//this source code was auto-generated by tolua#, do not modify it using System; using LuaInterface; public class GameLogic_GlobalEventWrap { public static void Register(LuaState L) { L.BeginClass(typeof(GameLogic.GlobalEvent), typeof(GameLogic.GameEvent)); L.RegFunction("add", add); L.RegFunction("remove", remove); L.RegFunction("dispatch", dispatch); L.RegFunction("dispatchAsync", dispatchAsync); L.RegFunction("hasEvent", hasEvent); L.RegFunction("updateEvent", updateEvent); L.RegFunction("AddLuaEvent", AddLuaEvent); L.RegFunction("RemoveLuaEvent", RemoveLuaEvent); L.RegFunction("DispatchLuaEvent", DispatchLuaEvent); L.RegFunction("New", _CreateGameLogic_GlobalEvent); L.RegFunction("__tostring", ToLua.op_ToString); L.RegVar("inst", get_inst, null); L.EndClass(); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _CreateGameLogic_GlobalEvent(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 0) { GameLogic.GlobalEvent obj = new GameLogic.GlobalEvent(); ToLua.PushObject(L, obj); return 1; } else { return LuaDLL.luaL_throw(L, "invalid arguments to ctor method: GameLogic.GlobalEvent.New"); } } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int add(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 2) { string arg0 = ToLua.CheckString(L, 1); GameLogic.GameEventHandler arg1 = (GameLogic.GameEventHandler)ToLua.CheckDelegate(L, 2); GameLogic.GlobalEvent.add(arg0, arg1); return 0; } else if (count == 3) { string arg0 = ToLua.CheckString(L, 1); GameLogic.GameEventHandler arg1 = (GameLogic.GameEventHandler)ToLua.CheckDelegate(L, 2); bool arg2 = LuaDLL.luaL_checkboolean(L, 3); GameLogic.GlobalEvent.add(arg0, arg1, arg2); return 0; } else { return LuaDLL.luaL_throw(L, "invalid arguments to method: GameLogic.GlobalEvent.add"); } } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int remove(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 0) { GameLogic.GlobalEvent.remove(); return 0; } else if (count == 1) { string arg0 = ToLua.CheckString(L, 1); GameLogic.GlobalEvent.remove(arg0); return 0; } else if (count == 2) { string arg0 = ToLua.CheckString(L, 1); GameLogic.GameEventHandler arg1 = (GameLogic.GameEventHandler)ToLua.CheckDelegate(L, 2); GameLogic.GlobalEvent.remove(arg0, arg1); return 0; } else { return LuaDLL.luaL_throw(L, "invalid arguments to method: GameLogic.GlobalEvent.remove"); } } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int dispatch(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); string arg0 = ToLua.CheckString(L, 1); object[] arg1 = ToLua.ToParamsObject(L, 2, count - 1); GameLogic.GlobalEvent.dispatch(arg0, arg1); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int dispatchAsync(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); string arg0 = ToLua.CheckString(L, 1); object[] arg1 = ToLua.ToParamsObject(L, 2, count - 1); GameLogic.GlobalEvent.dispatchAsync(arg0, arg1); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int hasEvent(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); string arg0 = ToLua.CheckString(L, 1); bool o = GameLogic.GlobalEvent.hasEvent(arg0); LuaDLL.lua_pushboolean(L, o); return 1; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int updateEvent(IntPtr L) { try { ToLua.CheckArgsCount(L, 0); GameLogic.GlobalEvent.updateEvent(); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int AddLuaEvent(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); string arg0 = ToLua.CheckString(L, 1); GameLogic.GameEventHandler arg1 = (GameLogic.GameEventHandler)ToLua.CheckDelegate(L, 2); GameLogic.GlobalEvent.AddLuaEvent(arg0, arg1); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int RemoveLuaEvent(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); string arg0 = ToLua.CheckString(L, 1); GameLogic.GameEventHandler arg1 = (GameLogic.GameEventHandler)ToLua.CheckDelegate(L, 2); GameLogic.GlobalEvent.RemoveLuaEvent(arg0, arg1); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int DispatchLuaEvent(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); string arg0 = ToLua.CheckString(L, 1); object[] arg1 = ToLua.ToParamsObject(L, 2, count - 1); GameLogic.GlobalEvent.DispatchLuaEvent(arg0, arg1); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_inst(IntPtr L) { try { ToLua.PushObject(L, GameLogic.GlobalEvent.inst); return 1; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } }