSE)","v":"技能释放后降低目标1点怒气"},{"$f":"VLOOKUP($D27,英雄被动汇总!$A:$R,17,FALSE)","v":"释放技能追加一次普攻 不回怒"},"1不生效2给对面加怒气",{"$f":"VLOOKUP($D27,英雄被动汇总!$A:$R,18,FALSE)","v":"直接伤害击杀目标回2怒"},"导出时卡死"]
[10027,"电母",150,"张角",{"$f":"VLOOKUP($D28,英雄被动汇总!$A:$R,6,FALSE)","v":"单体法伤"},{"$f":"VLOOKUP($D28,英雄被动汇总!$A:$R,7,FALSE)","v":"前排法伤40%概率沉默1回合"},null,{"$f":"VLOOKUP($D28,英雄被动汇总!$A:$R,13,FALSE)","v":"普通攻击降低目标1点怒气"},{"$f":"VLOOKUP($D28,英雄被动汇总!$A:$R,16,FALSE)","v":"普攻后额外回1怒"},{"$f":"VLOOKUP($D28,英雄被动汇总!$A:$R,17,FALSE)","v":0},"1给对面加怒气",{"$f":"VLOOKUP($D28,英雄被动汇总!$A:$R,18,FALSE)","v":"释放技能后降低目标1怒"},"敌方回怒"]
[10028,"陆逊",111,"曹丕",{"$f":"VLOOKUP($D29,英雄被动汇总!$A:$R,6,FALSE)","v":"后排单体法伤"},{"$f":"VLOOKUP($D29,英雄被动汇总!$A:$R,7,FALSE)","v":"相邻目标法伤目标大于三人回2怒气"},"打相邻不生效",{"$f":"VLOOKUP($D29,英雄被动汇总!$A:$R,13,FALSE)","v":"战斗第一回合伤害+50%"},{"$f":"VLOOKUP($D29,英雄被动汇总!$A:$R,16,FALSE)","v":"直接伤害击杀目标回复生命上限30%"},{"$f":"VLOOKUP($D29,英雄被动汇总!$A:$R,17,FALSE)","v":0},"1没生效（被动需要添加改变类型）回了30%",{"$f":"VLOOKUP($D29,英雄被动汇总!$A:$R,18,FALSE)","v":"技能目标每减少一个伤害+10%"},"结算顺序导致伤害不一致"]
[10029,"殷郊",124,"魏延",{"$f":"VLOOKUP($D30,英雄被动汇总!$A:$R,6,FALSE)","v":"单体物伤"},{"$f":"VLOOKUP($D30,英雄被动汇总!$A:$R,7,FALSE)","v":"纵排物伤40%概率眩晕1回合"},null,{"$f":"VLOOKUP($D30,英雄被动汇总!$A:$R,13,FALSE)","v":"普攻后回1怒气"},{"$f":"VLOOKUP($D30,英雄被动汇总!$A:$R,16,FALSE)","v":"释放技能后降低目标1怒"},{"$f":"VLOOKUP($D30,英雄被动汇总!$A:$R,17,FALSE)","v":0},"2给对面加怒气",{"$f":"VLOOKUP($D30,英雄被动汇总!$A:$R,18,FALSE)","v":"眩晕率提升至65%"},"提升概率没生效"]
[10030,"大乔",125,"庞统",{"$f":"VLOOKUP($D31,英雄被动汇总!$A:$R,6,FALSE)","v":"后排单体法伤"},{"$f":"VLOOKUP($D31,英雄被动汇总!$A:$R,7,FALSE)","v":"后排单体法伤80%概率眩晕1回合"},"打后排不生效",{"$f":"VLOOKUP($D31,英雄被动汇总!$A:$R,13,FALSE)","v":"普攻后降低目标1怒"},{"$f":"VLOOKUP($D31,英雄被动汇总!$A:$R,16,FALSE)","v":"释放技能后减低目标1怒"},{"$f":"VLOOKUP($D31,英雄被动汇总!$A:$R,17,FALSE)","v":0},"1给对面加怒气2给对面加怒气",{"$f":"VLOOKUP($D31,英雄被动汇总!$A:$R,18,FALSE)","v":"释放技能后额外回1怒气"}]
[10031,"袁洪",110,"许褚",{"$f":"VLOOKUP($D32,英雄被动汇总!$A:$R,6,FALSE)","v":"单体物伤"},{"$f":"VLOOKUP($D32,英雄被动汇总!$A:$R,7,FALSE)","v":"前排物伤追加普攻"},"追加普攻时候会出现角色立绘",{"$f":"VLOOKUP($D32,英雄被动汇总!$A:$R,13,FALSE)","v":"追加普攻必定暴击 不回怒"},{"$f":"VLOOKUP($D32,英雄被动汇总!$A:$R,16,FALSE)","v":"直接伤害击杀目标追加一次普攻 不回怒"},{"$f":"VLOOKUP($D32,英雄被动汇总!$A:$R,17,FALSE)","v":0},"1没生效",{"$f":"VLOOKUP($D32,英雄被动汇总!$A:$R,18,FALSE)","v":"直接伤害击杀目标回1怒"}]
