//this source code was auto-generated by tolua#, do not modify it using System; using LuaInterface; public class GameLogic_ResourcesManagerWrap { public static void Register(LuaState L) { L.BeginClass(typeof(GameLogic.ResourcesManager), typeof(GameCore.Singleton)); L.RegFunction("Initialize", Initialize); L.RegFunction("LoadAsset", LoadAsset); L.RegFunction("LoadAssetAsync", LoadAssetAsync); L.RegFunction("UnLoadAsset", UnLoadAsset); L.RegFunction("UnLoadGame", UnLoadGame); L.RegFunction("UnLoadUnUseAssetAndAssetBundle", UnLoadUnUseAssetAndAssetBundle); L.RegFunction("HaveAsset", HaveAsset); L.RegFunction("UnLoadAll", UnLoadAll); L.RegFunction("Reset", Reset); L.RegFunction("New", _CreateGameLogic_ResourcesManager); L.RegFunction("__tostring", ToLua.op_ToString); L.RegVar("isLoading", get_isLoading, set_isLoading); L.EndClass(); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _CreateGameLogic_ResourcesManager(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 0) { GameLogic.ResourcesManager obj = new GameLogic.ResourcesManager(); ToLua.PushObject(L, obj); return 1; } else { return LuaDLL.luaL_throw(L, "invalid arguments to ctor method: GameLogic.ResourcesManager.New"); } } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int Initialize(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); GameLogic.ResourcesManager obj = (GameLogic.ResourcesManager)ToLua.CheckObject(L, 1); bool arg0 = LuaDLL.luaL_checkboolean(L, 2); obj.Initialize(arg0); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int LoadAsset(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); GameLogic.ResourcesManager obj = (GameLogic.ResourcesManager)ToLua.CheckObject(L, 1); string arg0 = ToLua.CheckString(L, 2); UnityEngine.Object o = obj.LoadAsset(arg0); ToLua.Push(L, o); return 1; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int LoadAssetAsync(IntPtr L) { try { ToLua.CheckArgsCount(L, 3); GameLogic.ResourcesManager obj = (GameLogic.ResourcesManager)ToLua.CheckObject(L, 1); string arg0 = ToLua.CheckString(L, 2); LuaFunction arg1 = ToLua.CheckLuaFunction(L, 3); obj.LoadAssetAsync(arg0, arg1); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int UnLoadAsset(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); GameLogic.ResourcesManager obj = (GameLogic.ResourcesManager)ToLua.CheckObject(L, 1); string arg0 = ToLua.CheckString(L, 2); obj.UnLoadAsset(arg0); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int UnLoadGame(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); GameLogic.ResourcesManager obj = (GameLogic.ResourcesManager)ToLua.CheckObject(L, 1); obj.UnLoadGame(); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int UnLoadUnUseAssetAndAssetBundle(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); GameLogic.ResourcesManager obj = (GameLogic.ResourcesManager)ToLua.CheckObject(L, 1); obj.UnLoadUnUseAssetAndAssetBundle(); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int HaveAsset(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); GameLogic.ResourcesManager obj = (GameLogic.ResourcesManager)ToLua.CheckObject(L, 1); string arg0 = ToLua.CheckString(L, 2); bool o = obj.HaveAsset(arg0); LuaDLL.lua_pushboolean(L, o); return 1; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int UnLoadAll(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); GameLogic.ResourcesManager obj = (GameLogic.ResourcesManager)ToLua.CheckObject(L, 1); obj.UnLoadAll(); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int Reset(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); GameLogic.ResourcesManager obj = (GameLogic.ResourcesManager)ToLua.CheckObject(L, 1); obj.Reset(); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_isLoading(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); GameLogic.ResourcesManager obj = (GameLogic.ResourcesManager)o; bool ret = obj.isLoading; LuaDLL.lua_pushboolean(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index isLoading on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_isLoading(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); GameLogic.ResourcesManager obj = (GameLogic.ResourcesManager)o; bool arg0 = LuaDLL.luaL_checkboolean(L, 2); obj.isLoading = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index isLoading on a nil value"); } } }