[10032,"娥皇",136,"甘宁",{"$f":"VLOOKUP($D33,英雄被动汇总!$A:$R,6,FALSE)","v":"单体法伤"},{"$f":"VLOOKUP($D33,英雄被动汇总!$A:$R,7,FALSE)","v":"前排法伤如目标灼烧伤害增加50%"},"伤害增加是单次攻击，不是自身状态，而且也没生效",{"$f":"VLOOKUP($D33,英雄被动汇总!$A:$R,13,FALSE)","v":"普攻对灼烧目标伤害额外增加80%"},{"$f":"VLOOKUP($D33,英雄被动汇总!$A:$R,16,FALSE)","v":"释放技能后回1怒气"},{"$f":"VLOOKUP($D33,英雄被动汇总!$A:$R,17,FALSE)","v":0},"1给对面加状态（被动146）",{"$f":"VLOOKUP($D33,英雄被动汇总!$A:$R,18,FALSE)","v":"直接伤害击杀灼烧目标回50%生命"},"导出时卡死"]
[10033,"青女",119,"黄月英",{"$f":"VLOOKUP($D34,英雄被动汇总!$A:$R,6,FALSE)","v":"后排单体法伤"},{"$f":"VLOOKUP($D34,英雄被动汇总!$A:$R,7,FALSE)","v":"后排单体法伤30%伤害治疗生命最低队友"},"打后排不生效",{"$f":"VLOOKUP($D34,英雄被动汇总!$A:$R,13,FALSE)","v":"全体免伤+20%"},{"$f":"VLOOKUP($D34,英雄被动汇总!$A:$R,16,FALSE)","v":"技能伤害50%治疗己方生命最低队友"},{"$f":"VLOOKUP($D34,英雄被动汇总!$A:$R,17,FALSE)","v":"全体生命+20%"},"1配置问题2治疗目标是血最多的（敌人血太少的时候，秒掉加0血，大招和天赋分开加了）伤害减免加15%",{"$f":"VLOOKUP($D34,英雄被动汇总!$A:$R,18,FALSE)","v":"释放技能后全体回1怒"},"没有回怒"]
[10034,"常昊",122,"马岱",{"$f":"VLOOKUP($D35,英雄被动汇总!$A:$R,6,FALSE)","v":"单体物伤"},{"$f":"VLOOKUP($D35,英雄被动汇总!$A:$R,7,FALSE)","v":"前排物伤回1怒气"},null,{"$f":"VLOOKUP($D35,英雄被动汇总!$A:$R,13,FALSE)","v":"释放技能后追加一次普攻 不回怒"},{"$f":"VLOOKUP($D35,英雄被动汇总!$A:$R,16,FALSE)","v":"普攻伤害+50%"},{"$f":"VLOOKUP($D35,英雄被动汇总!$A:$R,17,FALSE)","v":0},"2没生效",{"$f":"VLOOKUP($D35,英雄被动汇总!$A:$R,18,FALSE)","v":"直接伤害击杀目标追加一次普攻 不回怒"}]
[10035,"吴龙",137,"陆逊",{"$f":"VLOOKUP($D36,英雄被动汇总!$A:$R,6,FALSE)","v":"单体法伤"},{"$f":"VLOOKUP($D36,英雄被动汇总!$A:$R,7,FALSE)","v":"单体法伤如目标灼烧暴击率额外增加50%"},"暴击率增加是单次攻击，不是自身状态，而且也没生效",{"$f":"VLOOKUP($D36,英雄被动汇总!$A:$R,13,FALSE)","v":"技能对灼烧目标造成伤害额外增加50%"},{"$f":"VLOOKUP($D36,英雄被动汇总!$A:$R,16,FALSE)","v":"释放技能后回1怒气"},{"$f":"VLOOKUP($D36,英雄被动汇总!$A:$R,17,FALSE)","v":0},"1不生效",{"$f":"VLOOKUP($D36,英雄被动汇总!$A:$R,18,FALSE)","v":"释放技能后追加1次普攻 不回怒"}]
[10036,"步练师",138,"鲁肃",{"$f":"VLOOKUP($D37,英雄被动汇总!$A:$R,6,FALSE)","v":"单体法伤"},{"$f":"VLOOKUP($D37,英雄被动汇总!$A:$R,7,FALSE)","v":"纵排法伤如目标灼烧60%概率眩晕"},null,{"$f":"VLOOKUP($D37,英雄被动汇总!$A:$R,13,FALSE)","v":"释放普攻后降低对方1点怒气"},{"$f":"VLOOKUP($D37,英雄被动汇总!$A:$R,16,FALSE)","v":"释放技能后回1怒气"},{"$f":"VLOOKUP($D37,英雄被动汇总!$A:$R,17,FALSE)","v":0},"1给对面加怒气",{"$f":"VLOOKUP($D37,英雄被动汇总!$A:$R,18,FALSE)","v":"普攻后额外降低目标1怒气"},"敌方回怒"]
[10037,"孙鲁班",149,"公孙瓒",{"$f":"VLOOKUP($D38,英雄被动汇总!$A:$R,6,FALSE)","v":"后排物伤"},{"$f":"VLOOKUP($D38,英雄被动汇总!$A:$R,7,FALSE)","v":"后排单体物伤降低目标1点怒气"},"打后排不生效",{"$f":"VLOOKUP($D38,英雄被动汇总!$A:$R,13,FALSE)","v":"释放技能有80%概率附加眩晕1回合"},{"$f":"VLOOKUP($D38,英雄被动汇总!$A:$R,16,FALSE)","v":"释放技能后降低目标2怒气"},{"$f":"VLOOKUP($D38,英雄被动汇总!$A:$R,17,FALSE)","v":0},"2给对面加怒气   覆盖",{"$f":"VLOOKUP($D38,英雄被动汇总!$A:$R,18,FALSE)","v":"释放技能后回1怒"}]
[10038,"孙鲁育",151,"于吉",{"$f":"VLOOKUP($D39,英雄被动汇总!$A:$R,6,FALSE)","v":"单体法伤"},{"$f":"VLOOKUP($D39,英雄被动汇总!$A:$R,7,FALSE)","v":"随机三人法伤60%概率中毒（每回合按于吉80%攻击掉血）2回合"},null,{"$f":"VLOOKUP($D39,英雄被动汇总!$A:$R,13,FALSE)","v":"释放技能后回1怒气"},{"$f":"VLOOKUP($D39,英雄被动汇总!$A:$R,16,FALSE)","v":"重度伤害由80%提升至125%"},{"$f":"VLOOKUP($D39,英雄被动汇总!$A:$R,17,FALSE)","v":0},"2导出报错",{"$f":"VLOOKUP($D39,英雄被动汇总!$A:$R,18,FALSE)","v":"释放技能后降低目标1怒"},"敌方回怒"]
[10039,"黄月英",123,"姜维",{"$f":"VLOOKUP($D40,英雄被动汇总!$A:$R,6,FALSE)","v":"单体法伤"},{"$f":"VLOOKUP($D40,英雄被动汇总!$A:$R,7,FALSE)","v":"纵排法伤追加普攻"},"追加普攻顺序是随机的",{"$f":"VLOOKUP($D40,英雄被动汇总!$A:$R,13,FALSE)","v":"技能伤害+25%"},{"$f":"VLOOKUP($D40,英雄被动汇总!$A:$R,16,FALSE)","v":"战斗第一回合伤害+50%"},{"$f":"VLOOKUP($D40,英雄被动汇总!$A:$R,17,FALSE)","v":0},"1伤害没有增加2配置问题",{"$f":"VLOOKUP($D40,英雄被动汇总!$A:$R,18,FALSE)","v":"行动后攻击+8%"},"提升攻击没生效"]
[10040,"太史慈",139,"张昭",{"$f":"VLOOKUP($D41,英雄被动汇总!$A:$R,6,FALSE)","v":"血量最低目标法伤"},{"$f":"VLOOKUP($D41,英雄被动汇总!$A:$R,7,FALSE)","v":"纵排法伤如目标灼烧且血量低于20%有50%概率秒杀"},null,{"$f":"VLOOKUP($D41,英雄被动汇总!$A:$R,13,FALSE)","v":"技能对灼烧目标额外增加50%伤害"},{"$f":"VLOOKUP($D41,英雄被动汇总!$A:$R,16,FALSE)","v":"技能攻击目标如在当前回合直接攻击过张昭则本回合张昭技能对其伤害增加30%如目标灼烧则增加50%"},{"$f":"VLOOKUP($D41,英雄被动汇总!$A:$R,17,FALSE)","v":"直接伤害击杀目标或使其暴毙时追加一次普攻"},null,{"$f":"VLOOKUP($D41,英雄被动汇总!$A:$R,18,FALSE)","v":0}]
[10041,"祝融",147,"华雄",{"$f":"VLOOKUP($D42,英雄被动汇总!$A:$R,6,FALSE)","v":"单体法伤"},{"$f":"VLOOKUP($D42,英雄被动汇总!$A:$R,7,FALSE)","v":"前排法伤60%概率中毒（每回合按华雄攻击100%掉血）2回合"},null,{"$f":"VLOOKUP($D42,英雄被动汇总!$A:$R,13,FALSE)","v":"每回合中毒伤害提升至160%"},{"$f":"VLOOKUP($D42,英雄被动汇总!$A:$R,16,FALSE)","v":"受到普攻有50%概率使攻击者中毒"},{"$f":"VLOOKUP($D42,英雄被动汇总!$A:$R,17,FALSE)","v":"释放技能后降低目标1点怒气"},"1导出报错2没生效3给对面加怒气",{"$f":"VLOOKUP($D42,英雄被动汇总!$A:$R,18,FALSE)","v":"释放技能附加中毒效果提升至96%"},"提升概率没生效"]
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[]
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["张苞","蜀","蓝色",3,"输出","单体物伤","前排物伤"]
["关平","蜀","蓝色",3,"输出","单体物伤","纵排物伤"]
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